My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Wizard Dark Prince Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Royal Hogs Dark Prince
Giant Snowball
Royal Recruits Hog Rider Zappies Royal Hogs Witch
Zap
Zappies Royal Hogs Dark Prince Witch
Barbarian Barrel
Royal Recruits Zappies Wizard Royal Hogs Dark Prince Witch Executioner
The Log
Royal Recruits Hog Rider Zappies Royal Hogs Dark Prince Witch
Earthquake
Hog Rider Zappies Royal Hogs Witch
Arrows
Royal Recruits Zappies Royal Hogs Witch
Royal Delivery
Royal Recruits Hog Rider Zappies Wizard Royal Hogs Dark Prince Witch Executioner
Fireball
Hog Rider Zappies Wizard Royal Hogs Witch Executioner
Poison
Royal Recruits Zappies Wizard Royal Hogs Witch Executioner
Lightning
Wizard Dark Prince Witch Executioner
Rocket
Hog Rider Wizard Royal Hogs Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Dark Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hog Rider Zappies Dark Prince Wizard Royal Hogs Witch Executioner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Hog Rider Zappies Dark Prince Wizard

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Hog Rider Zappies Royal Hogs
Hog Rider
Royal Recruits Zappies Wizard Dark Prince Witch Executioner
Zappies
Royal Recruits Hog Rider Royal Hogs Dark Prince
Wizard
Hog Rider Royal Hogs Dark Prince
Royal Hogs
Royal Recruits Zappies Wizard Dark Prince Executioner
Dark Prince
Hog Rider Zappies Wizard Royal Hogs Witch Executioner
Witch
Hog Rider Dark Prince
Executioner
Hog Rider Royal Hogs Dark Prince

Defense Synergies 0 3

Royal Recruits
Hog Rider
Zappies
Wizard
Dark Prince
Royal Hogs
Dark Prince
Wizard Witch Executioner
Witch
Dark Prince
Executioner
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Zappies Wizard Executioner
Royal Recruits Zappies Dark Prince Witch Executioner
Witch Royal Recruits Zappies Dark Prince Executioner
Royal Recruits Witch Zappies Dark Prince
Royal Recruits Dark Prince
Zappies Dark Prince Executioner
Zappies Wizard Witch Executioner
Royal Recruits
Zappies Witch Royal Recruits
Royal Recruits Zappies Dark Prince
Witch Executioner Royal Recruits Zappies Wizard Dark Prince
Executioner Zappies Wizard Witch
Royal Recruits Zappies Wizard Dark Prince Witch
Wizard Executioner Royal Recruits Zappies Dark Prince Witch
Royal Recruits Zappies
Royal Recruits Zappies
Wizard Royal Recruits Zappies Dark Prince Witch Executioner
Royal Recruits Zappies Wizard Dark Prince Witch Executioner
Wizard Witch Executioner Royal Recruits Zappies Dark Prince
Royal Recruits Zappies
Royal Recruits Wizard Dark Prince Zappies Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zappies Dark Prince Witch
Wizard Executioner
Royal Recruits Zappies Dark Prince Witch
Royal Recruits Dark Prince Zappies
Royal Recruits Zappies Dark Prince Witch Executioner
Wizard Executioner Zappies Witch
Royal Recruits Dark Prince Zappies Witch
Royal Recruits Zappies Dark Prince
Royal Recruits Zappies Dark Prince Witch
Royal Recruits Witch Zappies
Royal Recruits Zappies Dark Prince Witch
Royal Recruits Dark Prince
Royal Recruits Dark Prince Zappies Wizard Witch Executioner
Royal Recruits Wizard Zappies Witch Executioner
Royal Recruits Zappies Witch Dark Prince Executioner
Executioner Royal Recruits Zappies Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Executioner
Royal Recruits Dark Prince
Wizard Executioner Dark Prince
Wizard Executioner Witch
Wizard Witch Executioner
Wizard Executioner
Wizard
Royal Recruits Wizard Dark Prince
Wizard Executioner
Executioner
Wizard Witch Executioner
Royal Recruits Wizard Executioner
Wizard Dark Prince Executioner
Wizard Witch
Wizard
Royal Recruits
Wizard Dark Prince Witch Executioner
Witch
Wizard Witch Executioner
Wizard Witch
Wizard Witch Executioner
Zappies Wizard Witch
Wizard
Zappies
Wizard
Royal Recruits Zappies Dark Prince Witch
Zappies Wizard Witch Executioner
Wizard Dark Prince Executioner
Wizard Executioner
Royal Recruits Dark Prince Executioner
Royal Recruits Zappies Witch
Zappies Witch Executioner
Royal Recruits Dark Prince Witch Executioner
Wizard

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