My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Valkyrie Witch Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Musketeer Witch Princess
Zap
Witch Princess
Barbarian Barrel
Royal Recruits Musketeer Valkyrie Witch Princess Electro Wizard
The Log
Royal Recruits Musketeer Witch Princess
Earthquake
Witch
Arrows
Royal Recruits Witch Princess
Royal Delivery
Royal Recruits Musketeer Valkyrie Witch Princess Electro Wizard
Fireball
Musketeer Witch Princess Electro Wizard
Poison
Royal Recruits Musketeer Witch Princess Electro Wizard
Lightning
Musketeer Valkyrie Witch Electro Wizard
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Princess Musketeer Valkyrie Electro Wizard Witch Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Princess Musketeer Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Musketeer Princess Electro Wizard
Musketeer
Valkyrie Royal Recruits The Log Mega Knight
Valkyrie
Musketeer Witch Electro Wizard
Witch
Valkyrie Mega Knight
The Log
Musketeer Princess Mega Knight
Princess
Royal Recruits The Log Mega Knight
Electro Wizard
Royal Recruits Valkyrie Mega Knight
Mega Knight
Musketeer Witch The Log Princess Electro Wizard

Defense Synergies 2 16

Royal Recruits
The Log Princess
Musketeer
Valkyrie The Log Electro Wizard Mega Knight
Valkyrie
Musketeer Witch The Log Princess Electro Wizard
Witch
Valkyrie The Log Electro Wizard Mega Knight
The Log
Musketeer Royal Recruits Valkyrie Witch Princess Electro Wizard Mega Knight
Princess
Royal Recruits Valkyrie The Log Mega Knight
Electro Wizard
Musketeer Valkyrie Witch The Log Mega Knight
Mega Knight
Musketeer Witch The Log Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer Valkyrie The Log Electro Wizard
Royal Recruits Musketeer Valkyrie Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Royal Recruits Musketeer Valkyrie Electro Wizard
Royal Recruits Witch Musketeer Valkyrie Electro Wizard Mega Knight
Royal Recruits Valkyrie The Log Princess Mega Knight
The Log Musketeer Valkyrie Electro Wizard Mega Knight
Musketeer Electro Wizard Witch Princess
Royal Recruits Musketeer Valkyrie The Log Electro Wizard Mega Knight
Witch Royal Recruits Musketeer Princess
Royal Recruits Musketeer Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Royal Recruits Musketeer The Log Princess Mega Knight
Musketeer Witch Princess Electro Wizard
Royal Recruits Mega Knight Musketeer Valkyrie Witch The Log Electro Wizard
Valkyrie Mega Knight Royal Recruits Witch The Log Princess Electro Wizard
Royal Recruits Electro Wizard Mega Knight
Royal Recruits The Log Electro Wizard Mega Knight
Mega Knight Royal Recruits Musketeer Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Royal Recruits Musketeer Witch The Log Electro Wizard
Valkyrie Witch The Log Royal Recruits Musketeer Princess Electro Wizard Mega Knight
Royal Recruits Musketeer Electro Wizard
Royal Recruits Valkyrie Mega Knight Musketeer Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard Musketeer Valkyrie The Log Mega Knight
Royal Recruits Mega Knight Musketeer Valkyrie Witch The Log Electro Wizard
Royal Recruits Valkyrie Mega Knight Musketeer The Log Electro Wizard
Royal Recruits Musketeer Valkyrie Witch Mega Knight
Musketeer Witch Princess Electro Wizard
Royal Recruits Musketeer Valkyrie Witch Electro Wizard
Mega Knight Royal Recruits Valkyrie
Royal Recruits Electro Wizard Mega Knight Valkyrie Witch The Log
Royal Recruits Witch Musketeer
Mega Knight Royal Recruits Musketeer Valkyrie Witch
Royal Recruits Mega Knight Valkyrie The Log Electro Wizard
Royal Recruits Mega Knight Valkyrie Witch
Royal Recruits Musketeer Valkyrie Witch Princess Mega Knight
Royal Recruits Witch Electro Wizard Musketeer Valkyrie The Log
Valkyrie Mega Knight Royal Recruits Musketeer Witch The Log Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Recruits Musketeer Valkyrie The Log
Musketeer The Log Princess Electro Wizard
The Log
Royal Recruits Musketeer Valkyrie The Log
Valkyrie The Log Mega Knight
Musketeer Witch Princess
Musketeer Witch The Log Princess
The Log Princess
The Log
Musketeer Electro Wizard
Royal Recruits Musketeer Valkyrie The Log Princess Electro Wizard
Musketeer Princess
Musketeer The Log Princess
Musketeer Princess
Princess Musketeer The Log
Musketeer Witch The Log Princess
Royal Recruits Musketeer The Log Princess Mega Knight
Musketeer The Log Princess Electro Wizard Mega Knight
Valkyrie Witch The Log Princess Mega Knight
Musketeer The Log Mega Knight
Princess
Musketeer The Log
Royal Recruits Musketeer The Log
The Log Valkyrie Witch Princess Mega Knight
Witch
The Log Musketeer Witch Princess Electro Wizard
Musketeer Witch The Log Princess Mega Knight
Musketeer The Log
Musketeer Witch Princess Electro Wizard
Electro Wizard Musketeer Witch
Musketeer The Log Mega Knight
Princess Electro Wizard
Mega Knight
The Log Princess
Electro Wizard Royal Recruits Musketeer Witch Princess
Musketeer Witch Princess Electro Wizard
The Log
Musketeer Valkyrie Princess Electro Wizard Mega Knight
The Log Musketeer Princess
Royal Recruits Musketeer Mega Knight
Royal Recruits Musketeer Witch The Log Princess Electro Wizard
Musketeer Witch Princess Electro Wizard
Royal Recruits Musketeer Witch The Log Princess Electro Wizard Mega Knight
Mega Knight

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