My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Balloon Electro Giant Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Balloon Electro Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Rascals Magic Archer Lumberjack
The Log
Rascals Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Rascals
Royal Delivery
Rascals Hog Rider Balloon Magic Archer Lumberjack
Fireball
Rascals Hog Rider Balloon Magic Archer Lumberjack
Poison
Rascals Balloon Magic Archer
Lightning
Balloon Magic Archer Lumberjack
Rocket
Rascals Hog Rider Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Freeze Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Freeze Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Freeze Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Hog Rider Freeze Magic Archer Lumberjack Rascals Balloon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Delivery Hog Rider Freeze Magic Archer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Rascals
Hog Rider Balloon Magic Archer Lumberjack
Hog Rider
Freeze Rascals Balloon Magic Archer Lumberjack
Freeze
Hog Rider Balloon
Balloon
Freeze Lumberjack Rascals Hog Rider Magic Archer
Electro Giant
Lumberjack
Magic Archer
Rascals Hog Rider Balloon Lumberjack
Lumberjack
Balloon Rascals Hog Rider Electro Giant Magic Archer

Defense Synergies 0 6

Royal Delivery
Rascals Freeze Magic Archer Lumberjack
Rascals
Royal Delivery
Hog Rider
Freeze
Royal Delivery Lumberjack
Balloon
Electro Giant
Magic Archer
Royal Delivery Lumberjack
Lumberjack
Royal Delivery Freeze Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Lumberjack Royal Delivery Rascals
Lumberjack Royal Delivery Rascals Freeze
Lumberjack Rascals
Royal Delivery Lumberjack
Royal Delivery Freeze Rascals Magic Archer Lumberjack
Royal Delivery Rascals Freeze Magic Archer
Rascals Electro Giant Magic Archer
Rascals Lumberjack
Royal Delivery Rascals Lumberjack
Royal Delivery Rascals Freeze Electro Giant Magic Archer Lumberjack
Royal Delivery Rascals Magic Archer
Lumberjack Royal Delivery Rascals Freeze
Royal Delivery Rascals Freeze Magic Archer Lumberjack
Rascals Lumberjack
Royal Delivery Rascals Freeze Electro Giant Lumberjack
Royal Delivery Rascals Lumberjack
Royal Delivery Rascals Magic Archer Lumberjack
Royal Delivery Freeze Rascals Magic Archer Lumberjack
Lumberjack
Rascals Royal Delivery Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Royal Delivery Electro Giant
Royal Delivery Magic Archer Lumberjack
Royal Delivery Lumberjack Rascals
Lumberjack Royal Delivery Rascals
Royal Delivery Rascals Lumberjack
Royal Delivery Electro Giant Rascals Freeze Magic Archer
Royal Delivery Rascals Lumberjack
Royal Delivery Rascals Lumberjack
Royal Delivery Freeze Magic Archer
Royal Delivery
Rascals Lumberjack
Royal Delivery Electro Giant
Royal Delivery Rascals Lumberjack
Rascals Electro Giant Magic Archer
Rascals Electro Giant Royal Delivery Freeze Magic Archer Lumberjack
Royal Delivery Rascals Freeze Electro Giant Magic Archer
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Freeze
Magic Archer
Magic Archer
Rascals Freeze
Magic Archer
Electro Giant Freeze Magic Archer
Magic Archer
Freeze Magic Archer
Lumberjack
Magic Archer
Magic Archer
Magic Archer
Freeze Magic Archer
Magic Archer
Magic Archer
Magic Archer
Freeze
Magic Archer
Electro Giant Magic Archer
Magic Archer
Freeze Electro Giant Magic Archer
Magic Archer
Magic Archer
Magic Archer
Electro Giant Magic Archer
Freeze Electro Giant
Magic Archer
Freeze Magic Archer
Magic Archer
Freeze Magic Archer
Magic Archer
Freeze
Rascals Magic Archer Lumberjack
Magic Archer
Electro Giant
Electro Giant Rascals Freeze Magic Archer
Magic Archer
Freeze Electro Giant Magic Archer

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