My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Elixir Collector X-Bow Inferno Dragon Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem X-Bow Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Clone Inferno Dragon Ram Rider
Giant Snowball
Royal Recruits Clone Inferno Dragon Ram Rider
Zap
Clone X-Bow Inferno Dragon Ram Rider
Barbarian Barrel
Royal Recruits Elixir Golem Clone X-Bow
The Log
Royal Recruits Elixir Golem Clone X-Bow Ram Rider
Earthquake
Elixir Golem Elixir Collector Clone X-Bow
Arrows
Royal Recruits Clone
Royal Delivery
Royal Recruits Elixir Golem Clone Inferno Dragon Ram Rider
Fireball
Elixir Golem Elixir Collector Clone X-Bow Inferno Dragon Ram Rider
Poison
Royal Recruits Elixir Golem Elixir Collector Clone X-Bow
Lightning
Elixir Collector X-Bow Inferno Dragon Ram Rider Goblinstein
Rocket
Elixir Collector X-Bow Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Elixir Collector Clone Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Clone Inferno Dragon Ram Rider Goblinstein Elixir Collector X-Bow Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Clone Inferno Dragon Ram Rider

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Clone Ram Rider
Elixir Golem
Inferno Dragon
Elixir Collector
Clone
Royal Recruits Inferno Dragon
X-Bow
Inferno Dragon
Elixir Golem Clone
Ram Rider
Royal Recruits
Goblinstein

Defense Synergies 0 0

Royal Recruits
Elixir Golem
Elixir Collector
Clone
X-Bow
Inferno Dragon
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits X-Bow Ram Rider
Inferno Dragon Royal Recruits X-Bow Ram Rider
Ram Rider Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon Ram Rider
Royal Recruits X-Bow
X-Bow
Inferno Dragon Ram Rider X-Bow
Royal Recruits X-Bow Ram Rider
Inferno Dragon Royal Recruits X-Bow
Royal Recruits
Royal Recruits X-Bow Ram Rider
Inferno Dragon Ram Rider
Royal Recruits X-Bow Ram Rider
Royal Recruits X-Bow
Royal Recruits Inferno Dragon X-Bow Ram Rider
Royal Recruits X-Bow Inferno Dragon Ram Rider
Royal Recruits X-Bow
Royal Recruits X-Bow Ram Rider
Royal Recruits Inferno Dragon Ram Rider
Royal Recruits Inferno Dragon Ram Rider
Royal Recruits

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits X-Bow
X-Bow Inferno Dragon
Royal Recruits Ram Rider
Royal Recruits X-Bow Ram Rider
Royal Recruits Inferno Dragon Ram Rider
Ram Rider
Royal Recruits Ram Rider
Royal Recruits Inferno Dragon
Royal Recruits X-Bow Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Royal Recruits
Royal Recruits
Royal Recruits Ram Rider
Royal Recruits
Royal Recruits X-Bow Inferno Dragon
Royal Recruits Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits X-Bow
X-Bow Ram Rider
X-Bow
Royal Recruits
Ram Rider
X-Bow Ram Rider
X-Bow Ram Rider
X-Bow
Royal Recruits X-Bow Ram Rider
X-Bow
X-Bow
X-Bow
Royal Recruits X-Bow
X-Bow
X-Bow
X-Bow
X-Bow
Royal Recruits X-Bow
Inferno Dragon
X-Bow Ram Rider
X-Bow Ram Rider
X-Bow
X-Bow
X-Bow
Royal Recruits X-Bow
Ram Rider
Royal Recruits
Royal Recruits
Royal Recruits X-Bow
Inferno Dragon

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