My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Battle Ram Giant Wizard Princess Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Battle Ram Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Giant
Giant Snowball
Royal Recruits Battle Ram Princess
Zap
Battle Ram Princess
Barbarian Barrel
Royal Recruits Valkyrie Battle Ram Wizard Princess Electro Wizard
The Log
Royal Recruits Battle Ram Princess
Earthquake
Arrows
Royal Recruits Princess
Royal Delivery
Royal Recruits Valkyrie Battle Ram Wizard Princess Electro Wizard
Fireball
Battle Ram Wizard Princess Electro Wizard
Poison
Royal Recruits Wizard Princess Electro Wizard
Lightning
Valkyrie Battle Ram Wizard Electro Wizard Monk
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Valkyrie Battle Ram Electro Wizard Giant Wizard Monk Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Valkyrie Battle Ram Electro Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Battle Ram Princess Electro Wizard
Valkyrie
Battle Ram Giant Wizard Electro Wizard
Battle Ram
Royal Recruits Valkyrie Princess Electro Wizard
Giant
Valkyrie Wizard Princess Electro Wizard
Wizard
Valkyrie Giant
Princess
Royal Recruits Battle Ram Giant
Electro Wizard
Royal Recruits Valkyrie Battle Ram Giant
Monk

Defense Synergies 0 5

Royal Recruits
Princess
Valkyrie
Wizard Princess Electro Wizard
Battle Ram
Giant
Wizard
Valkyrie Electro Wizard
Princess
Royal Recruits Valkyrie
Electro Wizard
Valkyrie Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie Wizard Electro Wizard
Royal Recruits Valkyrie Electro Wizard Monk
Royal Recruits Valkyrie Electro Wizard
Royal Recruits Valkyrie Electro Wizard Monk
Royal Recruits Valkyrie Princess Monk
Valkyrie Electro Wizard
Electro Wizard Wizard Princess
Royal Recruits Valkyrie Electro Wizard Monk
Royal Recruits Princess
Royal Recruits Valkyrie Electro Wizard
Valkyrie Electro Wizard Royal Recruits Wizard Princess
Wizard Princess Electro Wizard
Royal Recruits Valkyrie Wizard Electro Wizard
Valkyrie Wizard Royal Recruits Princess Electro Wizard
Royal Recruits Electro Wizard
Monk Royal Recruits Electro Wizard
Wizard Royal Recruits Valkyrie Electro Wizard
Valkyrie Royal Recruits Wizard Electro Wizard
Valkyrie Wizard Royal Recruits Princess Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Valkyrie Wizard Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Electro Wizard
Electro Wizard Valkyrie Wizard Monk
Royal Recruits Valkyrie Electro Wizard
Royal Recruits Valkyrie Electro Wizard Monk
Royal Recruits Valkyrie
Wizard Princess Electro Wizard Monk
Royal Recruits Valkyrie Electro Wizard
Royal Recruits Valkyrie
Royal Recruits Electro Wizard Valkyrie Monk
Royal Recruits
Royal Recruits Valkyrie
Royal Recruits Monk Valkyrie Electro Wizard
Royal Recruits Valkyrie Wizard
Royal Recruits Wizard Valkyrie Princess
Royal Recruits Electro Wizard Valkyrie Monk
Valkyrie Royal Recruits Wizard Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Recruits Valkyrie Monk
Monk Princess Electro Wizard
Royal Recruits Valkyrie
Wizard Valkyrie
Wizard Princess Monk
Wizard Princess
Wizard Princess
Monk Wizard
Electro Wizard
Monk Royal Recruits Valkyrie Wizard Princess Electro Wizard
Monk Wizard Princess
Princess
Princess Monk
Princess
Wizard Princess
Royal Recruits Wizard Princess
Monk
Wizard Princess Electro Wizard Monk
Valkyrie Wizard Princess Monk
Monk
Wizard Princess
Monk
Royal Recruits Monk
Valkyrie Wizard Princess
Wizard Princess Electro Wizard Monk
Wizard Princess Monk
Wizard Princess Electro Wizard
Electro Wizard Wizard
Wizard
Princess Electro Wizard Monk
Wizard Princess Monk
Electro Wizard Royal Recruits Princess
Wizard Princess Electro Wizard Monk
Valkyrie Wizard Princess Electro Wizard
Wizard Princess
Monk
Royal Recruits
Royal Recruits Princess Electro Wizard
Princess Electro Wizard
Royal Recruits Princess Electro Wizard Monk
Wizard Monk

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