My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Bad
F2P score
RIP

5 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Curse Skeleton Army Clone
Giant Snowball
Royal Recruits Goblin Curse Skeleton Army Clone
Zap
Goblin Curse Skeleton Army Clone
Barbarian Barrel
Royal Recruits Goblin Curse Skeleton Army Clone
The Log
Royal Recruits Goblin Curse Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Royal Recruits Goblin Curse Skeleton Army Clone
Royal Delivery
Royal Recruits Skeleton Army Clone P.E.K.K.A Mother Witch
Fireball
Skeleton Army Clone Mother Witch
Poison
Royal Recruits Goblin Curse Skeleton Army Clone Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Goblin Curse Rage Skeleton Army Clone P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Rage Skeleton Army Clone Mother Witch Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblin Curse Rage Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Clone
Mirror
Skeleton Army
Goblin Curse
Rage
Mother Witch
Skeleton Army
Clone Mirror
Clone
Skeleton Army Royal Recruits
P.E.K.K.A
Mother Witch
Mother Witch
Rage P.E.K.K.A

Defense Synergies 1 1

Royal Recruits
Skeleton Army
Mirror
Skeleton Army
Goblin Curse
Rage
Skeleton Army
Mirror Royal Recruits
Clone
P.E.K.K.A
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Skeleton Army P.E.K.K.A Royal Recruits Goblin Curse
Skeleton Army P.E.K.K.A Royal Recruits Goblin Curse
Royal Recruits Skeleton Army P.E.K.K.A Goblin Curse
Royal Recruits Skeleton Army P.E.K.K.A
Skeleton Army Mother Witch
Goblin Curse
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits Goblin Curse Skeleton Army
Skeleton Army Royal Recruits
Goblin Curse Skeleton Army Mother Witch Royal Recruits
Goblin Curse
Royal Recruits Skeleton Army P.E.K.K.A Goblin Curse
Skeleton Army Royal Recruits Goblin Curse P.E.K.K.A
Royal Recruits Skeleton Army P.E.K.K.A Goblin Curse
Skeleton Army Royal Recruits Goblin Curse P.E.K.K.A
Royal Recruits Skeleton Army P.E.K.K.A
Royal Recruits Skeleton Army
Royal Recruits Goblin Curse Mother Witch
P.E.K.K.A Royal Recruits Goblin Curse
Royal Recruits Skeleton Army Goblin Curse P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army P.E.K.K.A
Royal Recruits Skeleton Army P.E.K.K.A
Royal Recruits Skeleton Army P.E.K.K.A
Royal Recruits P.E.K.K.A Goblin Curse Skeleton Army
Mother Witch Goblin Curse
Royal Recruits Skeleton Army P.E.K.K.A
P.E.K.K.A Royal Recruits Goblin Curse Skeleton Army
Royal Recruits P.E.K.K.A Skeleton Army
Royal Recruits P.E.K.K.A Goblin Curse Skeleton Army
P.E.K.K.A Royal Recruits
Royal Recruits Skeleton Army P.E.K.K.A
Royal Recruits Skeleton Army P.E.K.K.A Goblin Curse
Royal Recruits Goblin Curse Skeleton Army
Royal Recruits Skeleton Army P.E.K.K.A
Royal Recruits Goblin Curse P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Goblin Curse
Royal Recruits
Goblin Curse
Mother Witch Goblin Curse
Goblin Curse
Royal Recruits
Goblin Curse
Royal Recruits
Goblin Curse Mother Witch
Royal Recruits
Goblin Curse Mother Witch
Goblin Curse
Goblin Curse Mother Witch
P.E.K.K.A
Goblin Curse
Royal Recruits Skeleton Army
Goblin Curse
Royal Recruits P.E.K.K.A
Royal Recruits
Royal Recruits
P.E.K.K.A

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