My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Balloon Inferno Dragon
Zap
Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Skeleton Army Electro Wizard Magic Archer
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Balloon Electro Wizard Inferno Dragon Magic Archer
Fireball
Skeleton Army Balloon Electro Wizard Inferno Dragon Magic Archer
Poison
Skeleton Army Balloon Electro Wizard Magic Archer
Lightning
Balloon Electro Wizard Inferno Dragon Magic Archer
Rocket
Balloon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Freeze Electro Wizard Inferno Dragon Magic Archer Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Freeze Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Army
Freeze
Balloon
Balloon
Freeze The Log Electro Wizard Magic Archer Mega Knight
The Log
Balloon Magic Archer Mega Knight
Electro Wizard
Balloon Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Balloon The Log Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Balloon The Log Electro Wizard Magic Archer

Defense Synergies 0 16

Skeleton Army
Freeze The Log Electro Wizard Inferno Dragon Magic Archer
Freeze
Skeleton Army Electro Wizard Mega Knight
Balloon
The Log
Skeleton Army Electro Wizard Inferno Dragon Magic Archer Mega Knight
Electro Wizard
Skeleton Army Freeze The Log Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Skeleton Army The Log Electro Wizard Mega Knight
Magic Archer
Skeleton Army The Log Electro Wizard Mega Knight
Mega Knight
Freeze The Log Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer
Skeleton Army Inferno Dragon The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Freeze Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army Freeze The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard Inferno Dragon Freeze Magic Archer
The Log Electro Wizard Magic Archer Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Wizard Freeze The Log Magic Archer Mega Knight
Inferno Dragon Electro Wizard Magic Archer
Skeleton Army Mega Knight Freeze The Log Electro Wizard
Skeleton Army Mega Knight Freeze The Log Electro Wizard Magic Archer
Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Skeleton Army Freeze The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Skeleton Army Electro Wizard
Mega Knight Skeleton Army The Log Electro Wizard Magic Archer
Freeze The Log Electro Wizard Inferno Dragon Magic Archer Mega Knight
Electro Wizard Inferno Dragon
Skeleton Army Mega Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard
Electro Wizard The Log Inferno Dragon Magic Archer Mega Knight
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Inferno Dragon Mega Knight
Freeze Electro Wizard Magic Archer
Skeleton Army Electro Wizard
Mega Knight Skeleton Army Inferno Dragon
Freeze Electro Wizard Mega Knight Skeleton Army The Log Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight
Skeleton Army Magic Archer Mega Knight
Skeleton Army Electro Wizard Freeze The Log Inferno Dragon Magic Archer
Mega Knight Freeze The Log Electro Wizard Inferno Dragon Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
Freeze The Log
The Log Magic Archer Mega Knight
Freeze Magic Archer
The Log Magic Archer
The Log Freeze Magic Archer
The Log
Electro Wizard
The Log Electro Wizard Magic Archer
Magic Archer
The Log Magic Archer
Freeze Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
Freeze
The Log Electro Wizard Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
Freeze The Log Magic Archer Mega Knight
Inferno Dragon
The Log Electro Wizard Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard Freeze
The Log Magic Archer Mega Knight
Freeze Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Skeleton Army Freeze Magic Archer
Electro Wizard Magic Archer
Freeze
The Log
Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
Freeze The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
Freeze The Log Electro Wizard Magic Archer Mega Knight
Inferno Dragon
Mega Knight

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