My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Battle Ram Wizard Witch Giant Skeleton Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Battle Ram Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Battle Ram Giant Skeleton Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Battle Ram Giant Skeleton
Giant Snowball
Royal Recruits Battle Ram Witch
Zap
Battle Ram Witch
Barbarian Barrel
Royal Recruits Elixir Golem Battle Ram Wizard Witch Giant Skeleton
The Log
Royal Recruits Elixir Golem Battle Ram Witch Giant Skeleton
Earthquake
Elixir Golem Witch
Arrows
Royal Recruits Witch
Royal Delivery
Royal Recruits Elixir Golem Battle Ram Wizard Witch Giant Skeleton
Fireball
Elixir Golem Battle Ram Wizard Witch
Poison
Royal Recruits Elixir Golem Wizard Witch
Lightning
Battle Ram Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Battle Ram Giant Skeleton Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Battle Ram Wizard Witch Giant Skeleton Royal Recruits Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Elixir Golem Battle Ram Wizard Witch

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Battle Ram
Elixir Golem
Wizard Witch
Battle Ram
Royal Recruits Witch
Wizard
Elixir Golem Giant Skeleton Mega Knight
Witch
Elixir Golem Battle Ram Giant Skeleton Mega Knight
Giant Skeleton
Wizard Witch
Electro Giant
Mega Knight
Wizard Witch

Defense Synergies 0 4

Royal Recruits
Elixir Golem
Battle Ram
Wizard
Giant Skeleton Mega Knight
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Wizard Witch
Electro Giant
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard
Royal Recruits Witch Mega Knight
Witch Mega Knight Royal Recruits Giant Skeleton
Royal Recruits Witch Mega Knight
Royal Recruits Giant Skeleton Mega Knight
Mega Knight
Wizard Witch
Royal Recruits Giant Skeleton Electro Giant Mega Knight
Witch Royal Recruits
Royal Recruits Giant Skeleton Mega Knight
Witch Royal Recruits Wizard Giant Skeleton Electro Giant Mega Knight
Wizard Witch
Royal Recruits Mega Knight Wizard Witch Giant Skeleton
Wizard Mega Knight Royal Recruits Witch
Royal Recruits Mega Knight
Royal Recruits Electro Giant Mega Knight
Wizard Mega Knight Royal Recruits Witch
Mega Knight Royal Recruits Wizard Witch
Wizard Witch Royal Recruits Giant Skeleton Mega Knight
Royal Recruits
Royal Recruits Wizard Mega Knight Witch Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Witch Giant Skeleton Electro Giant
Wizard Mega Knight
Royal Recruits Giant Skeleton Mega Knight Witch
Royal Recruits Giant Skeleton Mega Knight
Royal Recruits Giant Skeleton Witch Mega Knight
Wizard Electro Giant Witch
Royal Recruits Witch Giant Skeleton
Giant Skeleton Mega Knight Royal Recruits
Royal Recruits Giant Skeleton Mega Knight Witch
Royal Recruits Witch
Mega Knight Royal Recruits Witch Giant Skeleton
Royal Recruits Mega Knight Giant Skeleton Electro Giant
Royal Recruits Giant Skeleton Mega Knight Wizard Witch
Royal Recruits Wizard Witch Electro Giant Mega Knight
Royal Recruits Witch Electro Giant Giant Skeleton
Mega Knight Royal Recruits Wizard Witch Giant Skeleton Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Giant Skeleton
Giant Skeleton
Royal Recruits Giant Skeleton
Wizard Mega Knight
Wizard Electro Giant Witch
Wizard Witch
Wizard
Wizard
Royal Recruits Wizard
Wizard
Wizard Witch
Royal Recruits Wizard Mega Knight
Wizard Mega Knight
Wizard Witch Electro Giant Mega Knight
Giant Skeleton Mega Knight
Wizard
Royal Recruits
Electro Giant Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Wizard Witch Electro Giant
Wizard Witch Electro Giant
Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Royal Recruits Witch
Wizard Witch
Wizard Mega Knight
Wizard
Giant Skeleton Electro Giant
Royal Recruits Mega Knight
Electro Giant Royal Recruits Witch Giant Skeleton
Witch
Royal Recruits Witch Giant Skeleton Electro Giant Mega Knight
Wizard Mega Knight

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