My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Baby Dragon P.E.K.K.A Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Baby Dragon P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Baby Dragon Lumberjack
Zap
Barbarian Barrel
Royal Recruits Ice Wizard Lumberjack
The Log
Royal Recruits Lumberjack
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Baby Dragon P.E.K.K.A Ice Wizard Lumberjack
Fireball
Baby Dragon Ice Wizard Lumberjack
Poison
Royal Recruits Ice Wizard
Lightning
Baby Dragon Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Baby Dragon Poison P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Baby Dragon Poison Lumberjack Royal Recruits P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Baby Dragon Poison

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Lumberjack
Baby Dragon
Poison P.E.K.K.A Ice Wizard Lumberjack Mega Knight
Poison
P.E.K.K.A Baby Dragon The Log Mega Knight
P.E.K.K.A
Poison Baby Dragon The Log Ice Wizard Lumberjack
The Log
Poison P.E.K.K.A Lumberjack Mega Knight
Ice Wizard
Baby Dragon P.E.K.K.A Lumberjack
Lumberjack
Royal Recruits Baby Dragon P.E.K.K.A The Log Ice Wizard Mega Knight
Mega Knight
Baby Dragon Poison The Log Lumberjack

Defense Synergies 2 15

Royal Recruits
The Log Ice Wizard
Baby Dragon
Ice Wizard P.E.K.K.A The Log Lumberjack Mega Knight
Poison
The Log Ice Wizard Mega Knight
P.E.K.K.A
The Log Baby Dragon Ice Wizard
The Log
P.E.K.K.A Royal Recruits Baby Dragon Poison Ice Wizard Lumberjack Mega Knight
Ice Wizard
Baby Dragon Royal Recruits Poison P.E.K.K.A The Log Lumberjack Mega Knight
Lumberjack
Baby Dragon The Log Ice Wizard
Mega Knight
Baby Dragon Poison The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Baby Dragon The Log
P.E.K.K.A Lumberjack Royal Recruits The Log Ice Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight Royal Recruits Ice Wizard
Royal Recruits P.E.K.K.A Lumberjack Ice Wizard Mega Knight
Royal Recruits Poison P.E.K.K.A The Log Lumberjack Mega Knight
The Log Baby Dragon Ice Wizard Lumberjack Mega Knight
Baby Dragon Poison Ice Wizard
Royal Recruits Baby Dragon Poison P.E.K.K.A The Log Mega Knight
P.E.K.K.A Royal Recruits Ice Wizard Lumberjack
Royal Recruits Ice Wizard Lumberjack Mega Knight
Poison Ice Wizard Royal Recruits Baby Dragon The Log Lumberjack Mega Knight
Baby Dragon Poison Ice Wizard
Royal Recruits P.E.K.K.A Lumberjack Mega Knight The Log Ice Wizard
Mega Knight Royal Recruits Baby Dragon Poison P.E.K.K.A The Log Lumberjack
Royal Recruits P.E.K.K.A Lumberjack Mega Knight
Royal Recruits P.E.K.K.A The Log Lumberjack Mega Knight
Mega Knight Royal Recruits Poison P.E.K.K.A Lumberjack
Mega Knight Royal Recruits Baby Dragon The Log Ice Wizard Lumberjack
Baby Dragon Poison The Log Royal Recruits Ice Wizard Lumberjack Mega Knight
P.E.K.K.A Royal Recruits Lumberjack
Royal Recruits Mega Knight Baby Dragon Poison P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Mega Knight P.E.K.K.A
Poison Baby Dragon The Log Lumberjack Mega Knight
Royal Recruits P.E.K.K.A Lumberjack Mega Knight The Log
Royal Recruits P.E.K.K.A Lumberjack Mega Knight The Log
Royal Recruits P.E.K.K.A Lumberjack Mega Knight
Poison Baby Dragon Ice Wizard
Royal Recruits P.E.K.K.A Ice Wizard Lumberjack
P.E.K.K.A Mega Knight Royal Recruits Lumberjack
Royal Recruits P.E.K.K.A Mega Knight Baby Dragon Poison The Log
Royal Recruits P.E.K.K.A
P.E.K.K.A Mega Knight Royal Recruits Lumberjack
Royal Recruits P.E.K.K.A Mega Knight Poison The Log
Royal Recruits P.E.K.K.A Mega Knight Lumberjack
Royal Recruits Baby Dragon Mega Knight
Royal Recruits Baby Dragon Poison P.E.K.K.A The Log Lumberjack
Poison Mega Knight Royal Recruits Baby Dragon P.E.K.K.A The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Baby Dragon The Log
Poison Baby Dragon The Log Ice Wizard
Baby Dragon Poison The Log
Royal Recruits Poison The Log
Poison Baby Dragon The Log Mega Knight
Poison Baby Dragon Ice Wizard
Baby Dragon Poison The Log
Poison The Log Baby Dragon Ice Wizard
Poison The Log
Poison Lumberjack
Poison Royal Recruits The Log
Poison Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Royal Recruits Baby Dragon Poison The Log Mega Knight
Poison
Baby Dragon Poison The Log Mega Knight
Baby Dragon Poison The Log Mega Knight
Baby Dragon Poison The Log Mega Knight
Poison
The Log
Royal Recruits Baby Dragon Poison The Log
Poison The Log Baby Dragon Ice Wizard Mega Knight
Poison The Log Baby Dragon Ice Wizard
Baby Dragon Poison The Log Mega Knight
Poison Baby Dragon The Log
Poison Baby Dragon Ice Wizard
Poison
Poison The Log Mega Knight
Poison
P.E.K.K.A Mega Knight
Poison The Log
Royal Recruits
Poison Baby Dragon Ice Wizard
The Log
Poison Baby Dragon Lumberjack Mega Knight
The Log Baby Dragon Poison
Poison
Royal Recruits P.E.K.K.A Mega Knight
Royal Recruits Baby Dragon Poison The Log
Poison
Poison Royal Recruits Baby Dragon The Log Mega Knight
P.E.K.K.A
Mega Knight
Poison

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