My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Witch Prince P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince Sparky
Giant Snowball
Royal Recruits Witch
Zap
Witch Prince Sparky
Barbarian Barrel
Royal Recruits Valkyrie Bomb Tower Witch Sparky
The Log
Royal Recruits Witch Prince Sparky
Earthquake
Bomb Tower Witch
Arrows
Royal Recruits Witch
Royal Delivery
Royal Recruits Valkyrie Witch Prince P.E.K.K.A Sparky
Fireball
Bomb Tower Witch Sparky
Poison
Royal Recruits Bomb Tower Witch Sparky
Lightning
Valkyrie Bomb Tower Witch Prince Sparky
Rocket
Valkyrie Bomb Tower Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Prince P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Bomb Tower Witch Prince Sparky Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Valkyrie Bomb Tower Witch

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Fireball
Sparky
Valkyrie
Prince Witch P.E.K.K.A Sparky
Bomb Tower
Witch
Valkyrie Prince P.E.K.K.A
Prince
Valkyrie Witch
P.E.K.K.A
Valkyrie Witch
Sparky
Fireball Valkyrie

Defense Synergies 0 8

Royal Recruits
Fireball
Valkyrie Bomb Tower
Valkyrie
Fireball Bomb Tower Witch Prince P.E.K.K.A Sparky
Bomb Tower
Fireball Valkyrie
Witch
Valkyrie Prince
Prince
Valkyrie Witch
P.E.K.K.A
Valkyrie
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Valkyrie Sparky
Bomb Tower P.E.K.K.A Sparky Royal Recruits Valkyrie Witch Prince
Bomb Tower Witch Prince P.E.K.K.A Sparky Royal Recruits Valkyrie
Royal Recruits Bomb Tower Witch Prince P.E.K.K.A Sparky Valkyrie
Royal Recruits Fireball Valkyrie Bomb Tower Prince P.E.K.K.A Sparky
Fireball Valkyrie Bomb Tower
Fireball Bomb Tower Witch
Royal Recruits Fireball Valkyrie Bomb Tower P.E.K.K.A Sparky
Witch P.E.K.K.A Sparky Royal Recruits Bomb Tower Prince
Royal Recruits Valkyrie Prince Sparky
Valkyrie Witch Royal Recruits Fireball Bomb Tower
Fireball Witch
Royal Recruits Bomb Tower Prince P.E.K.K.A Sparky Fireball Valkyrie Witch
Fireball Valkyrie Bomb Tower Sparky Royal Recruits Witch Prince P.E.K.K.A
Royal Recruits P.E.K.K.A Sparky Bomb Tower Prince
Bomb Tower Royal Recruits Fireball Prince P.E.K.K.A Sparky
Bomb Tower Sparky Royal Recruits Fireball Valkyrie Witch Prince P.E.K.K.A
Fireball Valkyrie Bomb Tower Royal Recruits Witch Prince
Valkyrie Bomb Tower Witch Royal Recruits Fireball
P.E.K.K.A Sparky Royal Recruits Bomb Tower Prince
Royal Recruits Valkyrie Fireball Bomb Tower Witch Prince P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Fireball Witch Prince P.E.K.K.A Sparky
Fireball Valkyrie Bomb Tower Prince
Royal Recruits P.E.K.K.A Valkyrie Bomb Tower Witch Prince Sparky
Royal Recruits Valkyrie Prince P.E.K.K.A Fireball Sparky
Royal Recruits P.E.K.K.A Valkyrie Witch Prince Sparky
Fireball Bomb Tower Witch
Royal Recruits Prince P.E.K.K.A Sparky Fireball Valkyrie Bomb Tower Witch
P.E.K.K.A Royal Recruits Valkyrie Bomb Tower Prince Sparky
Royal Recruits P.E.K.K.A Fireball Valkyrie Bomb Tower Witch Prince Sparky
Royal Recruits Witch P.E.K.K.A Sparky
P.E.K.K.A Royal Recruits Valkyrie Bomb Tower Witch Prince Sparky
Royal Recruits P.E.K.K.A Fireball Valkyrie Prince
Royal Recruits Prince P.E.K.K.A Fireball Valkyrie Bomb Tower Witch Sparky
Royal Recruits Fireball Valkyrie Bomb Tower Witch Sparky
Royal Recruits Witch Sparky Fireball Valkyrie Bomb Tower Prince P.E.K.K.A
Valkyrie Royal Recruits Fireball Bomb Tower Witch P.E.K.K.A Sparky
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Valkyrie Sparky
Fireball
Fireball Sparky
Royal Recruits Fireball Valkyrie Prince Sparky
Fireball Valkyrie Sparky
Fireball Witch
Witch Sparky
Fireball
Fireball
Fireball Prince Sparky
Royal Recruits Fireball Valkyrie Prince Sparky
Fireball
Fireball Sparky
Fireball
Fireball Prince Sparky
Fireball Witch Sparky
Royal Recruits Fireball Sparky
Fireball Sparky
Sparky
Fireball Prince Sparky
Fireball Valkyrie Witch
Fireball Prince Sparky
Fireball
Prince Sparky
Royal Recruits Fireball
Fireball Valkyrie Witch Sparky
Witch
Fireball Witch Sparky
Fireball Witch Prince Sparky
Fireball Sparky
Fireball Witch Sparky
Fireball Witch
Fireball Sparky
Fireball Sparky
Fireball Sparky
P.E.K.K.A Prince Sparky
Fireball Sparky
Royal Recruits Fireball Witch Prince
Fireball Witch
Fireball
Fireball Valkyrie Prince Sparky
Fireball
Fireball Sparky
Royal Recruits Prince P.E.K.K.A Sparky
Royal Recruits Fireball Witch Sparky
Fireball Witch
Royal Recruits Fireball Witch Prince Sparky
Prince P.E.K.K.A Sparky
Fireball Sparky

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