My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Flying Machine Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Heal Spirit Battle Ram Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Flying Machine
Zap
Battle Ram Flying Machine
Barbarian Barrel
Rascals Heal Spirit Battle Ram Bomb Tower Electro Wizard
The Log
Rascals Heal Spirit Battle Ram
Earthquake
Bomb Tower
Arrows
Rascals Heal Spirit Flying Machine
Royal Delivery
Rascals Heal Spirit Battle Ram Flying Machine Electro Wizard
Fireball
Rascals Battle Ram Bomb Tower Flying Machine Electro Wizard
Poison
Rascals Bomb Tower Flying Machine Electro Wizard
Lightning
Battle Ram Bomb Tower Electro Wizard
Rocket
Rascals Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Bomb Tower Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit Battle Ram Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Royal Delivery Battle Ram Bomb Tower Flying Machine Electro Wizard Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Heal Spirit Royal Delivery Battle Ram Bomb Tower

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Rascals
Battle Ram Flying Machine Electro Wizard
Heal Spirit
Battle Ram
Battle Ram
Rascals Heal Spirit Flying Machine Electro Wizard
Bomb Tower
Flying Machine
Rascals Battle Ram
Rocket
Electro Wizard
Rascals Battle Ram

Defense Synergies 2 4

Royal Delivery
Bomb Tower Electro Wizard Rascals Flying Machine
Rascals
Royal Delivery
Heal Spirit
Battle Ram
Bomb Tower
Royal Delivery Electro Wizard
Flying Machine
Royal Delivery Electro Wizard
Rocket
Electro Wizard
Royal Delivery Bomb Tower Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine Electro Wizard
Bomb Tower Royal Delivery Rascals Flying Machine Electro Wizard
Bomb Tower Rocket Royal Delivery Rascals Electro Wizard
Bomb Tower Rascals Electro Wizard
Royal Delivery Bomb Tower Rocket
Royal Delivery Rascals Bomb Tower Flying Machine Electro Wizard
Rocket Electro Wizard Royal Delivery Rascals Bomb Tower Flying Machine
Rocket Rascals Bomb Tower Flying Machine Electro Wizard
Rascals Bomb Tower
Royal Delivery Rascals Electro Wizard
Electro Wizard Royal Delivery Rascals Bomb Tower Flying Machine
Royal Delivery Rascals Flying Machine Electro Wizard
Bomb Tower Royal Delivery Rascals Flying Machine Rocket Electro Wizard
Bomb Tower Rocket Royal Delivery Rascals Electro Wizard
Rascals Bomb Tower Electro Wizard
Bomb Tower Rocket Royal Delivery Rascals Electro Wizard
Bomb Tower Royal Delivery Rascals Electro Wizard
Royal Delivery Bomb Tower Rascals Flying Machine Electro Wizard
Royal Delivery Bomb Tower Rascals Flying Machine Electro Wizard
Bomb Tower Electro Wizard
Rascals Royal Delivery Bomb Tower Flying Machine Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Delivery Electro Wizard
Royal Delivery Electro Wizard Bomb Tower Flying Machine Rocket
Royal Delivery Rascals Bomb Tower Rocket Electro Wizard
Rocket Royal Delivery Rascals Electro Wizard
Royal Delivery Rascals
Royal Delivery Rocket Rascals Bomb Tower Flying Machine Electro Wizard
Royal Delivery Rascals Rocket Bomb Tower Flying Machine Electro Wizard
Royal Delivery Rascals Bomb Tower
Royal Delivery Rocket Electro Wizard Bomb Tower Flying Machine
Royal Delivery
Rascals Bomb Tower Flying Machine
Rocket Royal Delivery Electro Wizard
Royal Delivery Rascals Rocket Bomb Tower
Rascals Bomb Tower Flying Machine
Rascals Electro Wizard Royal Delivery Bomb Tower Flying Machine Rocket
Royal Delivery Rascals Bomb Tower Flying Machine Electro Wizard
Royal Delivery Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Flying Machine Rocket
Flying Machine Electro Wizard
Rocket Flying Machine
Rascals Flying Machine Rocket
Rocket
Flying Machine Rocket
Flying Machine
Flying Machine
Flying Machine
Rocket Electro Wizard
Rocket Flying Machine Electro Wizard
Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket
Flying Machine
Rocket Flying Machine
Flying Machine Rocket
Rocket
Rocket
Rocket Flying Machine Electro Wizard
Rocket Flying Machine
Rocket
Rocket
Rocket
Rocket Flying Machine
Flying Machine Electro Wizard
Flying Machine
Rocket
Flying Machine Electro Wizard
Rocket Electro Wizard Flying Machine
Rocket
Rocket Electro Wizard
Rocket
Electro Wizard Flying Machine Rocket
Rocket Flying Machine Electro Wizard
Rascals Flying Machine Rocket Electro Wizard
Flying Machine
Rocket
Flying Machine
Rascals Flying Machine Rocket Electro Wizard
Flying Machine Rocket Electro Wizard
Flying Machine Rocket Electro Wizard
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: