My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Dragon Executioner Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Electro Dragon Executioner Giant Skeleton Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Skeleton
Giant Snowball
Royal Recruits Electro Dragon
Zap
Inferno Tower
Barbarian Barrel
Royal Recruits Inferno Tower Executioner Giant Skeleton Magic Archer
The Log
Royal Recruits Giant Skeleton
Earthquake
Inferno Tower
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Electro Dragon Executioner Giant Skeleton Magic Archer Mother Witch
Fireball
Inferno Tower Electro Dragon Executioner Magic Archer Mother Witch
Poison
Royal Recruits Inferno Tower Electro Dragon Executioner Magic Archer Mother Witch
Lightning
Inferno Tower Electro Dragon Executioner Magic Archer Mother Witch
Rocket
Inferno Tower Electro Dragon Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Tower Executioner Giant Skeleton Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Magic Archer Mother Witch Inferno Tower Electro Dragon Executioner Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Magic Archer Mother Witch Inferno Tower

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Electro Dragon Magic Archer
Fireball
Magic Archer
Inferno Tower
Electro Dragon
Royal Recruits Executioner Giant Skeleton Magic Archer Mother Witch
Executioner
Electro Dragon
Giant Skeleton
Electro Dragon Magic Archer Mother Witch
Magic Archer
Royal Recruits Fireball Electro Dragon Giant Skeleton Mother Witch
Mother Witch
Electro Dragon Giant Skeleton Magic Archer

Defense Synergies 0 7

Royal Recruits
Fireball
Inferno Tower
Inferno Tower
Fireball Electro Dragon
Electro Dragon
Inferno Tower Giant Skeleton
Executioner
Giant Skeleton
Giant Skeleton
Electro Dragon Executioner Magic Archer Mother Witch
Magic Archer
Giant Skeleton Mother Witch
Mother Witch
Giant Skeleton Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Inferno Tower Electro Dragon Executioner Magic Archer
Inferno Tower Royal Recruits Electro Dragon Executioner
Inferno Tower Royal Recruits Electro Dragon Executioner Giant Skeleton
Royal Recruits Inferno Tower Electro Dragon
Royal Recruits Fireball Giant Skeleton
Fireball Electro Dragon Executioner Magic Archer Mother Witch
Inferno Tower Fireball Electro Dragon Executioner Magic Archer
Royal Recruits Fireball Inferno Tower Electro Dragon Giant Skeleton Magic Archer
Inferno Tower Royal Recruits
Royal Recruits Inferno Tower Giant Skeleton
Executioner Mother Witch Royal Recruits Fireball Electro Dragon Giant Skeleton Magic Archer
Inferno Tower Executioner Fireball Electro Dragon Magic Archer
Royal Recruits Inferno Tower Fireball Electro Dragon Giant Skeleton
Fireball Executioner Royal Recruits Electro Dragon Magic Archer
Royal Recruits Inferno Tower
Inferno Tower Royal Recruits Fireball
Royal Recruits Fireball Inferno Tower Electro Dragon Executioner
Fireball Royal Recruits Electro Dragon Executioner Magic Archer
Executioner Royal Recruits Fireball Electro Dragon Giant Skeleton Magic Archer Mother Witch
Royal Recruits Inferno Tower
Royal Recruits Fireball Electro Dragon Executioner Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Inferno Tower Giant Skeleton
Fireball Electro Dragon Executioner Magic Archer
Royal Recruits Giant Skeleton Inferno Tower Electro Dragon
Royal Recruits Giant Skeleton Fireball Inferno Tower
Royal Recruits Inferno Tower Giant Skeleton Executioner
Fireball Executioner Mother Witch Electro Dragon Magic Archer
Royal Recruits Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Royal Recruits
Royal Recruits Electro Dragon Giant Skeleton Fireball Inferno Tower Magic Archer
Royal Recruits Inferno Tower
Royal Recruits Inferno Tower Electro Dragon Giant Skeleton
Royal Recruits Fireball Giant Skeleton
Royal Recruits Giant Skeleton Fireball Inferno Tower Executioner
Royal Recruits Fireball Electro Dragon Executioner Magic Archer
Royal Recruits Inferno Tower Electro Dragon Fireball Executioner Giant Skeleton Magic Archer
Executioner Royal Recruits Fireball Inferno Tower Electro Dragon Giant Skeleton Magic Archer Mother Witch
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Royal Recruits Electro Dragon Giant Skeleton
Fireball Electro Dragon Executioner Magic Archer
Fireball Electro Dragon Giant Skeleton Magic Archer
Royal Recruits Fireball Giant Skeleton
Fireball Executioner Magic Archer
Fireball Executioner Mother Witch Electro Dragon Magic Archer
Executioner Magic Archer
Fireball Electro Dragon Executioner Magic Archer
Fireball Electro Dragon
Fireball Electro Dragon
Royal Recruits Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Fireball Electro Dragon Executioner Magic Archer
Magic Archer Royal Recruits Fireball Electro Dragon Executioner
Fireball
Fireball Electro Dragon Executioner Magic Archer
Fireball Electro Dragon Magic Archer Mother Witch
Fireball Giant Skeleton Magic Archer
Fireball
Royal Recruits Fireball Electro Dragon
Mother Witch Fireball Electro Dragon Executioner Magic Archer
Fireball Electro Dragon Executioner Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Fireball Electro Dragon Executioner Magic Archer Mother Witch
Electro Dragon Fireball
Fireball
Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Giant Skeleton
Fireball Magic Archer
Royal Recruits Fireball Electro Dragon Magic Archer
Fireball Electro Dragon Executioner Magic Archer
Fireball
Fireball Electro Dragon Executioner Magic Archer
Fireball Electro Dragon Executioner Magic Archer
Fireball Giant Skeleton
Royal Recruits Electro Dragon Executioner
Electro Dragon Royal Recruits Fireball Giant Skeleton Magic Archer
Fireball Electro Dragon Executioner Magic Archer
Electro Dragon Royal Recruits Fireball Executioner Giant Skeleton Magic Archer
Fireball Electro Dragon

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