My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Golem Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel Giant Skeleton Inferno Dragon
Giant Snowball
Royal Hogs Goblin Barrel Inferno Dragon Little Prince
Zap
Royal Hogs Goblin Barrel Inferno Dragon Little Prince
Barbarian Barrel
Royal Hogs Goblin Barrel Giant Skeleton Little Prince
The Log
Royal Hogs Goblin Barrel Giant Skeleton Little Prince
Earthquake
Royal Hogs Goblin Barrel
Arrows
Royal Hogs Goblin Barrel Little Prince
Royal Delivery
Royal Hogs Goblin Barrel Giant Skeleton Inferno Dragon Little Prince
Fireball
Royal Hogs Goblin Barrel Inferno Dragon Little Prince
Poison
Royal Hogs Little Prince
Lightning
Inferno Dragon Little Prince
Rocket
Royal Hogs Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Giant Skeleton Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Little Prince Inferno Dragon Royal Hogs Rocket Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Barrel Little Prince Inferno Dragon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Hogs
Goblin Barrel Little Prince
Rocket
Golem
Rage
Giant Skeleton
Goblin Barrel
Royal Hogs Giant Skeleton Golem
Giant Skeleton
Rage Goblin Barrel
Golem
Rocket Goblin Barrel
Inferno Dragon
Little Prince
Royal Hogs

Defense Synergies 0 1

Royal Hogs
Rocket
Rage
Goblin Barrel
Giant Skeleton
Little Prince
Golem
Inferno Dragon
Little Prince
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Inferno Dragon
Rocket Giant Skeleton Inferno Dragon
Inferno Dragon
Rocket Giant Skeleton
Rocket Inferno Dragon Little Prince
Rocket Giant Skeleton
Inferno Dragon
Giant Skeleton Little Prince
Giant Skeleton
Inferno Dragon
Rocket Giant Skeleton
Rocket
Inferno Dragon
Rocket Inferno Dragon
Little Prince
Giant Skeleton Inferno Dragon Little Prince
Inferno Dragon
Giant Skeleton Little Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Rocket Inferno Dragon
Giant Skeleton Rocket
Rocket Giant Skeleton
Giant Skeleton Inferno Dragon
Rocket
Rocket Giant Skeleton
Giant Skeleton Inferno Dragon
Rocket Giant Skeleton Inferno Dragon
Inferno Dragon
Inferno Dragon Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Inferno Dragon Little Prince
Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Little Prince
Rocket Giant Skeleton
Rocket
Rocket
Rocket
Little Prince
Inferno Dragon
Rocket
Little Prince
Rocket
Rocket
Rocket
Giant Skeleton
Rocket
Rocket
Rocket
Rocket
Rocket Giant Skeleton
Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton Little Prince
Inferno Dragon
Rocket

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