My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Wizard Bandit Inferno Dragon Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Hog Rider Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Bandit Inferno Dragon Night Witch
Giant Snowball
Royal Recruits Hog Rider Inferno Dragon Night Witch
Zap
Bandit Inferno Dragon Night Witch
Barbarian Barrel
Royal Recruits Ice Wizard Bandit Magic Archer Night Witch
The Log
Royal Recruits Mini P.E.K.K.A Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Recruits Night Witch
Royal Delivery
Royal Recruits Mini P.E.K.K.A Hog Rider Ice Wizard Bandit Inferno Dragon Magic Archer Night Witch
Fireball
Hog Rider Ice Wizard Bandit Inferno Dragon Magic Archer Night Witch
Poison
Royal Recruits Ice Wizard Magic Archer Night Witch
Lightning
Mini P.E.K.K.A Ice Wizard Bandit Inferno Dragon Magic Archer Night Witch
Rocket
Hog Rider Inferno Dragon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Ice Wizard Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Bandit Mini P.E.K.K.A Hog Rider Inferno Dragon Magic Archer Night Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Wizard Bandit Mini P.E.K.K.A Hog Rider

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Hog Rider Bandit Magic Archer
Mini P.E.K.K.A
Hog Rider Ice Wizard Magic Archer
Hog Rider
Royal Recruits Mini P.E.K.K.A Bandit Magic Archer
Ice Wizard
Mini P.E.K.K.A Bandit
Bandit
Royal Recruits Hog Rider Ice Wizard Magic Archer
Inferno Dragon
Magic Archer
Royal Recruits Mini P.E.K.K.A Hog Rider Bandit
Night Witch

Defense Synergies 0 8

Royal Recruits
Ice Wizard
Mini P.E.K.K.A
Ice Wizard Magic Archer
Hog Rider
Ice Wizard
Royal Recruits Mini P.E.K.K.A Bandit Inferno Dragon Night Witch
Bandit
Ice Wizard Magic Archer
Inferno Dragon
Ice Wizard
Magic Archer
Mini P.E.K.K.A Bandit Night Witch
Night Witch
Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Magic Archer
Mini P.E.K.K.A Inferno Dragon Royal Recruits Ice Wizard Bandit Night Witch
Mini P.E.K.K.A Royal Recruits Ice Wizard Bandit Inferno Dragon Night Witch
Royal Recruits Mini P.E.K.K.A Inferno Dragon Night Witch Ice Wizard Bandit
Royal Recruits Mini P.E.K.K.A
Ice Wizard Bandit Magic Archer Night Witch
Inferno Dragon Ice Wizard Magic Archer Night Witch
Royal Recruits Bandit Magic Archer
Mini P.E.K.K.A Inferno Dragon Royal Recruits Ice Wizard Night Witch
Royal Recruits Mini P.E.K.K.A Ice Wizard Bandit Night Witch
Ice Wizard Royal Recruits Bandit Magic Archer Night Witch
Inferno Dragon Ice Wizard Magic Archer Night Witch
Royal Recruits Mini P.E.K.K.A Night Witch Ice Wizard Bandit
Royal Recruits Mini P.E.K.K.A Magic Archer Night Witch
Royal Recruits Mini P.E.K.K.A Inferno Dragon Bandit
Royal Recruits Mini P.E.K.K.A Bandit Inferno Dragon
Royal Recruits Mini P.E.K.K.A Night Witch
Royal Recruits Ice Wizard Bandit Magic Archer Night Witch
Royal Recruits Ice Wizard Bandit Inferno Dragon Magic Archer
Mini P.E.K.K.A Royal Recruits Inferno Dragon
Royal Recruits Mini P.E.K.K.A Bandit Night Witch
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Bandit
Bandit Mini P.E.K.K.A Inferno Dragon Magic Archer
Royal Recruits Bandit Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Bandit Night Witch
Royal Recruits Mini P.E.K.K.A Bandit Inferno Dragon Night Witch
Ice Wizard Magic Archer
Royal Recruits Mini P.E.K.K.A Ice Wizard Bandit Night Witch
Mini P.E.K.K.A Royal Recruits Inferno Dragon
Royal Recruits Mini P.E.K.K.A Bandit Inferno Dragon Magic Archer
Royal Recruits Inferno Dragon
Inferno Dragon Royal Recruits Mini P.E.K.K.A
Royal Recruits
Royal Recruits Mini P.E.K.K.A Bandit Night Witch
Royal Recruits Magic Archer
Royal Recruits Mini P.E.K.K.A Inferno Dragon Magic Archer Night Witch
Royal Recruits Mini P.E.K.K.A Ice Wizard Inferno Dragon Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Bandit
Ice Wizard Bandit Magic Archer
Bandit Magic Archer
Royal Recruits
Magic Archer
Ice Wizard Magic Archer
Magic Archer
Ice Wizard Magic Archer
Bandit
Mini P.E.K.K.A Night Witch
Royal Recruits Bandit Magic Archer
Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Bandit Magic Archer
Magic Archer Royal Recruits Bandit
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Bandit Magic Archer
Magic Archer
Magic Archer Night Witch
Royal Recruits
Ice Wizard Magic Archer
Inferno Dragon
Ice Wizard Bandit Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Ice Wizard Magic Archer Night Witch
Mini P.E.K.K.A Night Witch
Bandit Magic Archer Night Witch
Magic Archer
Magic Archer
Royal Recruits Bandit Magic Archer Night Witch
Ice Wizard Magic Archer
Mini P.E.K.K.A Magic Archer
Magic Archer
Royal Recruits
Royal Recruits Magic Archer
Magic Archer
Royal Recruits Bandit Magic Archer
Inferno Dragon

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