My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Fisherman
Giant Snowball
Wall Breakers Guards Witch Fisherman Lumberjack
Zap
Wall Breakers Guards Witch Fisherman
Barbarian Barrel
Wall Breakers Guards Witch Lumberjack
The Log
Wall Breakers Guards Witch Fisherman Lumberjack
Earthquake
Guards Witch
Arrows
Wall Breakers Guards Witch
Royal Delivery
Wall Breakers Guards Witch P.E.K.K.A Fisherman Lumberjack
Fireball
Wall Breakers Witch Fisherman Lumberjack
Poison
Guards Witch Fisherman
Lightning
Witch Fisherman Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Witch

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Royal Delivery Guards Fisherman Lumberjack Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Royal Delivery Guards Fisherman

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Wall Breakers
Guards
Lumberjack
Witch
P.E.K.K.A Lumberjack
Lightning
P.E.K.K.A
Witch Fisherman Lumberjack
Fisherman
P.E.K.K.A
Lumberjack
Guards Witch P.E.K.K.A

Defense Synergies 1 9

Royal Delivery
Guards Witch P.E.K.K.A Lumberjack
Wall Breakers
Guards
Fisherman Royal Delivery Witch Lumberjack
Witch
Royal Delivery Guards Fisherman Lumberjack
Lightning
P.E.K.K.A
Royal Delivery Fisherman
Fisherman
Guards Witch P.E.K.K.A
Lumberjack
Royal Delivery Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
P.E.K.K.A Lumberjack Royal Delivery Witch Fisherman
Witch P.E.K.K.A Fisherman Lumberjack Royal Delivery Lightning
Witch P.E.K.K.A Lumberjack Guards Fisherman
Lightning Royal Delivery P.E.K.K.A Lumberjack
Royal Delivery Guards Lumberjack
Lightning Royal Delivery Witch
Lightning P.E.K.K.A
Witch P.E.K.K.A Fisherman Lumberjack
Guards Royal Delivery Fisherman Lumberjack
Guards Witch Royal Delivery Fisherman Lumberjack
Royal Delivery Witch
P.E.K.K.A Lumberjack Royal Delivery Guards Witch Lightning
Royal Delivery Guards Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Royal Delivery Lightning P.E.K.K.A Fisherman Lumberjack
Royal Delivery Witch P.E.K.K.A Fisherman Lumberjack
Royal Delivery Guards Witch Fisherman Lumberjack
Royal Delivery Witch Guards Fisherman Lumberjack
P.E.K.K.A Fisherman Lumberjack
Royal Delivery Guards Witch P.E.K.K.A Fisherman Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Royal Delivery Witch P.E.K.K.A Fisherman
Royal Delivery Lightning Fisherman Lumberjack
Royal Delivery Guards P.E.K.K.A Lumberjack Witch Lightning Fisherman
Guards Lightning P.E.K.K.A Lumberjack Royal Delivery Fisherman
P.E.K.K.A Royal Delivery Guards Witch Fisherman Lumberjack
Royal Delivery Witch
Royal Delivery Guards P.E.K.K.A Witch Lightning Lumberjack
P.E.K.K.A Royal Delivery Fisherman Lumberjack
Royal Delivery Lightning P.E.K.K.A Witch
Witch P.E.K.K.A Royal Delivery Guards
P.E.K.K.A Guards Witch Lumberjack
Lightning P.E.K.K.A Royal Delivery Guards
Royal Delivery Lightning P.E.K.K.A Guards Witch Lumberjack
Witch
Guards Witch Royal Delivery Lightning P.E.K.K.A Fisherman Lumberjack
Royal Delivery Witch P.E.K.K.A
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Fisherman
Lightning
Lightning Guards
Witch
Witch
Lightning
Lightning Fisherman
Lightning Guards Fisherman Lumberjack
Lightning Fisherman
Lightning
Lightning Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Witch
Lightning
Lightning
Lightning Fisherman
Lightning Fisherman
Lightning Witch
Lightning
Lightning
Lightning Fisherman
Lightning
Witch
Witch Fisherman
Witch Lightning Fisherman
Lightning Witch Fisherman
Lightning Fisherman
Lightning Witch
Lightning Guards Witch
Lightning
Lightning
Lightning
P.E.K.K.A
Lightning
Lightning Guards Witch
Lightning Witch
Lightning Lumberjack
Lightning
Lightning
P.E.K.K.A
Guards Witch Lightning
Witch Lightning
Lightning Witch
P.E.K.K.A
Lightning

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