My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Dragon Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mini P.E.K.K.A Dark Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Dragon Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Electro Dragon
Zap
Mortar Dark Prince
Barbarian Barrel
Mortar Bomb Tower Dark Prince Royal Ghost Magic Archer
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Mortar Bomb Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Dark Prince Electro Dragon Royal Ghost Magic Archer
Fireball
Mortar Bomb Tower Electro Dragon Magic Archer
Poison
Mortar Bomb Tower Electro Dragon Magic Archer
Lightning
Mortar Mini P.E.K.K.A Bomb Tower Dark Prince Electro Dragon Magic Archer
Rocket
Mortar Bomb Tower Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Mortar Bomb Tower Dark Prince Electro Dragon Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Mini P.E.K.K.A Dark Prince Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Royal Ghost Mortar Mini P.E.K.K.A Bomb Tower Dark Prince Magic Archer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Delivery Royal Ghost Mortar Mini P.E.K.K.A

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Mortar
Dark Prince
Mini P.E.K.K.A
Dark Prince Magic Archer
Bomb Tower
Dark Prince
Mortar Mini P.E.K.K.A Royal Ghost Magic Archer
Electro Dragon
Magic Archer
Royal Ghost
Dark Prince Magic Archer
Magic Archer
Mini P.E.K.K.A Dark Prince Electro Dragon Royal Ghost

Defense Synergies 1 14

Royal Delivery
Bomb Tower Mortar Mini P.E.K.K.A Dark Prince Electro Dragon Royal Ghost Magic Archer
Mortar
Royal Delivery
Mini P.E.K.K.A
Royal Delivery Bomb Tower Electro Dragon Royal Ghost Magic Archer
Bomb Tower
Royal Delivery Mini P.E.K.K.A Magic Archer
Dark Prince
Royal Delivery Electro Dragon Royal Ghost Magic Archer
Electro Dragon
Royal Delivery Mini P.E.K.K.A Dark Prince
Royal Ghost
Royal Delivery Mini P.E.K.K.A Dark Prince
Magic Archer
Royal Delivery Mini P.E.K.K.A Bomb Tower Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Electro Dragon Magic Archer
Mini P.E.K.K.A Bomb Tower Royal Delivery Mortar Dark Prince Electro Dragon
Mortar Mini P.E.K.K.A Bomb Tower Royal Delivery Dark Prince Electro Dragon
Mini P.E.K.K.A Bomb Tower Mortar Dark Prince Electro Dragon
Royal Delivery Mini P.E.K.K.A Bomb Tower Dark Prince
Royal Delivery Bomb Tower Dark Prince Electro Dragon Royal Ghost Magic Archer
Royal Delivery Mortar Bomb Tower Electro Dragon Magic Archer
Bomb Tower Electro Dragon Magic Archer
Mini P.E.K.K.A Mortar Bomb Tower
Royal Delivery Mini P.E.K.K.A Dark Prince Royal Ghost
Royal Delivery Bomb Tower Dark Prince Electro Dragon Royal Ghost Magic Archer
Royal Delivery Electro Dragon Magic Archer
Mortar Mini P.E.K.K.A Bomb Tower Royal Delivery Dark Prince Electro Dragon
Bomb Tower Royal Delivery Mortar Mini P.E.K.K.A Dark Prince Electro Dragon Royal Ghost Magic Archer
Mini P.E.K.K.A Mortar Bomb Tower
Bomb Tower Royal Delivery Mortar Mini P.E.K.K.A
Bomb Tower Royal Delivery Mortar Mini P.E.K.K.A Dark Prince Electro Dragon
Royal Delivery Mortar Bomb Tower Dark Prince Electro Dragon Royal Ghost Magic Archer
Royal Delivery Mortar Bomb Tower Dark Prince Electro Dragon Royal Ghost Magic Archer
Mini P.E.K.K.A Mortar Bomb Tower
Dark Prince Royal Ghost Royal Delivery Mini P.E.K.K.A Bomb Tower Electro Dragon
Mortar Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Royal Delivery Dark Prince Royal Ghost
Royal Delivery Mortar Mini P.E.K.K.A Bomb Tower Electro Dragon Royal Ghost Magic Archer
Royal Delivery Mini P.E.K.K.A Bomb Tower Dark Prince Electro Dragon
Mini P.E.K.K.A Dark Prince Royal Delivery
Royal Delivery Mini P.E.K.K.A Dark Prince
Royal Delivery Bomb Tower Electro Dragon Magic Archer
Royal Delivery Mini P.E.K.K.A Dark Prince Bomb Tower
Mini P.E.K.K.A Royal Delivery Bomb Tower Dark Prince
Royal Delivery Electro Dragon Mortar Mini P.E.K.K.A Bomb Tower Dark Prince Magic Archer
Royal Delivery
Mini P.E.K.K.A Bomb Tower Dark Prince Electro Dragon
Royal Delivery Dark Prince
Royal Delivery Mini P.E.K.K.A Dark Prince Bomb Tower
Bomb Tower Electro Dragon Magic Archer
Electro Dragon Royal Delivery Mortar Mini P.E.K.K.A Bomb Tower Dark Prince Magic Archer
Royal Delivery Mini P.E.K.K.A Bomb Tower Dark Prince Electro Dragon Royal Ghost Magic Archer
Royal Delivery Mortar Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Electro Dragon Royal Ghost
Mortar Electro Dragon Royal Ghost Magic Archer
Electro Dragon Magic Archer
Dark Prince
Mortar Dark Prince Magic Archer
Electro Dragon Magic Archer
Mortar Magic Archer
Electro Dragon Magic Archer
Mortar Electro Dragon
Mini P.E.K.K.A Electro Dragon
Mortar Dark Prince Electro Dragon Magic Archer
Electro Dragon Magic Archer
Mortar Magic Archer
Mortar Electro Dragon Magic Archer
Mortar Magic Archer
Mortar Electro Dragon Magic Archer
Magic Archer Mortar Electro Dragon
Mortar
Mini P.E.K.K.A
Mortar Mini P.E.K.K.A Dark Prince Electro Dragon Magic Archer
Mortar Electro Dragon Magic Archer
Magic Archer
Mortar Electro Dragon
Mortar Dark Prince Electro Dragon Magic Archer
Mortar Electro Dragon Royal Ghost Magic Archer
Mortar Electro Dragon Magic Archer
Mortar Magic Archer
Electro Dragon Magic Archer
Electro Dragon
Mini P.E.K.K.A
Mortar Electro Dragon Magic Archer
Electro Dragon Magic Archer
Magic Archer
Dark Prince Electro Dragon Magic Archer
Electro Dragon Magic Archer
Mini P.E.K.K.A Dark Prince Electro Dragon Magic Archer
Mortar Electro Dragon Magic Archer
Dark Prince Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Magic Archer
Electro Dragon Mortar Dark Prince Royal Ghost Magic Archer
Mortar Electro Dragon

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