My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits P.E.K.K.A Ice Wizard Magic Archer Night Witch Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Night Witch Graveyard Sparky
Giant Snowball
Royal Recruits Night Witch Graveyard
Zap
Night Witch Graveyard Sparky
Barbarian Barrel
Royal Recruits Ice Wizard Magic Archer Night Witch Graveyard Sparky
The Log
Royal Recruits Graveyard Sparky
Earthquake
Graveyard
Arrows
Royal Recruits Night Witch Graveyard
Royal Delivery
Royal Recruits P.E.K.K.A Ice Wizard Magic Archer Night Witch Graveyard Sparky
Fireball
Ice Wizard Magic Archer Night Witch Sparky
Poison
Royal Recruits Ice Wizard Magic Archer Night Witch Graveyard Sparky
Lightning
Ice Wizard Magic Archer Night Witch Sparky Goblinstein
Rocket
Magic Archer Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits P.E.K.K.A Ice Wizard Night Witch Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Magic Archer Night Witch Graveyard Goblinstein Sparky Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Ice Wizard Magic Archer Night Witch Graveyard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Magic Archer Graveyard
P.E.K.K.A
Magic Archer Ice Wizard Night Witch Graveyard
Ice Wizard
P.E.K.K.A Graveyard
Magic Archer
P.E.K.K.A Royal Recruits
Night Witch
P.E.K.K.A Graveyard
Graveyard
Royal Recruits P.E.K.K.A Ice Wizard Night Witch Sparky
Sparky
Graveyard
Goblinstein

Defense Synergies 0 4

Royal Recruits
Ice Wizard
P.E.K.K.A
Ice Wizard
Ice Wizard
Royal Recruits P.E.K.K.A Night Witch
Magic Archer
Night Witch
Night Witch
Ice Wizard Magic Archer
Graveyard
Sparky
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Magic Archer Sparky
P.E.K.K.A Sparky Royal Recruits Ice Wizard Night Witch
P.E.K.K.A Sparky Royal Recruits Ice Wizard Night Witch
Royal Recruits P.E.K.K.A Night Witch Sparky Ice Wizard
Royal Recruits P.E.K.K.A Sparky
Ice Wizard Magic Archer Night Witch
Ice Wizard Magic Archer Night Witch
Royal Recruits P.E.K.K.A Magic Archer Sparky
P.E.K.K.A Sparky Royal Recruits Ice Wizard Night Witch
Royal Recruits Ice Wizard Night Witch Sparky
Ice Wizard Royal Recruits Magic Archer Night Witch
Ice Wizard Magic Archer Night Witch
Royal Recruits P.E.K.K.A Night Witch Sparky Ice Wizard
Sparky Royal Recruits P.E.K.K.A Magic Archer Night Witch
Royal Recruits P.E.K.K.A Sparky
Royal Recruits P.E.K.K.A Sparky
Sparky Royal Recruits P.E.K.K.A Night Witch
Royal Recruits Ice Wizard Magic Archer Night Witch
Royal Recruits Ice Wizard Magic Archer
P.E.K.K.A Sparky Royal Recruits
Royal Recruits P.E.K.K.A Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits P.E.K.K.A Sparky
Magic Archer
Royal Recruits P.E.K.K.A Sparky
Royal Recruits P.E.K.K.A Night Witch Sparky
Royal Recruits P.E.K.K.A Night Witch Sparky
Ice Wizard Magic Archer
Royal Recruits P.E.K.K.A Sparky Ice Wizard Night Witch
P.E.K.K.A Royal Recruits Sparky
Royal Recruits P.E.K.K.A Magic Archer Sparky
Royal Recruits P.E.K.K.A Sparky
P.E.K.K.A Royal Recruits Sparky
Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A Night Witch Sparky
Royal Recruits Magic Archer Sparky
Royal Recruits Sparky P.E.K.K.A Magic Archer Night Witch
Royal Recruits P.E.K.K.A Ice Wizard Magic Archer Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Sparky
Ice Wizard Magic Archer
Magic Archer Sparky
Royal Recruits Sparky
Magic Archer Sparky
Ice Wizard Magic Archer
Magic Archer Sparky
Ice Wizard Magic Archer
Night Witch Sparky
Royal Recruits Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Magic Archer Sparky
Magic Archer Royal Recruits Sparky
Sparky
Night Witch Sparky
Magic Archer Sparky
Magic Archer
Magic Archer Night Witch Sparky
Sparky
Royal Recruits
Ice Wizard Magic Archer Sparky
Ice Wizard Magic Archer Sparky
Magic Archer Sparky
Magic Archer Sparky
Ice Wizard Magic Archer Night Witch Sparky
Night Witch Sparky
Magic Archer Night Witch Sparky
Magic Archer Sparky
P.E.K.K.A Sparky
Magic Archer Sparky
Royal Recruits Magic Archer Night Witch
Ice Wizard Magic Archer
Magic Archer Sparky
Magic Archer
Sparky
Royal Recruits P.E.K.K.A Sparky
Royal Recruits Magic Archer Sparky
Magic Archer
Royal Recruits Magic Archer Sparky
P.E.K.K.A Sparky
Sparky

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