My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon P.E.K.K.A Royal Ghost Electro Wizard Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Skeleton Army Royal Ghost Electro Wizard Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Balloon P.E.K.K.A Royal Ghost Electro Wizard Lumberjack Mother Witch
Fireball
Skeleton Army Balloon Electro Wizard Lumberjack Mother Witch
Poison
Skeleton Army Balloon Electro Wizard Mother Witch
Lightning
Balloon Electro Wizard Lumberjack Mother Witch
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Royal Ghost Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Royal Ghost Electro Wizard Lumberjack Mother Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Royal Ghost Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Army
Balloon
Lumberjack The Log Royal Ghost Electro Wizard
P.E.K.K.A
Electro Wizard The Log Lumberjack Mother Witch
The Log
Balloon P.E.K.K.A Lumberjack
Royal Ghost
Balloon Electro Wizard Lumberjack Mother Witch
Electro Wizard
P.E.K.K.A Balloon Royal Ghost Lumberjack
Lumberjack
Balloon P.E.K.K.A The Log Royal Ghost Electro Wizard
Mother Witch
P.E.K.K.A Royal Ghost

Defense Synergies 1 12

Skeleton Army
The Log Electro Wizard Lumberjack
Balloon
P.E.K.K.A
The Log Electro Wizard
The Log
P.E.K.K.A Skeleton Army Royal Ghost Electro Wizard Lumberjack Mother Witch
Royal Ghost
The Log Electro Wizard Mother Witch
Electro Wizard
Skeleton Army P.E.K.K.A The Log Royal Ghost Lumberjack
Lumberjack
Skeleton Army The Log Electro Wizard Mother Witch
Mother Witch
The Log Royal Ghost Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack The Log Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Electro Wizard
Skeleton Army P.E.K.K.A The Log Lumberjack
Skeleton Army The Log Royal Ghost Electro Wizard Lumberjack Mother Witch
Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Royal Ghost Electro Wizard Lumberjack
Skeleton Army Electro Wizard Mother Witch The Log Royal Ghost Lumberjack
Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack The Log Electro Wizard
Skeleton Army P.E.K.K.A The Log Royal Ghost Electro Wizard Lumberjack
Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army P.E.K.K.A The Log Electro Wizard Lumberjack
Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army The Log Royal Ghost Electro Wizard Lumberjack
The Log Royal Ghost Electro Wizard Lumberjack Mother Witch
P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army Royal Ghost P.E.K.K.A The Log Electro Wizard Lumberjack Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard The Log Royal Ghost Lumberjack
Skeleton Army P.E.K.K.A Lumberjack The Log Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack The Log Electro Wizard
P.E.K.K.A Skeleton Army Lumberjack
Mother Witch Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
P.E.K.K.A Electro Wizard Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army
Skeleton Army Electro Wizard P.E.K.K.A The Log Lumberjack
P.E.K.K.A The Log Royal Ghost Electro Wizard Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost Electro Wizard
The Log
The Log
The Log
Mother Witch
The Log
The Log
The Log
Electro Wizard Lumberjack
The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log Electro Wizard
The Log Mother Witch
The Log
The Log
The Log
The Log Mother Witch
The Log Royal Ghost Electro Wizard
The Log
The Log
Electro Wizard Mother Witch
Electro Wizard
The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Skeleton Army
Electro Wizard
The Log
Electro Wizard Lumberjack
The Log
P.E.K.K.A
The Log Electro Wizard
Electro Wizard
The Log Royal Ghost Electro Wizard
P.E.K.K.A

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