My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Giant Skeleton Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers Giant Skeleton Sparky
Giant Snowball
Three Musketeers
Zap
Three Musketeers Sparky
Barbarian Barrel
Elite Barbarians Three Musketeers Giant Skeleton Ice Wizard Sparky
The Log
Elite Barbarians Three Musketeers Giant Skeleton Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Three Musketeers Giant Skeleton Ice Wizard Sparky
Fireball
Elite Barbarians Three Musketeers Ice Wizard Sparky
Poison
Three Musketeers Ice Wizard Sparky
Lightning
Elite Barbarians Three Musketeers Ice Wizard Sparky
Rocket
Elite Barbarians Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Tornado Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Rage Tornado Giant Skeleton Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Royal Delivery Tornado Ice Wizard Elite Barbarians Giant Skeleton Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Royal Delivery Tornado Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Elite Barbarians
Rage Three Musketeers Sparky
Three Musketeers
Elite Barbarians Rage Tornado
Rage
Elite Barbarians Sparky Three Musketeers Giant Skeleton
Tornado
Sparky Three Musketeers Giant Skeleton Ice Wizard
Giant Skeleton
Rage Tornado Ice Wizard Sparky
Ice Wizard
Tornado Giant Skeleton
Sparky
Rage Tornado Elite Barbarians Giant Skeleton

Defense Synergies 3 9

Royal Delivery
Tornado Elite Barbarians Three Musketeers Giant Skeleton Ice Wizard Sparky
Elite Barbarians
Royal Delivery
Three Musketeers
Royal Delivery Tornado
Rage
Tornado
Royal Delivery Ice Wizard Sparky Three Musketeers Giant Skeleton Sparky
Giant Skeleton
Royal Delivery Tornado Ice Wizard
Ice Wizard
Tornado Royal Delivery Giant Skeleton
Sparky
Tornado Royal Delivery Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Elite Barbarians Sparky Royal Delivery Three Musketeers Ice Wizard
Three Musketeers Tornado Sparky Royal Delivery Elite Barbarians Giant Skeleton Ice Wizard
Elite Barbarians Three Musketeers Sparky Ice Wizard
Royal Delivery Elite Barbarians Tornado Giant Skeleton Sparky
Royal Delivery Tornado Ice Wizard
Three Musketeers Tornado Royal Delivery Ice Wizard
Giant Skeleton Sparky
Three Musketeers Sparky Elite Barbarians Tornado Ice Wizard
Elite Barbarians Tornado Royal Delivery Giant Skeleton Ice Wizard Sparky
Ice Wizard Royal Delivery Tornado Giant Skeleton
Three Musketeers Royal Delivery Tornado Ice Wizard
Sparky Royal Delivery Elite Barbarians Three Musketeers Giant Skeleton Ice Wizard
Three Musketeers Sparky Royal Delivery Tornado
Elite Barbarians Sparky Three Musketeers
Tornado Royal Delivery Elite Barbarians Three Musketeers Sparky
Three Musketeers Sparky Royal Delivery Elite Barbarians Tornado
Royal Delivery Elite Barbarians Three Musketeers Tornado Ice Wizard
Royal Delivery Tornado Giant Skeleton Ice Wizard
Sparky Elite Barbarians Three Musketeers Tornado
Royal Delivery Elite Barbarians Giant Skeleton Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Elite Barbarians Giant Skeleton Sparky
Royal Delivery Elite Barbarians
Royal Delivery Giant Skeleton Elite Barbarians Sparky
Giant Skeleton Royal Delivery Elite Barbarians Tornado Sparky
Giant Skeleton Royal Delivery Elite Barbarians Three Musketeers Sparky
Royal Delivery Three Musketeers Tornado Ice Wizard
Royal Delivery Sparky Elite Barbarians Giant Skeleton Ice Wizard
Giant Skeleton Royal Delivery Elite Barbarians Sparky
Royal Delivery Giant Skeleton Elite Barbarians Tornado Sparky
Royal Delivery Three Musketeers Sparky
Elite Barbarians Giant Skeleton Sparky
Royal Delivery Elite Barbarians Tornado Giant Skeleton
Royal Delivery Elite Barbarians Giant Skeleton Three Musketeers Sparky
Three Musketeers Sparky
Elite Barbarians Sparky Royal Delivery Three Musketeers Tornado Giant Skeleton
Royal Delivery Elite Barbarians Giant Skeleton Ice Wizard Sparky
Royal Delivery Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Sparky
Tornado Ice Wizard
Giant Skeleton Sparky
Giant Skeleton Sparky
Sparky
Tornado Ice Wizard
Tornado Sparky
Tornado Ice Wizard
Tornado
Elite Barbarians Three Musketeers Tornado Sparky
Tornado Sparky
Tornado
Elite Barbarians Three Musketeers Sparky
Elite Barbarians Sparky
Three Musketeers Sparky
Three Musketeers Sparky
Three Musketeers Tornado Sparky
Sparky
Three Musketeers Sparky
Tornado
Giant Skeleton Sparky
Tornado
Tornado Sparky
Tornado Ice Wizard Sparky
Tornado Ice Wizard Sparky
Tornado Sparky
Tornado Sparky
Elite Barbarians Tornado Ice Wizard Sparky
Elite Barbarians Sparky
Sparky
Sparky
Giant Skeleton Sparky
Sparky
Three Musketeers Tornado Ice Wizard
Three Musketeers Sparky
Tornado Giant Skeleton Sparky
Elite Barbarians Three Musketeers Sparky
Elite Barbarians Tornado Giant Skeleton Sparky
Tornado
Tornado Giant Skeleton Sparky
Sparky
Sparky

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