My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Furnace Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Furnace Zappies Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Heal Spirit Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Drill
Giant Snowball
Royal Recruits Furnace Zappies Goblin Drill
Zap
Furnace Zappies Goblin Drill
Barbarian Barrel
Royal Recruits Heal Spirit Furnace Zappies Goblin Drill Ice Wizard
The Log
Royal Recruits Heal Spirit Furnace Zappies Goblin Drill
Earthquake
Furnace Zappies Goblin Drill
Arrows
Royal Recruits Heal Spirit Furnace Zappies Goblin Drill
Royal Delivery
Royal Recruits Heal Spirit Zappies Goblin Drill Ice Wizard
Fireball
Furnace Zappies Goblin Drill Ice Wizard
Poison
Royal Recruits Furnace Zappies Goblin Drill Ice Wizard
Lightning
Ice Golem Furnace Ice Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Furnace Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Furnace Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Heal Spirit Ice Golem Poison Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Golem Ice Wizard Furnace Zappies Poison Goblin Drill Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Ice Golem Ice Wizard Furnace

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Heal Spirit Ice Golem Furnace Zappies
Heal Spirit
Royal Recruits Zappies Goblin Drill
Ice Golem
Royal Recruits Furnace Zappies Goblin Drill
Furnace
Royal Recruits Ice Golem
Zappies
Royal Recruits Heal Spirit Ice Golem
Poison
Goblin Drill
Goblin Drill
Heal Spirit Ice Golem Poison
Ice Wizard

Defense Synergies 0 11

Royal Recruits
Ice Wizard
Heal Spirit
Ice Golem
Furnace Zappies Poison Ice Wizard
Furnace
Ice Golem Zappies Goblin Drill Ice Wizard
Zappies
Ice Golem Furnace Goblin Drill
Poison
Ice Golem Ice Wizard
Goblin Drill
Furnace Zappies Ice Wizard
Ice Wizard
Royal Recruits Ice Golem Furnace Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ice Golem Zappies
Royal Recruits Furnace Zappies Goblin Drill Ice Wizard
Furnace Royal Recruits Zappies Goblin Drill Ice Wizard
Royal Recruits Furnace Zappies Goblin Drill Ice Wizard
Royal Recruits Poison
Furnace Zappies Ice Wizard
Furnace Zappies Poison Ice Wizard
Royal Recruits Ice Golem Poison
Zappies Royal Recruits Furnace Goblin Drill Ice Wizard
Royal Recruits Ice Golem Zappies Ice Wizard
Poison Ice Wizard Royal Recruits Ice Golem Furnace Zappies Goblin Drill
Furnace Zappies Poison Ice Wizard
Royal Recruits Furnace Goblin Drill Zappies Ice Wizard
Royal Recruits Furnace Zappies Poison Goblin Drill
Royal Recruits Furnace Zappies Goblin Drill
Royal Recruits Furnace Zappies Goblin Drill
Royal Recruits Furnace Zappies Poison Goblin Drill
Royal Recruits Furnace Zappies Goblin Drill Ice Wizard
Furnace Poison Goblin Drill Royal Recruits Ice Golem Zappies Ice Wizard
Royal Recruits Zappies Goblin Drill
Royal Recruits Furnace Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Ice Golem Furnace Zappies
Poison Ice Golem
Royal Recruits Zappies Ice Golem Furnace
Royal Recruits Ice Golem Zappies
Royal Recruits Zappies Goblin Drill
Furnace Poison Ice Golem Zappies Ice Wizard
Royal Recruits Ice Golem Furnace Zappies Ice Wizard
Royal Recruits Zappies
Royal Recruits Ice Golem Zappies Poison
Royal Recruits Zappies Goblin Drill
Royal Recruits Zappies
Royal Recruits Poison
Royal Recruits Ice Golem Zappies
Royal Recruits Furnace Zappies
Royal Recruits Zappies Ice Golem Furnace Poison Goblin Drill
Poison Royal Recruits Ice Golem Zappies Ice Wizard
Furnace Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Ice Golem Goblin Drill
Poison Ice Wizard
Poison Goblin Drill
Royal Recruits Ice Golem Poison
Poison Furnace
Poison Ice Golem Furnace Ice Wizard
Furnace Poison
Poison Ice Golem Ice Wizard
Poison
Poison
Poison Royal Recruits
Poison
Poison Ice Golem
Poison
Ice Golem Furnace Poison
Furnace Poison Goblin Drill
Royal Recruits Furnace Poison
Poison
Poison
Poison
Poison
Poison
Royal Recruits Poison Goblin Drill
Ice Golem Poison Furnace Ice Wizard
Poison Ice Wizard
Poison
Poison
Poison Ice Golem Furnace Ice Wizard
Zappies Poison
Poison
Zappies Poison
Poison
Royal Recruits Zappies
Poison Zappies Ice Wizard
Poison
Ice Golem Poison
Poison
Royal Recruits
Royal Recruits Zappies Poison
Zappies Poison
Poison Royal Recruits

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