My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Guards
Giant Snowball
Royal Recruits Wall Breakers Guards
Zap
Wall Breakers Guards
Barbarian Barrel
Royal Recruits Wizard Wall Breakers Guards
The Log
Royal Recruits Wall Breakers Guards
Earthquake
Guards
Arrows
Royal Recruits Wall Breakers Guards
Royal Delivery
Royal Recruits Wizard Wall Breakers Guards
Fireball
Wizard Wall Breakers
Poison
Royal Recruits Wizard Guards
Lightning
Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Guards Freeze Wizard Goblinstein Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Guards Freeze

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Wall Breakers
Wizard
Mega Knight
Wall Breakers
Royal Recruits The Log Mega Knight
Guards
The Log
Freeze
The Log
Wall Breakers Guards Mega Knight
Mega Knight
Wizard Wall Breakers The Log
Goblinstein

Defense Synergies 0 8

Royal Recruits
The Log
Wizard
Guards Freeze The Log Mega Knight
Wall Breakers
Guards
Wizard The Log
Freeze
Wizard Mega Knight
The Log
Royal Recruits Wizard Guards Mega Knight
Mega Knight
Wizard Freeze The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard The Log
Royal Recruits The Log Mega Knight
Mega Knight Royal Recruits Freeze
Royal Recruits Guards Mega Knight
Royal Recruits The Log Mega Knight
Freeze The Log Guards Mega Knight
Wizard Freeze
Royal Recruits The Log Mega Knight
Royal Recruits
Guards Royal Recruits Mega Knight
Guards Royal Recruits Wizard Freeze The Log Mega Knight
Wizard
Royal Recruits Mega Knight Wizard Guards Freeze The Log
Wizard Mega Knight Royal Recruits Guards Freeze The Log
Royal Recruits Mega Knight
Royal Recruits Freeze The Log Mega Knight
Wizard Mega Knight Royal Recruits
Mega Knight Royal Recruits Wizard Guards The Log
Wizard Freeze The Log Royal Recruits Guards Mega Knight
Royal Recruits
Royal Recruits Wizard Mega Knight Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Mega Knight
Wizard The Log Mega Knight
Royal Recruits Guards Mega Knight The Log
Royal Recruits Guards Mega Knight The Log
Royal Recruits Guards Mega Knight
Wizard Freeze
Royal Recruits Guards
Mega Knight Royal Recruits
Royal Recruits Freeze Mega Knight The Log
Royal Recruits Guards
Mega Knight Royal Recruits Guards
Royal Recruits Mega Knight Guards The Log
Royal Recruits Mega Knight Wizard Guards
Royal Recruits Wizard Mega Knight
Royal Recruits Guards Freeze The Log
Mega Knight Royal Recruits Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Guards Freeze The Log
The Log
The Log
Royal Recruits Guards Freeze The Log
Wizard The Log Mega Knight
Wizard Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Guards
Royal Recruits Wizard The Log
Wizard
The Log
Freeze
The Log
Wizard The Log
Royal Recruits Wizard The Log Mega Knight
Freeze
Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Royal Recruits The Log
Freeze The Log Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Wizard
Wizard Guards Freeze
Wizard The Log Mega Knight
Freeze
Mega Knight
Wizard The Log
Royal Recruits Guards Freeze
Wizard
Freeze
The Log
Wizard Mega Knight
The Log Wizard
Royal Recruits Mega Knight
Royal Recruits Guards Freeze The Log
Royal Recruits Freeze The Log Mega Knight
Wizard Mega Knight

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