My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army Prince
Giant Snowball
Royal Recruits Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Royal Recruits Wizard Skeleton Army Witch
The Log
Royal Recruits Mini P.E.K.K.A Skeleton Army Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Royal Recruits Skeleton Army Witch
Royal Delivery
Royal Recruits Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon Witch Prince
Fireball
Wizard Skeleton Army Baby Dragon Witch
Poison
Royal Recruits Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Mini P.E.K.K.A Baby Dragon Wizard Witch Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Mini P.E.K.K.A Baby Dragon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Fireball
Baby Dragon
Mini P.E.K.K.A
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Prince
Skeleton Army
Baby Dragon
Fireball Mini P.E.K.K.A Witch Prince
Witch
Baby Dragon Prince
Prince
Wizard Baby Dragon Witch

Defense Synergies 0 12

Royal Recruits
Skeleton Army
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Wizard Skeleton Army Baby Dragon Witch
Wizard
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army
Royal Recruits Mini P.E.K.K.A Wizard Prince
Baby Dragon
Mini P.E.K.K.A Witch Prince
Witch
Mini P.E.K.K.A Baby Dragon Prince
Prince
Wizard Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Royal Recruits Witch Prince
Mini P.E.K.K.A Skeleton Army Witch Prince Royal Recruits
Royal Recruits Mini P.E.K.K.A Skeleton Army Witch Prince
Royal Recruits Fireball Mini P.E.K.K.A Skeleton Army Prince
Fireball Skeleton Army Baby Dragon
Fireball Wizard Baby Dragon Witch
Royal Recruits Fireball Baby Dragon
Mini P.E.K.K.A Witch Royal Recruits Skeleton Army Prince
Skeleton Army Royal Recruits Mini P.E.K.K.A Prince
Skeleton Army Witch Royal Recruits Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Royal Recruits Mini P.E.K.K.A Skeleton Army Prince Fireball Wizard Witch
Fireball Wizard Skeleton Army Royal Recruits Mini P.E.K.K.A Baby Dragon Witch Prince
Royal Recruits Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Royal Recruits Fireball Mini P.E.K.K.A Prince
Wizard Royal Recruits Fireball Mini P.E.K.K.A Skeleton Army Witch Prince
Fireball Royal Recruits Wizard Skeleton Army Baby Dragon Witch Prince
Wizard Baby Dragon Witch Royal Recruits Fireball
Mini P.E.K.K.A Royal Recruits Prince
Royal Recruits Wizard Skeleton Army Fireball Mini P.E.K.K.A Baby Dragon Witch Prince
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Skeleton Army Fireball Witch Prince
Fireball Mini P.E.K.K.A Wizard Baby Dragon Prince
Royal Recruits Skeleton Army Mini P.E.K.K.A Witch Prince
Royal Recruits Mini P.E.K.K.A Skeleton Army Prince Fireball
Royal Recruits Mini P.E.K.K.A Skeleton Army Witch Prince
Fireball Wizard Baby Dragon Witch
Royal Recruits Mini P.E.K.K.A Skeleton Army Prince Fireball Witch
Mini P.E.K.K.A Royal Recruits Skeleton Army Prince
Royal Recruits Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon Witch Prince
Royal Recruits Witch Skeleton Army
Royal Recruits Mini P.E.K.K.A Witch Prince
Royal Recruits Skeleton Army Fireball Prince
Royal Recruits Mini P.E.K.K.A Skeleton Army Prince Fireball Wizard Witch
Royal Recruits Wizard Fireball Skeleton Army Baby Dragon Witch
Royal Recruits Skeleton Army Witch Fireball Mini P.E.K.K.A Baby Dragon Prince
Royal Recruits Fireball Mini P.E.K.K.A Wizard Baby Dragon Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Royal Recruits Fireball Prince
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Mini P.E.K.K.A Prince
Royal Recruits Fireball Wizard Prince
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Wizard Baby Dragon Witch
Royal Recruits Fireball Wizard Baby Dragon
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Baby Dragon Prince
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon Prince
Fireball Wizard
Prince
Royal Recruits Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Witch
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch Prince
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Prince
Fireball Wizard
Royal Recruits Fireball Skeleton Army Witch Prince
Fireball Wizard Baby Dragon Witch
Fireball
Fireball Mini P.E.K.K.A Wizard Baby Dragon Prince
Fireball Wizard Baby Dragon
Fireball
Royal Recruits Prince
Royal Recruits Fireball Baby Dragon Witch
Fireball Witch
Royal Recruits Fireball Baby Dragon Witch Prince
Prince
Fireball Wizard

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