My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Goblin Hut Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Hut Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut
Zap
Goblin Hut Inferno Tower
Barbarian Barrel
Tesla Bomb Tower Goblin Hut Inferno Tower
The Log
Goblin Hut
Earthquake
Tesla Bomb Tower Goblin Hut Inferno Tower Elixir Collector
Arrows
Goblin Hut
Royal Delivery
Goblin Hut
Fireball
Tesla Bomb Tower Goblin Hut Inferno Tower Elixir Collector
Poison
Bomb Tower Goblin Hut Inferno Tower Elixir Collector
Lightning
Tesla Bomb Tower Goblin Hut Inferno Tower Elixir Collector
Rocket
Bomb Tower Goblin Hut Inferno Tower Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Inferno Tower Rocket Elixir Collector

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Royal Delivery Tesla Bomb Tower Goblin Hut Inferno Tower Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Royal Delivery Tesla Bomb Tower

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Tesla
Bomb Tower
Goblin Hut
Mirror
Inferno Tower
Rocket
Mirror
Elixir Collector
Mirror
Goblin Hut Rocket

Defense Synergies 4 7

Royal Delivery
Bomb Tower Inferno Tower Mirror Tesla Goblin Hut
Tesla
Mirror Royal Delivery Inferno Tower
Bomb Tower
Royal Delivery Mirror
Goblin Hut
Royal Delivery Inferno Tower Mirror
Inferno Tower
Royal Delivery Tesla Goblin Hut Mirror
Rocket
Elixir Collector
Mirror
Royal Delivery Tesla Bomb Tower Goblin Hut Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Goblin Hut Inferno Tower
Bomb Tower Inferno Tower Royal Delivery Tesla Goblin Hut
Tesla Bomb Tower Goblin Hut Inferno Tower Rocket Royal Delivery
Tesla Bomb Tower Goblin Hut Inferno Tower
Royal Delivery Bomb Tower Rocket
Royal Delivery Tesla Bomb Tower
Tesla Inferno Tower Rocket Royal Delivery Bomb Tower Goblin Hut
Rocket Tesla Bomb Tower Inferno Tower
Tesla Inferno Tower Bomb Tower Goblin Hut
Royal Delivery Tesla Inferno Tower
Royal Delivery Tesla Bomb Tower Goblin Hut
Tesla Inferno Tower Royal Delivery Goblin Hut
Tesla Bomb Tower Goblin Hut Inferno Tower Royal Delivery Rocket
Bomb Tower Rocket Royal Delivery Tesla Goblin Hut
Inferno Tower Tesla Bomb Tower Goblin Hut
Bomb Tower Inferno Tower Rocket Royal Delivery Tesla Goblin Hut
Tesla Bomb Tower Royal Delivery Goblin Hut Inferno Tower
Royal Delivery Tesla Bomb Tower Goblin Hut
Royal Delivery Bomb Tower Tesla Goblin Hut
Tesla Bomb Tower Goblin Hut Inferno Tower
Royal Delivery Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Tesla Goblin Hut Inferno Tower
Royal Delivery Tesla Bomb Tower Rocket
Royal Delivery Bomb Tower Goblin Hut Inferno Tower Rocket
Rocket Royal Delivery Tesla Inferno Tower
Inferno Tower Royal Delivery Tesla Goblin Hut
Royal Delivery Rocket Tesla Bomb Tower Goblin Hut
Royal Delivery Rocket Tesla Bomb Tower Goblin Hut Inferno Tower
Inferno Tower Royal Delivery Tesla Bomb Tower
Royal Delivery Rocket Bomb Tower Goblin Hut Inferno Tower
Inferno Tower Royal Delivery Tesla Goblin Hut
Tesla Bomb Tower Goblin Hut Inferno Tower
Rocket Royal Delivery
Royal Delivery Rocket Tesla Bomb Tower Inferno Tower
Tesla Bomb Tower
Tesla Goblin Hut Inferno Tower Royal Delivery Bomb Tower Rocket
Royal Delivery Tesla Bomb Tower Goblin Hut Inferno Tower
Royal Delivery Bomb Tower Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket Goblin Hut
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Goblin Hut
Rocket
Goblin Hut
Rocket Goblin Hut
Goblin Hut Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Goblin Hut
Rocket
Rocket
Rocket
Goblin Hut Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket

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