My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Skeleton Army Balloon
Giant Snowball
Royal Recruits Royal Hogs Skeleton Army Balloon
Zap
Royal Hogs Skeleton Army Balloon
Barbarian Barrel
Royal Recruits Bomb Tower Royal Hogs Skeleton Army
The Log
Royal Recruits Royal Hogs Skeleton Army
Earthquake
Bomb Tower Royal Hogs Skeleton Army
Arrows
Royal Recruits Royal Hogs Skeleton Army
Royal Delivery
Royal Recruits Royal Hogs Skeleton Army Balloon
Fireball
Bomb Tower Royal Hogs Skeleton Army Balloon
Poison
Royal Recruits Bomb Tower Royal Hogs Skeleton Army Balloon
Lightning
Bomb Tower Balloon
Rocket
Bomb Tower Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Skeleton Army Bomb Tower Royal Hogs Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Royal Hogs
Bomb Tower
Royal Hogs
Royal Recruits The Log
Mirror
The Log Skeleton Army Balloon
Rage
Balloon
Skeleton Army
Mirror
Balloon
Rage Mirror The Log
The Log
Mirror Royal Hogs Balloon

Defense Synergies 2 6

Royal Recruits
Skeleton Army The Log
Bomb Tower
The Log Mirror Skeleton Army
Royal Hogs
Mirror
Skeleton Army Bomb Tower The Log
Rage
Skeleton Army
Mirror Royal Recruits Bomb Tower The Log
Balloon
The Log
Bomb Tower Royal Recruits Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits The Log
Bomb Tower Skeleton Army Royal Recruits The Log
Bomb Tower Skeleton Army Royal Recruits
Royal Recruits Bomb Tower Skeleton Army
Royal Recruits Bomb Tower Skeleton Army The Log
Skeleton Army The Log Bomb Tower
Bomb Tower
Royal Recruits Bomb Tower The Log
Royal Recruits Bomb Tower Skeleton Army
Skeleton Army Royal Recruits
Skeleton Army Royal Recruits Bomb Tower The Log
Royal Recruits Bomb Tower Skeleton Army The Log
Bomb Tower Skeleton Army Royal Recruits The Log
Royal Recruits Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Royal Recruits The Log
Bomb Tower Royal Recruits Skeleton Army
Bomb Tower Royal Recruits Skeleton Army The Log
Bomb Tower The Log Royal Recruits
Royal Recruits Bomb Tower
Royal Recruits Skeleton Army Bomb Tower The Log
Bomb Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army
Bomb Tower The Log
Royal Recruits Skeleton Army Bomb Tower The Log
Royal Recruits Skeleton Army The Log
Royal Recruits Skeleton Army
Bomb Tower
Royal Recruits Skeleton Army Bomb Tower
Royal Recruits Bomb Tower Skeleton Army
Royal Recruits Bomb Tower Skeleton Army The Log
Royal Recruits Skeleton Army
Royal Recruits Bomb Tower
Royal Recruits Skeleton Army The Log
Royal Recruits Skeleton Army Bomb Tower
Royal Recruits Bomb Tower Skeleton Army
Royal Recruits Skeleton Army Bomb Tower The Log
Royal Recruits Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log
The Log
The Log
Royal Recruits The Log
The Log
The Log
The Log
The Log
Royal Recruits The Log
The Log
The Log
The Log
Royal Recruits The Log
The Log
The Log
The Log
The Log
Royal Recruits The Log
The Log
The Log
The Log
The Log
The Log
The Log
Royal Recruits Skeleton Army
The Log
The Log
Royal Recruits
Royal Recruits The Log
Royal Recruits The Log

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