My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits P.E.K.K.A Electro Giant Golem Sparky Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Golem Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits P.E.K.K.A Electro Giant Golem Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Sparky Lava Hound
Giant Snowball
Royal Recruits Lava Hound
Zap
Sparky Lava Hound
Barbarian Barrel
Royal Recruits Sparky
The Log
Royal Recruits Sparky
Earthquake
Arrows
Royal Recruits Lava Hound
Royal Delivery
Royal Recruits P.E.K.K.A Sparky Lava Hound
Fireball
Sparky Lava Hound
Poison
Royal Recruits Sparky Lava Hound
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket P.E.K.K.A Electro Giant Golem Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rocket Sparky Royal Recruits P.E.K.K.A Electro Giant Mega Knight Lava Hound Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

26 Rocket Sparky Royal Recruits P.E.K.K.A

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Rocket
Electro Giant Golem Lava Hound
P.E.K.K.A
Electro Giant
Rocket Sparky
Golem
Rocket Sparky
Sparky
Electro Giant Golem
Mega Knight
Lava Hound
Rocket

Defense Synergies 0 0

Royal Recruits
Rocket
P.E.K.K.A
Electro Giant
Golem
Sparky
Mega Knight
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Sparky
P.E.K.K.A Sparky Royal Recruits Mega Knight
Rocket P.E.K.K.A Sparky Mega Knight Royal Recruits
Royal Recruits P.E.K.K.A Sparky Mega Knight
Royal Recruits Rocket P.E.K.K.A Sparky Mega Knight
Mega Knight
Rocket
Rocket Royal Recruits P.E.K.K.A Electro Giant Sparky Mega Knight
P.E.K.K.A Sparky Royal Recruits
Royal Recruits Sparky Mega Knight
Royal Recruits Electro Giant Mega Knight
Royal Recruits P.E.K.K.A Sparky Mega Knight Rocket
Rocket Sparky Mega Knight Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A Sparky Mega Knight
Rocket Royal Recruits P.E.K.K.A Electro Giant Sparky Mega Knight
Sparky Mega Knight Royal Recruits P.E.K.K.A
Mega Knight Royal Recruits
Royal Recruits Mega Knight
P.E.K.K.A Sparky Royal Recruits
Royal Recruits Mega Knight P.E.K.K.A Electro Giant Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight P.E.K.K.A Electro Giant Sparky
Rocket Mega Knight
Royal Recruits P.E.K.K.A Mega Knight Rocket Sparky
Royal Recruits Rocket P.E.K.K.A Mega Knight Sparky
Royal Recruits P.E.K.K.A Sparky Mega Knight
Rocket Electro Giant
Royal Recruits Rocket P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Royal Recruits Sparky
Royal Recruits Rocket P.E.K.K.A Mega Knight Sparky
Royal Recruits P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Royal Recruits Sparky
Royal Recruits Rocket P.E.K.K.A Mega Knight Electro Giant
Royal Recruits Rocket P.E.K.K.A Mega Knight Sparky
Royal Recruits Electro Giant Sparky Mega Knight
Royal Recruits Electro Giant Sparky Rocket P.E.K.K.A
Mega Knight Royal Recruits P.E.K.K.A Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Rocket Sparky
Rocket Sparky
Royal Recruits Rocket Sparky
Rocket Sparky Mega Knight
Electro Giant Rocket
Sparky
Rocket Sparky
Rocket Royal Recruits Sparky
Rocket
Rocket Sparky
Rocket
Sparky
Rocket Sparky
Royal Recruits Rocket Sparky Mega Knight
Rocket Sparky
Rocket Sparky
Rocket Sparky Mega Knight
Rocket Electro Giant Mega Knight
Rocket Sparky Mega Knight
Rocket
Rocket Sparky
Rocket Royal Recruits
Electro Giant Sparky Mega Knight
Sparky
Sparky Mega Knight
Rocket Sparky
Electro Giant Sparky
Rocket Electro Giant
Sparky
Rocket Sparky Mega Knight
Rocket Sparky
P.E.K.K.A Sparky Mega Knight
Rocket Sparky
Royal Recruits Rocket
Rocket
Rocket Sparky Mega Knight
Rocket Electro Giant Sparky
Royal Recruits P.E.K.K.A Sparky Mega Knight
Electro Giant Royal Recruits Rocket Sparky
Rocket
Royal Recruits Rocket Electro Giant Sparky Mega Knight
P.E.K.K.A Sparky
Rocket Sparky Mega Knight

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