My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Wizard Bowler Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Ram Rider Sparky
Giant Snowball
Royal Recruits Battle Ram Ram Rider
Zap
Battle Ram Ram Rider Sparky
Barbarian Barrel
Royal Recruits Battle Ram Wizard Sparky
The Log
Royal Recruits Battle Ram Ram Rider Sparky
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Battle Ram Wizard Bowler Ram Rider Sparky
Fireball
Battle Ram Wizard Bowler Ram Rider Sparky
Poison
Royal Recruits Wizard Sparky
Lightning
Battle Ram Wizard Bowler Ram Rider Sparky
Rocket
Wizard Bowler Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Rage Bowler Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Void Battle Ram Wizard Bowler Ram Rider Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Void Battle Ram Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Battle Ram Ram Rider
Battle Ram
Royal Recruits
Wizard
Rage Ram Rider Sparky
Rage
Sparky Wizard
Void
Bowler
Ram Rider
Ram Rider
Royal Recruits Wizard Bowler
Sparky
Rage Wizard

Defense Synergies 0 0

Royal Recruits
Battle Ram
Wizard
Rage
Void
Bowler
Ram Rider
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Wizard Void Ram Rider Sparky
Sparky Royal Recruits Ram Rider
Bowler Ram Rider Sparky Royal Recruits Void
Royal Recruits Sparky Bowler Ram Rider
Royal Recruits Bowler Sparky
Bowler
Ram Rider Wizard Void
Bowler Royal Recruits Void Ram Rider Sparky
Sparky Royal Recruits
Royal Recruits Bowler Sparky
Royal Recruits Wizard Bowler Ram Rider
Wizard Ram Rider
Royal Recruits Bowler Sparky Wizard Ram Rider
Wizard Bowler Sparky Royal Recruits
Royal Recruits Sparky Ram Rider
Royal Recruits Bowler Ram Rider Sparky
Wizard Sparky Royal Recruits Bowler
Royal Recruits Wizard Bowler Ram Rider
Wizard Royal Recruits Bowler Ram Rider
Sparky Royal Recruits Ram Rider
Royal Recruits Wizard Bowler Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Void Bowler Sparky
Void Wizard Bowler
Royal Recruits Bowler Ram Rider Sparky
Royal Recruits Bowler Ram Rider Sparky
Royal Recruits Bowler Ram Rider Sparky
Wizard Ram Rider
Royal Recruits Sparky Void Bowler Ram Rider
Royal Recruits Sparky
Royal Recruits Void Sparky
Royal Recruits Sparky
Royal Recruits Bowler Sparky
Royal Recruits Void Bowler
Royal Recruits Bowler Wizard Ram Rider Sparky
Royal Recruits Wizard Bowler Sparky
Royal Recruits Sparky Bowler
Bowler Royal Recruits Wizard Sparky
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits Sparky
Void Bowler Ram Rider
Void Sparky
Royal Recruits Void Sparky
Wizard Bowler Sparky
Wizard Ram Rider
Wizard Bowler Sparky
Wizard Bowler Ram Rider
Void Wizard Ram Rider
Void Bowler Sparky
Void Royal Recruits Wizard Bowler Ram Rider Sparky
Void Wizard
Void Bowler Sparky
Void
Sparky
Wizard Bowler Sparky
Royal Recruits Wizard Bowler Sparky
Sparky
Sparky
Void Wizard Bowler Sparky
Wizard Void Bowler
Void Bowler Sparky
Wizard Void
Void Bowler Sparky
Royal Recruits Void
Wizard Bowler Sparky
Void Wizard Bowler Ram Rider Sparky
Void Wizard Bowler Ram Rider Sparky
Void Sparky
Wizard Void Sparky
Wizard Void
Void Bowler Sparky
Void Wizard Sparky
Void Sparky
Sparky
Wizard Bowler Sparky
Royal Recruits Void
Wizard Ram Rider
Void Wizard Bowler Sparky
Wizard Bowler
Void Sparky
Royal Recruits Sparky
Royal Recruits Bowler Sparky
Void
Void Royal Recruits Bowler Sparky
Sparky
Wizard Void Bowler Sparky
Void

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