My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Wizard Giant Skeleton P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army Giant Skeleton
Giant Snowball
Royal Recruits Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Royal Recruits Valkyrie Wizard Skeleton Army Giant Skeleton Electro Wizard
The Log
Royal Recruits Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Royal Recruits Skeleton Army
Royal Delivery
Royal Recruits Valkyrie Wizard Skeleton Army Giant Skeleton P.E.K.K.A Electro Wizard
Fireball
Wizard Skeleton Army Electro Wizard
Poison
Royal Recruits Wizard Skeleton Army Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Skeleton Army Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Valkyrie Electro Wizard Wizard Giant Skeleton Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Valkyrie Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Electro Wizard
Valkyrie
Wizard Giant Skeleton P.E.K.K.A Electro Wizard
Wizard
Valkyrie Giant Skeleton P.E.K.K.A
Skeleton Army
Giant Skeleton
Valkyrie Wizard The Log Electro Wizard
P.E.K.K.A
Electro Wizard Valkyrie Wizard The Log
The Log
Giant Skeleton P.E.K.K.A
Electro Wizard
P.E.K.K.A Royal Recruits Valkyrie Giant Skeleton

Defense Synergies 1 18

Royal Recruits
Skeleton Army The Log
Valkyrie
Wizard P.E.K.K.A The Log Electro Wizard
Wizard
Valkyrie Skeleton Army Giant Skeleton P.E.K.K.A The Log Electro Wizard
Skeleton Army
Royal Recruits Wizard Giant Skeleton The Log Electro Wizard
Giant Skeleton
Wizard Skeleton Army The Log Electro Wizard
P.E.K.K.A
The Log Valkyrie Wizard Electro Wizard
The Log
P.E.K.K.A Royal Recruits Valkyrie Wizard Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard
Valkyrie Wizard Skeleton Army Giant Skeleton P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie Wizard The Log Electro Wizard
Skeleton Army P.E.K.K.A Royal Recruits Valkyrie The Log Electro Wizard
Skeleton Army P.E.K.K.A Royal Recruits Valkyrie Giant Skeleton Electro Wizard
Royal Recruits Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Royal Recruits Valkyrie Skeleton Army Giant Skeleton P.E.K.K.A The Log
Skeleton Army The Log Valkyrie Electro Wizard
Electro Wizard Wizard
Royal Recruits Valkyrie Giant Skeleton P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Royal Recruits Skeleton Army
Skeleton Army Royal Recruits Valkyrie Giant Skeleton Electro Wizard
Valkyrie Skeleton Army Electro Wizard Royal Recruits Wizard Giant Skeleton The Log
Wizard Electro Wizard
Royal Recruits Skeleton Army P.E.K.K.A Valkyrie Wizard Giant Skeleton The Log Electro Wizard
Valkyrie Wizard Skeleton Army Royal Recruits P.E.K.K.A The Log Electro Wizard
Royal Recruits Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Royal Recruits P.E.K.K.A The Log Electro Wizard
Wizard Royal Recruits Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Royal Recruits Valkyrie Wizard Skeleton Army The Log Electro Wizard
Valkyrie Wizard The Log Royal Recruits Giant Skeleton Electro Wizard
P.E.K.K.A Royal Recruits Electro Wizard
Royal Recruits Valkyrie Wizard Skeleton Army Giant Skeleton P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Skeleton Army Giant Skeleton P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie Wizard The Log
Royal Recruits Skeleton Army Giant Skeleton P.E.K.K.A Valkyrie The Log Electro Wizard
Royal Recruits Valkyrie Skeleton Army Giant Skeleton P.E.K.K.A The Log Electro Wizard
Royal Recruits Giant Skeleton P.E.K.K.A Valkyrie Skeleton Army
Wizard Electro Wizard
Royal Recruits Skeleton Army P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Royal Recruits Valkyrie Skeleton Army
Royal Recruits Giant Skeleton P.E.K.K.A Electro Wizard Valkyrie Skeleton Army The Log
Royal Recruits P.E.K.K.A Skeleton Army
P.E.K.K.A Royal Recruits Valkyrie Giant Skeleton
Royal Recruits Skeleton Army P.E.K.K.A Valkyrie Giant Skeleton The Log Electro Wizard
Royal Recruits Skeleton Army Giant Skeleton P.E.K.K.A Valkyrie Wizard
Royal Recruits Wizard Valkyrie Skeleton Army
Royal Recruits Skeleton Army Electro Wizard Valkyrie Giant Skeleton P.E.K.K.A The Log
Valkyrie Royal Recruits Wizard Giant Skeleton P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Valkyrie Giant Skeleton The Log
The Log Electro Wizard
Giant Skeleton The Log
Royal Recruits Valkyrie Giant Skeleton The Log
Wizard Valkyrie The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Electro Wizard
Royal Recruits Valkyrie Wizard The Log Electro Wizard
Wizard
The Log
The Log
Wizard The Log
Royal Recruits Wizard The Log
Wizard The Log Electro Wizard
Valkyrie Wizard The Log
Giant Skeleton The Log
Wizard
The Log
Royal Recruits The Log
The Log Valkyrie Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log
Electro Wizard
P.E.K.K.A Giant Skeleton
Wizard The Log
Electro Wizard Royal Recruits Skeleton Army
Wizard Electro Wizard
The Log
Valkyrie Wizard Electro Wizard
The Log Wizard
Giant Skeleton
Royal Recruits P.E.K.K.A
Royal Recruits Giant Skeleton The Log Electro Wizard
Electro Wizard
Royal Recruits Giant Skeleton The Log Electro Wizard

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