My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Giant Skeleton Bandit Fisherman Lumberjack Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Balloon Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Balloon Giant Skeleton Bandit Fisherman Sparky
Giant Snowball
Royal Hogs Balloon Fisherman Lumberjack Little Prince
Zap
Royal Hogs Balloon Bandit Fisherman Sparky Little Prince
Barbarian Barrel
Royal Hogs Giant Skeleton Bandit Lumberjack Sparky Little Prince
The Log
Royal Hogs Giant Skeleton Bandit Fisherman Lumberjack Sparky Little Prince
Earthquake
Royal Hogs
Arrows
Royal Hogs Little Prince
Royal Delivery
Royal Hogs Balloon Giant Skeleton Bandit Fisherman Lumberjack Sparky Little Prince
Fireball
Royal Hogs Balloon Bandit Fisherman Lumberjack Sparky Little Prince
Poison
Royal Hogs Balloon Fisherman Sparky Little Prince
Lightning
Balloon Bandit Fisherman Lumberjack Sparky Little Prince
Rocket
Royal Hogs Balloon Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Fisherman Little Prince Lumberjack Royal Hogs Balloon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bandit Fisherman Little Prince Lumberjack

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Hogs
Bandit Fisherman Lumberjack Little Prince
Balloon
Lumberjack Giant Skeleton Bandit Fisherman Sparky Little Prince
Giant Skeleton
Balloon Bandit Fisherman Lumberjack Sparky
Bandit
Royal Hogs Balloon Giant Skeleton Lumberjack Little Prince
Fisherman
Royal Hogs Balloon Giant Skeleton Sparky
Lumberjack
Balloon Royal Hogs Giant Skeleton Bandit Sparky
Sparky
Balloon Giant Skeleton Fisherman Lumberjack
Little Prince
Royal Hogs Balloon Bandit

Defense Synergies 0 6

Royal Hogs
Balloon
Giant Skeleton
Lumberjack Little Prince
Bandit
Fisherman Lumberjack Little Prince
Fisherman
Bandit
Lumberjack
Giant Skeleton Bandit Little Prince
Sparky
Little Prince
Giant Skeleton Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Lumberjack Sparky Bandit Fisherman
Fisherman Lumberjack Sparky Giant Skeleton Bandit
Lumberjack Sparky Bandit Fisherman
Giant Skeleton Lumberjack Sparky
Bandit Lumberjack
Little Prince
Giant Skeleton Bandit Sparky
Sparky Fisherman Lumberjack
Giant Skeleton Bandit Fisherman Lumberjack Sparky Little Prince
Giant Skeleton Bandit Fisherman Lumberjack
Lumberjack Sparky Giant Skeleton Bandit
Sparky Lumberjack
Sparky Bandit Lumberjack
Bandit Fisherman Lumberjack Sparky
Sparky Fisherman Lumberjack
Bandit Fisherman Lumberjack Little Prince
Giant Skeleton Bandit Fisherman Lumberjack Little Prince
Sparky Fisherman Lumberjack
Giant Skeleton Bandit Fisherman Lumberjack Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton Bandit Fisherman Sparky
Bandit Fisherman Lumberjack
Giant Skeleton Bandit Lumberjack Fisherman Sparky
Giant Skeleton Lumberjack Bandit Fisherman Sparky
Giant Skeleton Bandit Fisherman Lumberjack Sparky
Sparky Giant Skeleton Bandit Lumberjack
Giant Skeleton Fisherman Lumberjack Sparky
Giant Skeleton Bandit Sparky
Sparky
Giant Skeleton Lumberjack Sparky
Giant Skeleton
Giant Skeleton Bandit Lumberjack Sparky
Sparky
Sparky Giant Skeleton Fisherman Lumberjack Little Prince
Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit Sparky
Bandit Fisherman
Giant Skeleton Bandit Sparky
Giant Skeleton Sparky
Sparky
Sparky
Bandit Fisherman
Fisherman Lumberjack Sparky
Bandit Fisherman Sparky
Bandit Fisherman Sparky
Bandit Fisherman
Fisherman Sparky
Bandit Sparky
Bandit Sparky
Sparky
Fisherman Sparky
Bandit Fisherman Sparky
Little Prince
Giant Skeleton Sparky
Fisherman Sparky
Sparky Little Prince
Fisherman
Bandit Fisherman Sparky
Bandit Fisherman Sparky
Bandit Fisherman Sparky
Sparky Little Prince
Sparky
Bandit Sparky
Sparky
Giant Skeleton Sparky
Sparky
Bandit
Lumberjack Sparky
Giant Skeleton Sparky
Sparky
Giant Skeleton Sparky
Giant Skeleton Bandit Sparky Little Prince

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