My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Tombstone Golem Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Tombstone
Zap
Tombstone
Barbarian Barrel
Royal Recruits Tombstone Ice Wizard Electro Wizard
The Log
Royal Recruits Tombstone
Earthquake
Tombstone
Arrows
Royal Recruits Tombstone
Royal Delivery
Royal Recruits Ice Wizard Electro Wizard
Fireball
Tombstone Ice Wizard Electro Wizard
Poison
Royal Recruits Tombstone Ice Wizard Electro Wizard
Lightning
Tombstone Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tombstone Rage Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Tombstone Ice Wizard Fireball Electro Wizard Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Tombstone Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Electro Wizard
Tombstone
Fireball
Golem The Log Electro Wizard
Rage
Electro Wizard
Golem
Fireball The Log Ice Wizard Electro Wizard
The Log
Fireball Golem
Ice Wizard
Golem
Electro Wizard
Royal Recruits Fireball Rage Golem

Defense Synergies 1 10

Royal Recruits
Tombstone The Log Ice Wizard
Tombstone
Royal Recruits Fireball Ice Wizard Electro Wizard
Fireball
The Log Tombstone Ice Wizard Electro Wizard
Rage
Golem
The Log
Fireball Royal Recruits Ice Wizard Electro Wizard
Ice Wizard
Royal Recruits Tombstone Fireball The Log
Electro Wizard
Tombstone Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Tombstone Fireball The Log Electro Wizard
Royal Recruits Tombstone The Log Ice Wizard Electro Wizard
Royal Recruits Tombstone Ice Wizard Electro Wizard
Royal Recruits Tombstone Ice Wizard Electro Wizard
Royal Recruits Tombstone Fireball The Log
Fireball The Log Ice Wizard Electro Wizard
Electro Wizard Tombstone Fireball Ice Wizard
Royal Recruits Fireball The Log Electro Wizard
Royal Recruits Tombstone Ice Wizard
Royal Recruits Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Royal Recruits Tombstone Fireball The Log
Fireball Ice Wizard Electro Wizard
Royal Recruits Tombstone Fireball The Log Ice Wizard Electro Wizard
Fireball Royal Recruits Tombstone The Log Electro Wizard
Royal Recruits Tombstone Electro Wizard
Royal Recruits Fireball The Log Electro Wizard
Royal Recruits Tombstone Fireball Electro Wizard
Tombstone Fireball Royal Recruits The Log Ice Wizard Electro Wizard
The Log Royal Recruits Tombstone Fireball Ice Wizard Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tombstone Fireball Electro Wizard
Fireball Electro Wizard The Log
Royal Recruits Tombstone The Log Electro Wizard
Royal Recruits Fireball The Log Electro Wizard
Royal Recruits Tombstone
Fireball Ice Wizard Electro Wizard
Royal Recruits Tombstone Fireball Ice Wizard Electro Wizard
Royal Recruits
Royal Recruits Electro Wizard Tombstone Fireball The Log
Royal Recruits Tombstone
Royal Recruits Tombstone
Royal Recruits Fireball The Log Electro Wizard
Royal Recruits Tombstone Fireball
Royal Recruits Fireball
Royal Recruits Tombstone Electro Wizard Fireball The Log
Royal Recruits Fireball The Log Ice Wizard Electro Wizard
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits The Log
Fireball The Log Ice Wizard Electro Wizard
Fireball The Log
Royal Recruits Fireball The Log
Fireball The Log
Fireball Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball Electro Wizard
Royal Recruits Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Royal Recruits Fireball The Log
Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Royal Recruits Fireball The Log
The Log Fireball Ice Wizard
Fireball The Log Ice Wizard Electro Wizard
Fireball The Log
Fireball The Log
Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Royal Recruits Tombstone Fireball
Fireball Ice Wizard Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
Royal Recruits
Royal Recruits Fireball The Log Electro Wizard
Fireball Electro Wizard
Royal Recruits Fireball The Log Electro Wizard

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