My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Three Musketeers Giant Skeleton P.E.K.K.A Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Skeleton P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Three Musketeers Giant Skeleton Inferno Dragon Sparky
Giant Snowball
Royal Recruits Three Musketeers Inferno Dragon
Zap
Three Musketeers Inferno Dragon Sparky
Barbarian Barrel
Royal Recruits Three Musketeers Giant Skeleton Sparky
The Log
Royal Recruits Three Musketeers Giant Skeleton Sparky
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Three Musketeers Giant Skeleton P.E.K.K.A Inferno Dragon Sparky
Fireball
Three Musketeers Inferno Dragon Sparky
Poison
Royal Recruits Three Musketeers Sparky
Lightning
Three Musketeers Inferno Dragon Sparky
Rocket
Three Musketeers Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Poison Giant Skeleton P.E.K.K.A Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Poison Inferno Dragon Giant Skeleton Sparky Royal Recruits P.E.K.K.A Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Poison Inferno Dragon Giant Skeleton Sparky

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Three Musketeers
Poison
P.E.K.K.A Giant Skeleton Mega Knight
Giant Skeleton
Poison Sparky
P.E.K.K.A
Poison
Inferno Dragon
Mega Knight
Sparky
Giant Skeleton
Mega Knight
Inferno Dragon Poison

Defense Synergies 0 3

Royal Recruits
Three Musketeers
Poison
Sparky Mega Knight
Giant Skeleton
P.E.K.K.A
Inferno Dragon
Mega Knight
Sparky
Poison
Mega Knight
Poison Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Sparky
P.E.K.K.A Inferno Dragon Sparky Royal Recruits Three Musketeers Mega Knight
Three Musketeers P.E.K.K.A Sparky Mega Knight Royal Recruits Giant Skeleton Inferno Dragon
Royal Recruits Three Musketeers P.E.K.K.A Inferno Dragon Sparky Mega Knight
Royal Recruits Poison Giant Skeleton P.E.K.K.A Sparky Mega Knight
Mega Knight
Three Musketeers Inferno Dragon Poison
Royal Recruits Poison Giant Skeleton P.E.K.K.A Sparky Mega Knight
Three Musketeers P.E.K.K.A Inferno Dragon Sparky Royal Recruits
Royal Recruits Giant Skeleton Sparky Mega Knight
Poison Royal Recruits Giant Skeleton Mega Knight
Three Musketeers Inferno Dragon Poison
Royal Recruits P.E.K.K.A Sparky Mega Knight Three Musketeers Giant Skeleton
Three Musketeers Sparky Mega Knight Royal Recruits Poison P.E.K.K.A
Royal Recruits P.E.K.K.A Inferno Dragon Sparky Three Musketeers Mega Knight
Royal Recruits Three Musketeers P.E.K.K.A Inferno Dragon Sparky Mega Knight
Three Musketeers Sparky Mega Knight Royal Recruits Poison P.E.K.K.A
Mega Knight Royal Recruits Three Musketeers
Poison Royal Recruits Giant Skeleton Inferno Dragon Mega Knight
P.E.K.K.A Sparky Royal Recruits Three Musketeers Inferno Dragon
Royal Recruits Mega Knight Poison Giant Skeleton P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Giant Skeleton P.E.K.K.A Sparky
Poison Inferno Dragon Mega Knight
Royal Recruits Giant Skeleton P.E.K.K.A Mega Knight Sparky
Royal Recruits Giant Skeleton P.E.K.K.A Mega Knight Sparky
Royal Recruits Giant Skeleton P.E.K.K.A Three Musketeers Inferno Dragon Sparky Mega Knight
Poison Three Musketeers
Royal Recruits P.E.K.K.A Sparky Giant Skeleton
Giant Skeleton P.E.K.K.A Mega Knight Royal Recruits Inferno Dragon Sparky
Royal Recruits Giant Skeleton P.E.K.K.A Mega Knight Poison Inferno Dragon Sparky
Royal Recruits P.E.K.K.A Three Musketeers Inferno Dragon Sparky
P.E.K.K.A Inferno Dragon Mega Knight Royal Recruits Giant Skeleton Sparky
Royal Recruits P.E.K.K.A Mega Knight Poison Giant Skeleton
Royal Recruits Giant Skeleton P.E.K.K.A Mega Knight Three Musketeers Sparky
Royal Recruits Three Musketeers Sparky Mega Knight
Royal Recruits Sparky Three Musketeers Poison Giant Skeleton P.E.K.K.A Inferno Dragon
Poison Mega Knight Royal Recruits Giant Skeleton P.E.K.K.A Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Giant Skeleton Sparky
Poison
Poison Giant Skeleton Sparky
Royal Recruits Poison Giant Skeleton Sparky
Poison Sparky Mega Knight
Poison
Poison Sparky
Poison
Poison
Three Musketeers Poison Sparky
Poison Royal Recruits Sparky
Poison
Poison Three Musketeers Sparky
Poison
Poison Sparky
Three Musketeers Poison Sparky
Royal Recruits Three Musketeers Poison Sparky Mega Knight
Three Musketeers Poison Sparky
Sparky
Three Musketeers Poison Sparky Mega Knight
Poison Mega Knight
Poison Giant Skeleton Sparky Mega Knight
Poison
Sparky
Royal Recruits Poison
Poison Sparky Mega Knight
Inferno Dragon
Poison Sparky
Poison Sparky Mega Knight
Poison Sparky
Poison Sparky
Poison
Sparky
Poison Sparky Mega Knight
Poison Sparky
P.E.K.K.A Giant Skeleton Sparky Mega Knight
Poison Sparky
Royal Recruits
Poison Three Musketeers
Poison Three Musketeers Sparky Mega Knight
Poison
Poison Giant Skeleton Sparky
Royal Recruits Three Musketeers P.E.K.K.A Sparky Mega Knight
Royal Recruits Poison Giant Skeleton Sparky
Poison
Poison Royal Recruits Giant Skeleton Sparky Mega Knight
P.E.K.K.A Inferno Dragon Sparky
Sparky Mega Knight

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