My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Balloon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Goblin Barrel Skeleton Army Goblin Drill Balloon
Giant Snowball
Goblin Gang Royal Recruits Goblin Barrel Skeleton Army Goblin Drill Balloon
Zap
Goblin Gang Goblin Barrel Skeleton Army Goblin Drill Balloon
Barbarian Barrel
Goblin Gang Royal Recruits Goblin Barrel Skeleton Army Goblin Drill
The Log
Goblin Gang Royal Recruits Goblin Barrel Skeleton Army Goblin Drill
Earthquake
Goblin Gang Goblin Barrel Skeleton Army Goblin Drill
Arrows
Goblin Gang Royal Recruits Goblin Barrel Skeleton Army Goblin Drill
Royal Delivery
Goblin Gang Royal Recruits Goblin Barrel Skeleton Army Goblin Drill Balloon
Fireball
Goblin Gang Goblin Barrel Skeleton Army Goblin Drill Balloon
Poison
Goblin Gang Royal Recruits Skeleton Army Goblin Drill Balloon
Lightning
Balloon Monk
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Poison Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Skeleton Army Poison Goblin Drill Balloon Monk Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Skeleton Army Poison

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Royal Recruits Goblin Drill Balloon Monk
Royal Recruits
Goblin Gang
Goblin Barrel
Goblin Gang Skeleton Army Goblin Drill Balloon
Skeleton Army
Goblin Barrel
Poison
Goblin Drill Balloon
Goblin Drill
Goblin Gang Goblin Barrel Poison Balloon
Balloon
Goblin Gang Goblin Barrel Poison Goblin Drill
Monk
Goblin Gang

Defense Synergies 0 5

Goblin Gang
Royal Recruits Skeleton Army Goblin Drill
Royal Recruits
Goblin Gang Skeleton Army
Goblin Barrel
Skeleton Army
Goblin Gang Royal Recruits Goblin Drill
Poison
Goblin Drill
Goblin Gang Skeleton Army
Balloon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Skeleton Army Goblin Gang Royal Recruits Goblin Drill Monk
Goblin Gang Skeleton Army Royal Recruits Goblin Drill
Royal Recruits Skeleton Army Goblin Gang Goblin Drill Monk
Royal Recruits Skeleton Army Poison Monk
Goblin Gang Skeleton Army
Goblin Gang Poison
Royal Recruits Poison Monk
Goblin Gang Royal Recruits Skeleton Army Goblin Drill
Goblin Gang Skeleton Army Royal Recruits
Goblin Gang Skeleton Army Poison Royal Recruits Goblin Drill
Goblin Gang Poison
Royal Recruits Skeleton Army Goblin Drill Goblin Gang
Skeleton Army Goblin Gang Royal Recruits Poison Goblin Drill
Royal Recruits Skeleton Army Goblin Gang Goblin Drill
Skeleton Army Monk Goblin Gang Royal Recruits Goblin Drill
Goblin Gang Royal Recruits Skeleton Army Poison Goblin Drill
Goblin Gang Royal Recruits Skeleton Army Goblin Drill
Poison Goblin Drill Royal Recruits
Royal Recruits Goblin Drill
Goblin Gang Royal Recruits Skeleton Army Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Skeleton Army
Poison Goblin Gang Monk
Goblin Gang Royal Recruits Skeleton Army
Goblin Gang Royal Recruits Skeleton Army Monk
Royal Recruits Goblin Gang Skeleton Army Goblin Drill
Poison Goblin Gang Monk
Goblin Gang Royal Recruits Skeleton Army
Royal Recruits Skeleton Army
Royal Recruits Skeleton Army Poison Monk
Royal Recruits Goblin Gang Skeleton Army Goblin Drill
Royal Recruits
Royal Recruits Skeleton Army Monk Poison
Royal Recruits Skeleton Army Goblin Gang
Royal Recruits Skeleton Army
Goblin Gang Royal Recruits Skeleton Army Poison Goblin Drill Monk
Poison Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Goblin Drill Monk
Poison Monk
Poison Goblin Drill
Royal Recruits Poison
Poison
Poison Monk
Poison
Poison
Poison Monk
Goblin Gang Poison
Poison Monk Royal Recruits
Poison Monk
Poison
Poison Monk
Poison
Poison Goblin Drill
Royal Recruits Poison
Monk Poison
Poison Monk
Poison Monk
Poison Monk
Poison
Monk
Royal Recruits Poison Goblin Drill Monk
Poison
Poison Monk
Poison Monk
Poison
Poison
Poison
Poison
Poison Monk
Poison Monk
Goblin Gang Royal Recruits Skeleton Army
Poison Monk
Poison Goblin Gang
Poison
Monk Poison
Royal Recruits
Goblin Gang Royal Recruits Poison
Poison
Poison Royal Recruits Monk
Monk

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