My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Executioner X-Bow P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies
Zap
Zappies X-Bow
Barbarian Barrel
Zappies Executioner X-Bow Electro Wizard
The Log
Zappies X-Bow
Earthquake
Zappies X-Bow
Arrows
Zappies
Royal Delivery
Zappies Executioner P.E.K.K.A Electro Wizard
Fireball
Zappies Executioner X-Bow Electro Wizard
Poison
Zappies Executioner X-Bow Electro Wizard
Lightning
Executioner X-Bow Electro Wizard
Rocket
Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Delivery Zappies Electro Wizard Executioner X-Bow P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Delivery Zappies Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Zappies
P.E.K.K.A Mega Knight
Executioner
P.E.K.K.A The Log Mega Knight
X-Bow
The Log
P.E.K.K.A
Electro Wizard Zappies Executioner The Log
The Log
X-Bow Executioner P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Zappies Executioner The Log Electro Wizard

Defense Synergies 3 16

Royal Delivery
Electro Wizard Executioner X-Bow P.E.K.K.A The Log Mega Knight
Zappies
P.E.K.K.A The Log Electro Wizard Mega Knight
Executioner
Royal Delivery The Log Mega Knight
X-Bow
The Log Royal Delivery Electro Wizard
P.E.K.K.A
The Log Royal Delivery Zappies Electro Wizard
The Log
X-Bow P.E.K.K.A Royal Delivery Zappies Executioner Electro Wizard Mega Knight
Electro Wizard
Royal Delivery Zappies X-Bow P.E.K.K.A The Log Mega Knight
Mega Knight
Royal Delivery Zappies Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Executioner X-Bow The Log Electro Wizard
P.E.K.K.A Royal Delivery Zappies Executioner X-Bow The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Royal Delivery Zappies Executioner Electro Wizard
P.E.K.K.A Zappies Electro Wizard Mega Knight
Royal Delivery X-Bow P.E.K.K.A The Log Mega Knight
Royal Delivery The Log Zappies Executioner X-Bow Electro Wizard Mega Knight
Electro Wizard Royal Delivery Zappies Executioner X-Bow
X-Bow P.E.K.K.A The Log Electro Wizard Mega Knight
Zappies P.E.K.K.A X-Bow
Royal Delivery Zappies Electro Wizard Mega Knight
Executioner Electro Wizard Royal Delivery Zappies X-Bow The Log Mega Knight
Executioner Royal Delivery Zappies Electro Wizard
P.E.K.K.A Mega Knight Royal Delivery Zappies X-Bow The Log Electro Wizard
Executioner Mega Knight Royal Delivery Zappies X-Bow P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Zappies X-Bow Electro Wizard Mega Knight
Royal Delivery Zappies X-Bow P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Royal Delivery Zappies Executioner X-Bow P.E.K.K.A Electro Wizard
Royal Delivery Mega Knight Zappies Executioner X-Bow The Log Electro Wizard
Royal Delivery Executioner The Log Zappies Electro Wizard Mega Knight
P.E.K.K.A Zappies Electro Wizard
Mega Knight Royal Delivery Zappies Executioner P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Zappies X-Bow P.E.K.K.A Electro Wizard
Royal Delivery Electro Wizard Executioner X-Bow The Log Mega Knight
Royal Delivery Zappies P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mega Knight Royal Delivery Zappies X-Bow The Log Electro Wizard
P.E.K.K.A Royal Delivery Zappies Executioner Mega Knight
Royal Delivery Executioner Zappies Electro Wizard
Royal Delivery P.E.K.K.A Zappies Electro Wizard
P.E.K.K.A Mega Knight Royal Delivery Zappies
Royal Delivery P.E.K.K.A Electro Wizard Mega Knight Zappies X-Bow The Log
P.E.K.K.A Royal Delivery Zappies
P.E.K.K.A Mega Knight Zappies
P.E.K.K.A Mega Knight Royal Delivery The Log Electro Wizard
Royal Delivery P.E.K.K.A Mega Knight Zappies Executioner
Zappies Executioner Mega Knight
Zappies Electro Wizard Royal Delivery Executioner X-Bow P.E.K.K.A The Log
Executioner Mega Knight Royal Delivery Zappies P.E.K.K.A The Log Electro Wizard
Royal Delivery Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log
Executioner X-Bow The Log Electro Wizard
X-Bow The Log
The Log
Executioner The Log Mega Knight
Executioner
Executioner The Log
X-Bow The Log Executioner
The Log X-Bow
X-Bow Electro Wizard
X-Bow The Log Electro Wizard
Executioner
Executioner The Log
X-Bow
X-Bow The Log
X-Bow Executioner The Log
Executioner X-Bow The Log Mega Knight
Executioner X-Bow The Log Electro Wizard Mega Knight
X-Bow The Log Mega Knight
X-Bow The Log Mega Knight
X-Bow The Log
X-Bow The Log
The Log Executioner Mega Knight
X-Bow The Log Executioner Electro Wizard
X-Bow The Log Mega Knight
X-Bow The Log
Executioner X-Bow Electro Wizard
Electro Wizard Zappies
X-Bow The Log Mega Knight
Zappies Electro Wizard
P.E.K.K.A Mega Knight
The Log
Electro Wizard Zappies X-Bow
Zappies Executioner Electro Wizard
The Log
Executioner Electro Wizard Mega Knight
The Log Executioner
Executioner P.E.K.K.A Mega Knight
Zappies The Log Electro Wizard
Zappies Executioner Electro Wizard
Executioner X-Bow The Log Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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