My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Valkyrie Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army
Giant Snowball
Royal Recruits Musketeer Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Royal Recruits Musketeer Valkyrie Wizard Skeleton Army
The Log
Royal Recruits Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Royal Recruits Skeleton Army
Royal Delivery
Royal Recruits Musketeer Valkyrie Wizard Skeleton Army
Fireball
Musketeer Wizard Skeleton Army
Poison
Royal Recruits Musketeer Wizard Skeleton Army
Lightning
Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Rocket Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Rocket Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Musketeer Valkyrie Wizard Rocket Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Musketeer Valkyrie

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Musketeer
Fireball
Musketeer
Valkyrie Royal Recruits
Valkyrie
Musketeer Wizard
Wizard
Valkyrie
Rocket
Electro Giant
Skeleton Army
Electro Giant
Rocket

Defense Synergies 1 6

Royal Recruits
Skeleton Army
Fireball
Musketeer Valkyrie
Musketeer
Valkyrie Fireball Skeleton Army
Valkyrie
Musketeer Fireball Wizard
Wizard
Valkyrie Skeleton Army
Rocket
Skeleton Army
Royal Recruits Musketeer Wizard
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Fireball Musketeer Valkyrie Wizard
Skeleton Army Royal Recruits Musketeer Valkyrie
Rocket Skeleton Army Royal Recruits Musketeer Valkyrie
Royal Recruits Skeleton Army Musketeer Valkyrie
Royal Recruits Fireball Valkyrie Rocket Skeleton Army
Fireball Skeleton Army Musketeer Valkyrie
Musketeer Rocket Fireball Wizard
Rocket Royal Recruits Fireball Musketeer Valkyrie Electro Giant
Royal Recruits Musketeer Skeleton Army
Skeleton Army Royal Recruits Musketeer Valkyrie
Valkyrie Skeleton Army Royal Recruits Fireball Musketeer Wizard Electro Giant
Musketeer Fireball Wizard
Royal Recruits Skeleton Army Fireball Musketeer Valkyrie Wizard Rocket
Fireball Valkyrie Wizard Rocket Skeleton Army Royal Recruits
Royal Recruits Skeleton Army
Rocket Skeleton Army Royal Recruits Fireball Electro Giant
Wizard Royal Recruits Fireball Musketeer Valkyrie Skeleton Army
Fireball Royal Recruits Musketeer Valkyrie Wizard Skeleton Army
Valkyrie Wizard Royal Recruits Fireball Musketeer
Royal Recruits Musketeer
Royal Recruits Valkyrie Wizard Skeleton Army Fireball Musketeer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Skeleton Army Fireball Electro Giant
Fireball Musketeer Valkyrie Wizard Rocket
Royal Recruits Skeleton Army Musketeer Valkyrie Rocket
Royal Recruits Valkyrie Rocket Skeleton Army Fireball Musketeer
Royal Recruits Musketeer Valkyrie Skeleton Army
Fireball Wizard Rocket Electro Giant Musketeer
Royal Recruits Rocket Skeleton Army Fireball Musketeer Valkyrie
Royal Recruits Valkyrie Skeleton Army
Royal Recruits Rocket Fireball Valkyrie Skeleton Army
Royal Recruits Musketeer Skeleton Army
Royal Recruits Musketeer Valkyrie
Royal Recruits Rocket Skeleton Army Fireball Valkyrie Electro Giant
Royal Recruits Rocket Skeleton Army Fireball Valkyrie Wizard
Royal Recruits Wizard Fireball Musketeer Valkyrie Skeleton Army Electro Giant
Royal Recruits Skeleton Army Electro Giant Fireball Musketeer Valkyrie Rocket
Valkyrie Royal Recruits Fireball Musketeer Wizard Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Musketeer Valkyrie Rocket
Fireball Musketeer
Rocket Fireball
Royal Recruits Fireball Musketeer Valkyrie Rocket
Fireball Wizard Rocket Valkyrie
Fireball Wizard Electro Giant Musketeer Rocket
Musketeer Wizard
Fireball Wizard
Fireball Wizard
Rocket Fireball Musketeer
Rocket Royal Recruits Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard Rocket
Rocket Fireball Musketeer
Fireball Musketeer Rocket
Fireball Musketeer
Rocket Fireball Musketeer Wizard
Royal Recruits Fireball Musketeer Wizard Rocket
Fireball Rocket
Rocket
Rocket Fireball Musketeer Wizard
Rocket Fireball Valkyrie Wizard Electro Giant
Rocket Fireball Musketeer
Rocket Fireball Wizard
Rocket Musketeer
Rocket Royal Recruits Fireball Musketeer
Electro Giant Fireball Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Rocket Musketeer
Fireball Musketeer Wizard Electro Giant
Rocket Fireball Musketeer Wizard Electro Giant
Fireball
Fireball Musketeer Wizard Rocket
Rocket Fireball
Rocket Fireball Wizard
Royal Recruits Fireball Musketeer Rocket Skeleton Army
Fireball Rocket Musketeer Wizard
Fireball
Fireball Musketeer Valkyrie Wizard Rocket
Fireball Musketeer Wizard
Rocket Fireball Electro Giant
Royal Recruits Musketeer
Electro Giant Royal Recruits Fireball Musketeer Rocket
Fireball Musketeer Rocket
Royal Recruits Fireball Musketeer Rocket Electro Giant

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