My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Wizard Hunter P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits
Zap
Barbarian Barrel
Royal Recruits Valkyrie Wizard Hunter
The Log
Royal Recruits Hunter
Earthquake
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Valkyrie Wizard Hunter P.E.K.K.A
Fireball
Wizard Hunter
Poison
Royal Recruits Wizard Hunter
Lightning
Valkyrie Wizard Hunter
Rocket
Valkyrie Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Valkyrie Hunter Golden Knight Wizard Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Valkyrie Hunter

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Valkyrie
Wizard Hunter P.E.K.K.A
Wizard
Valkyrie Rage P.E.K.K.A
Rage
Wizard Golden Knight
Hunter
Valkyrie P.E.K.K.A
P.E.K.K.A
Valkyrie Wizard Hunter The Log
The Log
P.E.K.K.A
Golden Knight
Rage

Defense Synergies 1 12

Royal Recruits
The Log
Valkyrie
Wizard Hunter P.E.K.K.A The Log
Wizard
Valkyrie P.E.K.K.A The Log Golden Knight
Rage
Hunter
Valkyrie P.E.K.K.A The Log Golden Knight
P.E.K.K.A
The Log Valkyrie Wizard Hunter
The Log
P.E.K.K.A Royal Recruits Valkyrie Wizard Hunter Golden Knight
Golden Knight
Wizard Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie Wizard The Log Golden Knight
Hunter P.E.K.K.A Royal Recruits Valkyrie The Log
Hunter P.E.K.K.A Royal Recruits Valkyrie
Royal Recruits Hunter P.E.K.K.A Valkyrie
Royal Recruits Valkyrie P.E.K.K.A The Log
The Log Valkyrie Hunter
Hunter Wizard
Royal Recruits Valkyrie P.E.K.K.A The Log Golden Knight
Hunter P.E.K.K.A Royal Recruits
Royal Recruits Valkyrie Hunter
Valkyrie Royal Recruits Wizard Hunter The Log
Hunter Wizard
Royal Recruits Hunter P.E.K.K.A Valkyrie Wizard The Log
Valkyrie Wizard Royal Recruits Hunter P.E.K.K.A The Log Golden Knight
Royal Recruits P.E.K.K.A Hunter
Royal Recruits Hunter P.E.K.K.A The Log
Wizard Royal Recruits Valkyrie Hunter P.E.K.K.A
Valkyrie Royal Recruits Wizard Hunter The Log Golden Knight
Valkyrie Wizard Hunter The Log Royal Recruits
P.E.K.K.A Royal Recruits Hunter
Royal Recruits Valkyrie Wizard Hunter P.E.K.K.A The Log
P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie P.E.K.K.A
Valkyrie Wizard Hunter The Log
Royal Recruits P.E.K.K.A Valkyrie Hunter The Log Golden Knight
Royal Recruits Valkyrie Hunter P.E.K.K.A The Log
Royal Recruits P.E.K.K.A Valkyrie Hunter
Wizard Hunter
Royal Recruits P.E.K.K.A Valkyrie Hunter
P.E.K.K.A Royal Recruits Valkyrie Hunter
Royal Recruits P.E.K.K.A Valkyrie The Log
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits Valkyrie Hunter Golden Knight
Royal Recruits P.E.K.K.A Valkyrie The Log
Royal Recruits P.E.K.K.A Valkyrie Wizard Hunter Golden Knight
Royal Recruits Wizard Valkyrie
Royal Recruits Valkyrie Hunter P.E.K.K.A The Log Golden Knight
Valkyrie Royal Recruits Wizard Hunter P.E.K.K.A The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Valkyrie The Log Golden Knight
The Log Golden Knight
The Log
Royal Recruits Valkyrie The Log
Wizard Valkyrie The Log
Wizard Hunter
Wizard The Log
The Log Wizard Hunter
The Log Wizard Golden Knight
Royal Recruits Valkyrie Wizard The Log Golden Knight
Wizard
Hunter The Log Golden Knight
The Log
Wizard Hunter The Log Golden Knight
Royal Recruits Wizard The Log
Wizard Hunter The Log
Valkyrie Wizard The Log Golden Knight
The Log
Wizard
The Log
Royal Recruits The Log
The Log Valkyrie Wizard Hunter
The Log Wizard Hunter Golden Knight
Wizard The Log Golden Knight
The Log Golden Knight
Wizard Hunter
Wizard
Wizard Hunter The Log
P.E.K.K.A
Wizard The Log
Royal Recruits
Wizard Hunter
The Log
Valkyrie Wizard Hunter
The Log Wizard
Royal Recruits P.E.K.K.A
Royal Recruits The Log Golden Knight
Royal Recruits The Log Golden Knight
P.E.K.K.A
Wizard

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