My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Witch Electro Dragon Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Healer Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Clone
Giant Snowball
Royal Recruits Clone Witch Electro Dragon Lumberjack
Zap
Clone Witch
Barbarian Barrel
Royal Recruits Clone Witch Lumberjack
The Log
Royal Recruits Clone Witch Lumberjack
Earthquake
Clone Witch
Arrows
Royal Recruits Clone Witch
Royal Delivery
Royal Recruits Battle Healer Clone Witch Electro Dragon Lumberjack
Fireball
Battle Healer Clone Witch Electro Dragon Lumberjack
Poison
Royal Recruits Battle Healer Clone Witch Electro Dragon
Lightning
Battle Healer Witch Electro Dragon Lumberjack
Rocket
Battle Healer Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Healer Clone Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Battle Healer Lumberjack Witch Electro Dragon Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Clone Battle Healer Lumberjack

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Battle Healer Clone Electro Dragon Lumberjack
Battle Healer
Electro Dragon Royal Recruits Mirror Witch Lumberjack
Mirror
Electro Giant Battle Healer Lumberjack
Clone
Royal Recruits Witch Lumberjack
Witch
Battle Healer Clone Lumberjack
Electro Dragon
Battle Healer Royal Recruits
Electro Giant
Mirror Lumberjack
Lumberjack
Royal Recruits Battle Healer Mirror Clone Witch Electro Giant

Defense Synergies 2 7

Royal Recruits
Battle Healer
Mirror Electro Dragon Witch Lumberjack
Mirror
Battle Healer Electro Dragon Lumberjack
Clone
Witch
Battle Healer Electro Dragon Lumberjack
Electro Dragon
Battle Healer Mirror Witch Lumberjack
Electro Giant
Lumberjack
Battle Healer Mirror Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Dragon
Lumberjack Royal Recruits Battle Healer Witch Electro Dragon
Witch Lumberjack Royal Recruits Electro Dragon
Royal Recruits Witch Lumberjack Electro Dragon
Royal Recruits Battle Healer Lumberjack
Electro Dragon Lumberjack
Witch Electro Dragon
Royal Recruits Battle Healer Electro Dragon Electro Giant
Witch Royal Recruits Lumberjack
Royal Recruits Battle Healer Lumberjack
Witch Royal Recruits Electro Dragon Electro Giant Lumberjack
Witch Electro Dragon
Royal Recruits Lumberjack Battle Healer Witch Electro Dragon
Royal Recruits Witch Electro Dragon Lumberjack
Royal Recruits Lumberjack
Royal Recruits Electro Giant Lumberjack
Royal Recruits Witch Electro Dragon Lumberjack
Royal Recruits Battle Healer Witch Electro Dragon Lumberjack
Witch Royal Recruits Battle Healer Electro Dragon Lumberjack
Royal Recruits Lumberjack
Royal Recruits Battle Healer Witch Electro Dragon Electro Giant Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Battle Healer Witch Electro Giant
Battle Healer Electro Dragon Lumberjack
Royal Recruits Lumberjack Battle Healer Witch Electro Dragon
Royal Recruits Lumberjack Battle Healer
Royal Recruits Battle Healer Witch Lumberjack
Electro Giant Witch Electro Dragon
Royal Recruits Battle Healer Witch Lumberjack
Royal Recruits Battle Healer Lumberjack
Royal Recruits Electro Dragon Witch
Royal Recruits Witch
Royal Recruits Witch Electro Dragon Lumberjack
Royal Recruits Electro Giant
Royal Recruits Witch Lumberjack
Royal Recruits Witch Electro Dragon Electro Giant
Royal Recruits Witch Electro Dragon Electro Giant Battle Healer Lumberjack
Royal Recruits Battle Healer Witch Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Electro Dragon
Electro Dragon
Electro Dragon
Royal Recruits
Electro Giant Witch Electro Dragon
Witch
Electro Dragon
Electro Dragon
Electro Dragon Lumberjack
Royal Recruits Electro Dragon
Electro Dragon
Electro Dragon
Witch Electro Dragon
Royal Recruits Electro Dragon
Electro Dragon
Witch Electro Dragon Electro Giant
Royal Recruits Electro Dragon
Electro Giant Witch Electro Dragon
Witch
Witch Electro Dragon
Witch Electro Dragon
Witch Electro Dragon Electro Giant
Electro Dragon Witch Electro Giant
Electro Dragon
Electro Dragon
Royal Recruits Witch Electro Dragon
Witch Electro Dragon
Electro Dragon Lumberjack
Electro Dragon
Electro Giant
Royal Recruits Electro Dragon
Electro Dragon Electro Giant Royal Recruits Witch
Witch Electro Dragon
Electro Dragon Royal Recruits Witch Electro Giant
Electro Dragon

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