My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Battle Ram Flying Machine Bowler Executioner Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Battle Ram Flying Machine Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram
Giant Snowball
Royal Recruits Battle Ram Flying Machine
Zap
Battle Ram Flying Machine Goblin Giant
Barbarian Barrel
Royal Recruits Valkyrie Battle Ram Executioner Royal Ghost
The Log
Royal Recruits Battle Ram
Earthquake
Arrows
Royal Recruits Flying Machine
Royal Delivery
Royal Recruits Valkyrie Battle Ram Flying Machine Bowler Executioner Royal Ghost
Fireball
Battle Ram Flying Machine Bowler Executioner
Poison
Royal Recruits Flying Machine Executioner
Lightning
Valkyrie Battle Ram Bowler Executioner
Rocket
Valkyrie Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bowler Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Battle Ram Bowler Executioner Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Valkyrie Battle Ram Flying Machine Bowler Executioner Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Valkyrie Battle Ram Flying Machine

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Battle Ram Flying Machine Royal Ghost
Valkyrie
Battle Ram Flying Machine Executioner Royal Ghost
Battle Ram
Royal Recruits Valkyrie Flying Machine Royal Ghost
Flying Machine
Royal Recruits Valkyrie Battle Ram Bowler Goblin Giant Royal Ghost
Bowler
Flying Machine Executioner
Executioner
Valkyrie Bowler
Goblin Giant
Flying Machine
Royal Ghost
Royal Recruits Valkyrie Battle Ram Flying Machine

Defense Synergies 0 5

Royal Recruits
Valkyrie
Flying Machine Bowler Executioner
Battle Ram
Flying Machine
Valkyrie Bowler Royal Ghost
Bowler
Valkyrie Flying Machine
Executioner
Valkyrie
Goblin Giant
Royal Ghost
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Valkyrie Flying Machine Executioner Goblin Giant
Royal Recruits Valkyrie Flying Machine Executioner
Bowler Royal Recruits Valkyrie Executioner
Royal Recruits Valkyrie Bowler
Royal Recruits Valkyrie Bowler
Bowler Valkyrie Flying Machine Executioner Royal Ghost
Flying Machine Executioner
Bowler Royal Recruits Valkyrie Flying Machine Goblin Giant
Royal Recruits
Royal Recruits Valkyrie Bowler Royal Ghost
Valkyrie Executioner Royal Recruits Flying Machine Bowler Goblin Giant Royal Ghost
Executioner Flying Machine
Royal Recruits Bowler Valkyrie Flying Machine
Valkyrie Bowler Executioner Royal Recruits Royal Ghost
Royal Recruits
Royal Recruits Bowler
Royal Recruits Valkyrie Bowler Executioner
Royal Recruits Valkyrie Flying Machine Bowler Executioner Royal Ghost
Valkyrie Executioner Royal Recruits Flying Machine Bowler Royal Ghost
Royal Recruits
Royal Recruits Valkyrie Bowler Royal Ghost Flying Machine Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Bowler Royal Ghost
Valkyrie Flying Machine Bowler Executioner Royal Ghost
Royal Recruits Valkyrie Bowler Goblin Giant
Royal Recruits Valkyrie Bowler Goblin Giant
Royal Recruits Valkyrie Bowler Executioner Goblin Giant
Executioner Flying Machine Goblin Giant
Royal Recruits Valkyrie Flying Machine Bowler Goblin Giant
Royal Recruits Valkyrie Goblin Giant
Royal Recruits Valkyrie Flying Machine
Royal Recruits Goblin Giant
Royal Recruits Valkyrie Flying Machine Bowler
Royal Recruits Valkyrie Bowler Goblin Giant
Royal Recruits Bowler Valkyrie Executioner Goblin Giant
Royal Recruits Valkyrie Flying Machine Bowler Executioner
Royal Recruits Valkyrie Flying Machine Bowler Executioner Goblin Giant
Valkyrie Bowler Executioner Royal Recruits Flying Machine Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Valkyrie Flying Machine Royal Ghost
Flying Machine Bowler Executioner Royal Ghost
Flying Machine Goblin Giant
Royal Recruits Valkyrie Flying Machine
Executioner Valkyrie Bowler
Executioner Flying Machine Goblin Giant
Flying Machine Bowler Executioner
Flying Machine Bowler Executioner
Flying Machine
Bowler
Royal Recruits Valkyrie Flying Machine Bowler
Flying Machine Executioner
Flying Machine Bowler Executioner
Flying Machine
Flying Machine
Flying Machine Bowler Executioner
Royal Recruits Flying Machine Bowler Executioner
Flying Machine Bowler Executioner
Valkyrie Flying Machine Bowler
Bowler
Bowler
Royal Recruits Flying Machine
Valkyrie Bowler Executioner
Flying Machine Bowler Executioner Royal Ghost
Flying Machine Bowler
Flying Machine Executioner
Flying Machine
Bowler
Bowler
Royal Recruits Flying Machine
Flying Machine Executioner
Valkyrie Flying Machine Bowler Executioner
Flying Machine Bowler Executioner
Royal Recruits Flying Machine Executioner
Royal Recruits Flying Machine Bowler
Flying Machine Executioner
Royal Recruits Flying Machine Bowler Executioner Goblin Giant Royal Ghost
Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: