My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bandit Fisherman Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit Fisherman Sparky
Giant Snowball
Fisherman
Zap
Royal Giant Bandit Fisherman Sparky
Barbarian Barrel
Bandit Sparky
The Log
Royal Giant Bandit Fisherman Sparky
Earthquake
Arrows
Royal Delivery
Bandit Fisherman Sparky
Fireball
Bandit Fisherman Sparky
Poison
Fisherman Sparky
Lightning
Bandit Fisherman Sparky Archer Queen
Rocket
Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Rage Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Royal Delivery Tornado Bandit Fisherman Archer Queen Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Royal Delivery Tornado Bandit

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Royal Giant
Fisherman Tornado Bandit Sparky
Rage
Sparky
Tornado
Sparky Royal Giant
Bandit
Royal Giant
Fisherman
Royal Giant Sparky
Sparky
Rage Tornado Royal Giant Fisherman Archer Queen
Archer Queen
Sparky

Defense Synergies 3 4

Royal Delivery
Tornado Archer Queen Bandit Sparky
Royal Giant
Rage
Tornado
Royal Delivery Sparky Sparky
Bandit
Royal Delivery Fisherman
Fisherman
Bandit
Sparky
Tornado Royal Delivery Tornado
Archer Queen
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Sparky Royal Delivery Bandit Fisherman
Tornado Fisherman Sparky Royal Delivery Bandit
Sparky Bandit Fisherman
Royal Delivery Tornado Sparky
Royal Delivery Tornado Bandit
Tornado Royal Delivery
Bandit Sparky
Sparky Tornado Fisherman Archer Queen
Tornado Royal Delivery Bandit Fisherman Sparky
Royal Delivery Tornado Bandit Fisherman
Royal Delivery Tornado
Sparky Royal Delivery Bandit
Sparky Royal Delivery Tornado
Sparky Bandit
Tornado Royal Delivery Bandit Fisherman Sparky
Sparky Royal Delivery Tornado Fisherman
Royal Delivery Tornado Bandit Fisherman
Royal Delivery Tornado Bandit Fisherman
Sparky Tornado Fisherman
Royal Delivery Bandit Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Bandit Fisherman Sparky
Royal Delivery Bandit Fisherman
Royal Delivery Bandit Fisherman Sparky
Royal Delivery Tornado Bandit Fisherman Sparky
Royal Delivery Bandit Fisherman Sparky
Royal Delivery Tornado
Royal Delivery Sparky Bandit
Royal Delivery Fisherman Sparky
Royal Delivery Tornado Bandit Sparky
Royal Delivery Sparky
Sparky
Royal Delivery Tornado Archer Queen
Royal Delivery Bandit Sparky
Sparky
Sparky Royal Delivery Tornado Fisherman Archer Queen
Royal Delivery Sparky Archer Queen
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Sparky
Tornado Bandit Fisherman
Bandit Sparky
Sparky
Sparky
Tornado
Tornado Sparky
Tornado
Tornado Bandit Fisherman
Tornado Fisherman Sparky
Tornado Bandit Fisherman Sparky
Tornado Archer Queen
Bandit Fisherman Sparky
Bandit Fisherman
Fisherman Sparky
Bandit Sparky
Bandit Sparky
Tornado Sparky
Fisherman Sparky
Bandit Fisherman Sparky
Tornado
Sparky
Tornado
Tornado Fisherman Sparky
Tornado Sparky
Fisherman
Tornado Bandit Fisherman Sparky
Tornado Bandit Fisherman Sparky
Tornado Bandit Fisherman Sparky
Tornado Sparky
Sparky
Bandit Sparky
Sparky
Sparky
Sparky
Bandit
Tornado Archer Queen
Sparky
Tornado Sparky Archer Queen
Sparky Archer Queen
Tornado Sparky Archer Queen
Tornado Archer Queen
Tornado Bandit Sparky Archer Queen
Sparky
Sparky

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