My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush P.E.K.K.A Electro Wizard Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Guards Night Witch
Zap
Guards Night Witch
Barbarian Barrel
Guards Electro Wizard Night Witch
The Log
Suspicious Bush Guards
Earthquake
Guards
Arrows
Suspicious Bush Guards Night Witch
Royal Delivery
Guards P.E.K.K.A Electro Wizard Night Witch Mother Witch
Fireball
Suspicious Bush Electro Wizard Night Witch Mother Witch
Poison
Suspicious Bush Guards Electro Wizard Night Witch Mother Witch
Lightning
Electro Wizard Night Witch Mother Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Suspicious Bush Rocket Guards P.E.K.K.A Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Royal Delivery Guards Electro Wizard Night Witch Mother Witch Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Royal Delivery Guards Electro Wizard

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Suspicious Bush
Rocket
Guards
P.E.K.K.A
Electro Wizard Night Witch Mother Witch
Electro Wizard
P.E.K.K.A
Night Witch
P.E.K.K.A
Mother Witch
P.E.K.K.A

Defense Synergies 1 9

Royal Delivery
Electro Wizard Guards P.E.K.K.A Night Witch Mother Witch
Suspicious Bush
Rocket
Guards
Royal Delivery Electro Wizard Mother Witch
P.E.K.K.A
Royal Delivery Electro Wizard
Electro Wizard
Royal Delivery Guards P.E.K.K.A Night Witch
Night Witch
Royal Delivery Electro Wizard Mother Witch
Mother Witch
Royal Delivery Guards Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
P.E.K.K.A Royal Delivery Electro Wizard Night Witch
Rocket P.E.K.K.A Royal Delivery Electro Wizard Night Witch
P.E.K.K.A Night Witch Guards Electro Wizard
Royal Delivery Rocket P.E.K.K.A
Royal Delivery Guards Electro Wizard Night Witch Mother Witch
Rocket Electro Wizard Royal Delivery Night Witch
Rocket P.E.K.K.A Electro Wizard
P.E.K.K.A Night Witch
Guards Royal Delivery Electro Wizard Night Witch
Guards Electro Wizard Mother Witch Royal Delivery Night Witch
Royal Delivery Electro Wizard Night Witch
P.E.K.K.A Night Witch Royal Delivery Rocket Guards Electro Wizard
Rocket Royal Delivery Guards P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Electro Wizard
Rocket Royal Delivery P.E.K.K.A Electro Wizard
Royal Delivery P.E.K.K.A Electro Wizard Night Witch
Royal Delivery Guards Electro Wizard Night Witch
Royal Delivery Guards Electro Wizard Mother Witch
P.E.K.K.A Electro Wizard
Royal Delivery Guards P.E.K.K.A Electro Wizard Night Witch Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Royal Delivery P.E.K.K.A Electro Wizard
Royal Delivery Electro Wizard Rocket
Royal Delivery Guards P.E.K.K.A Rocket Electro Wizard
Rocket Guards P.E.K.K.A Royal Delivery Electro Wizard Night Witch
P.E.K.K.A Royal Delivery Guards Night Witch
Royal Delivery Rocket Mother Witch Electro Wizard
Royal Delivery Rocket Guards P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Royal Delivery
Royal Delivery Rocket P.E.K.K.A Electro Wizard
P.E.K.K.A Royal Delivery Guards
P.E.K.K.A Guards
Rocket P.E.K.K.A Royal Delivery Guards Electro Wizard
Royal Delivery Rocket P.E.K.K.A Guards Night Witch
Guards Electro Wizard Royal Delivery Rocket P.E.K.K.A Night Witch
Royal Delivery P.E.K.K.A Electro Wizard Mother Witch
Royal Delivery Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Electro Wizard
Rocket
Rocket Guards
Rocket
Mother Witch Rocket
Rocket Guards Electro Wizard Night Witch
Rocket Electro Wizard
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Night Witch
Rocket Electro Wizard
Rocket Mother Witch
Rocket Night Witch
Rocket
Rocket
Rocket
Mother Witch
Electro Wizard
Rocket
Electro Wizard Night Witch Mother Witch
Rocket Electro Wizard Guards
Night Witch
Rocket Night Witch
Rocket Electro Wizard
P.E.K.K.A
Rocket
Electro Wizard Rocket Guards Night Witch
Rocket Electro Wizard
Rocket Electro Wizard
Rocket
P.E.K.K.A
Rocket Guards Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard
P.E.K.K.A
Rocket

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