My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Goblin Barrel Baby Dragon
Zap
Goblin Barrel Dark Prince
Barbarian Barrel
Bomb Tower Goblin Barrel Dark Prince Magic Archer
The Log
Goblin Barrel Dark Prince
Earthquake
Bomb Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Baby Dragon Dark Prince P.E.K.K.A Magic Archer
Fireball
Bomb Tower Goblin Barrel Baby Dragon Magic Archer
Poison
Bomb Tower Magic Archer
Lightning
Bomb Tower Baby Dragon Dark Prince Magic Archer
Rocket
Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball Bomb Tower Baby Dragon Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Baby Dragon Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Goblin Barrel Fireball Bomb Tower Baby Dragon Dark Prince Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Delivery Goblin Barrel Fireball Bomb Tower

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Fireball
Baby Dragon Dark Prince Magic Archer
Bomb Tower
Goblin Barrel
Dark Prince Baby Dragon P.E.K.K.A
Baby Dragon
Fireball Goblin Barrel Dark Prince P.E.K.K.A
Dark Prince
Goblin Barrel Fireball Baby Dragon Magic Archer
P.E.K.K.A
Magic Archer Goblin Barrel Baby Dragon
Magic Archer
P.E.K.K.A Fireball Dark Prince

Defense Synergies 1 12

Royal Delivery
Bomb Tower Fireball Baby Dragon Dark Prince P.E.K.K.A Magic Archer
Fireball
Royal Delivery Bomb Tower Dark Prince
Bomb Tower
Royal Delivery Fireball Baby Dragon Magic Archer
Goblin Barrel
Baby Dragon
Royal Delivery Bomb Tower Dark Prince P.E.K.K.A
Dark Prince
Royal Delivery Fireball Baby Dragon Magic Archer
P.E.K.K.A
Royal Delivery Baby Dragon
Magic Archer
Royal Delivery Bomb Tower Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Magic Archer
Bomb Tower P.E.K.K.A Royal Delivery Dark Prince
Bomb Tower P.E.K.K.A Royal Delivery Dark Prince
Bomb Tower P.E.K.K.A Dark Prince
Royal Delivery Fireball Bomb Tower Dark Prince P.E.K.K.A
Royal Delivery Fireball Bomb Tower Baby Dragon Dark Prince Magic Archer
Royal Delivery Fireball Bomb Tower Baby Dragon Magic Archer
Fireball Bomb Tower Baby Dragon P.E.K.K.A Magic Archer
P.E.K.K.A Bomb Tower
Royal Delivery Dark Prince
Royal Delivery Fireball Bomb Tower Baby Dragon Dark Prince Magic Archer
Royal Delivery Fireball Baby Dragon Magic Archer
Bomb Tower P.E.K.K.A Royal Delivery Fireball Dark Prince
Fireball Bomb Tower Royal Delivery Baby Dragon Dark Prince P.E.K.K.A Magic Archer
P.E.K.K.A Bomb Tower
Bomb Tower Royal Delivery Fireball P.E.K.K.A
Bomb Tower Royal Delivery Fireball Dark Prince P.E.K.K.A
Royal Delivery Fireball Bomb Tower Baby Dragon Dark Prince Magic Archer
Royal Delivery Bomb Tower Baby Dragon Fireball Dark Prince Magic Archer
P.E.K.K.A Bomb Tower
Dark Prince Royal Delivery Fireball Bomb Tower Baby Dragon P.E.K.K.A
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Fireball Dark Prince P.E.K.K.A
Royal Delivery Fireball Bomb Tower Baby Dragon Magic Archer
Royal Delivery P.E.K.K.A Bomb Tower Dark Prince
Dark Prince P.E.K.K.A Royal Delivery Fireball
P.E.K.K.A Royal Delivery Dark Prince
Royal Delivery Fireball Bomb Tower Baby Dragon Magic Archer
Royal Delivery Dark Prince P.E.K.K.A Fireball Bomb Tower
P.E.K.K.A Royal Delivery Bomb Tower Dark Prince
Royal Delivery P.E.K.K.A Fireball Bomb Tower Baby Dragon Dark Prince Magic Archer
P.E.K.K.A Royal Delivery
P.E.K.K.A Bomb Tower Dark Prince
P.E.K.K.A Royal Delivery Fireball Dark Prince
Royal Delivery Dark Prince P.E.K.K.A Fireball Bomb Tower
Fireball Bomb Tower Baby Dragon Magic Archer
Royal Delivery Fireball Bomb Tower Baby Dragon Dark Prince P.E.K.K.A Magic Archer
Royal Delivery Fireball Bomb Tower Baby Dragon Dark Prince P.E.K.K.A Magic Archer
Royal Delivery Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Baby Dragon
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Dark Prince
Fireball Baby Dragon Dark Prince Magic Archer
Fireball Baby Dragon Magic Archer
Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball
Fireball Dark Prince Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Magic Archer Fireball Baby Dragon
Fireball
Fireball Baby Dragon Dark Prince Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Dark Prince Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Fireball Dark Prince Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Baby Dragon Dark Prince Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Dark Prince P.E.K.K.A
Fireball Baby Dragon Magic Archer
Fireball Magic Archer
Fireball Baby Dragon Dark Prince Magic Archer
P.E.K.K.A
Fireball

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