My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Bowler Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Royal Hogs Guards
Zap
Royal Hogs Guards
Barbarian Barrel
Rascals Royal Hogs Guards
The Log
Rascals Royal Hogs Guards
Earthquake
Royal Hogs Guards
Arrows
Rascals Royal Hogs Guards
Royal Delivery
Rascals Royal Hogs Guards Bowler Mother Witch
Fireball
Rascals Royal Hogs Bowler Mother Witch
Poison
Rascals Royal Hogs Guards Mother Witch
Lightning
Bowler Mother Witch Archer Queen
Rocket
Rascals Royal Hogs Bowler Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Guards Bowler Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Earthquake Guards Mother Witch Rascals Royal Hogs Bowler Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Royal Delivery Earthquake Guards Mother Witch

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Rascals
Earthquake
Royal Hogs Mother Witch
Royal Hogs
Earthquake Mother Witch Guards Bowler Archer Queen
Guards
Royal Hogs
Bowler
Royal Hogs Mother Witch
Mother Witch
Royal Hogs Earthquake Bowler
Archer Queen
Royal Hogs

Defense Synergies 1 9

Royal Delivery
Archer Queen Rascals Earthquake Guards Bowler Mother Witch
Rascals
Royal Delivery Mother Witch
Earthquake
Royal Delivery
Royal Hogs
Guards
Royal Delivery Mother Witch Archer Queen
Bowler
Royal Delivery Mother Witch
Mother Witch
Royal Delivery Rascals Guards Bowler
Archer Queen
Royal Delivery Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler
Royal Delivery Rascals
Bowler Royal Delivery Rascals
Rascals Guards Bowler
Royal Delivery Earthquake Bowler
Royal Delivery Bowler Rascals Earthquake Guards Mother Witch
Royal Delivery Rascals
Earthquake Bowler Rascals
Rascals Archer Queen
Guards Royal Delivery Rascals Bowler
Guards Mother Witch Royal Delivery Rascals Earthquake Bowler
Royal Delivery Rascals
Bowler Royal Delivery Rascals Earthquake Guards
Bowler Royal Delivery Rascals Earthquake Guards
Rascals
Royal Delivery Rascals Bowler
Royal Delivery Rascals Bowler
Royal Delivery Rascals Guards Bowler
Royal Delivery Earthquake Rascals Guards Bowler Mother Witch
Rascals Bowler Royal Delivery Earthquake Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Royal Delivery Bowler
Royal Delivery Bowler
Royal Delivery Guards Rascals Bowler
Guards Bowler Royal Delivery Rascals
Royal Delivery Rascals Guards Bowler
Royal Delivery Mother Witch Rascals
Royal Delivery Rascals Guards Bowler
Royal Delivery Rascals
Royal Delivery
Royal Delivery Guards
Rascals Guards Bowler
Royal Delivery Guards Bowler Archer Queen
Royal Delivery Rascals Bowler Guards
Rascals Bowler
Rascals Guards Royal Delivery Bowler Archer Queen
Bowler Royal Delivery Rascals Earthquake Mother Witch Archer Queen
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Guards
Bowler
Earthquake
Earthquake Rascals Guards
Earthquake Bowler
Mother Witch
Earthquake Bowler
Earthquake Bowler
Guards Bowler
Earthquake Bowler
Archer Queen
Earthquake Bowler
Earthquake
Earthquake
Earthquake Bowler
Earthquake Bowler
Earthquake
Earthquake Bowler
Earthquake Bowler Mother Witch
Earthquake Bowler
Bowler
Earthquake
Earthquake Mother Witch Bowler
Earthquake Bowler
Bowler
Mother Witch
Guards
Bowler
Earthquake
Earthquake Bowler
Earthquake Guards
Archer Queen
Rascals Bowler
Earthquake Bowler
Archer Queen
Archer Queen
Rascals Guards Bowler Archer Queen
Archer Queen
Bowler Archer Queen

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