My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Balloon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Skeleton Army Hunter Lumberjack
The Log
Skeleton Army Hunter Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Hunter Balloon Inferno Dragon Lumberjack
Fireball
Skeleton Army Hunter Balloon Inferno Dragon Lumberjack
Poison
Skeleton Army Hunter Balloon
Lightning
Hunter Balloon Inferno Dragon Lumberjack
Rocket
Hunter Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Poison Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Poison Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Freeze Poison Hunter Inferno Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Freeze Poison Hunter

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Army
Freeze
Balloon Poison
Poison
Freeze Balloon Mega Knight
Hunter
Balloon Lumberjack Mega Knight
Balloon
Freeze Lumberjack Poison Hunter Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Balloon Hunter Mega Knight
Mega Knight
Inferno Dragon Poison Hunter Balloon Lumberjack

Defense Synergies 0 10

Skeleton Army
Freeze Inferno Dragon Lumberjack
Freeze
Skeleton Army Hunter Lumberjack Mega Knight
Poison
Mega Knight
Hunter
Freeze Lumberjack Mega Knight
Balloon
Inferno Dragon
Skeleton Army Mega Knight
Lumberjack
Skeleton Army Freeze Hunter
Mega Knight
Freeze Poison Hunter Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Hunter Inferno Dragon Lumberjack Mega Knight
Skeleton Army Hunter Lumberjack Mega Knight Freeze Inferno Dragon
Skeleton Army Hunter Inferno Dragon Lumberjack Mega Knight
Skeleton Army Poison Lumberjack Mega Knight
Skeleton Army Freeze Hunter Lumberjack Mega Knight
Hunter Inferno Dragon Freeze Poison
Poison Mega Knight
Hunter Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Hunter Lumberjack Mega Knight
Skeleton Army Poison Freeze Hunter Lumberjack Mega Knight
Hunter Inferno Dragon Poison
Skeleton Army Hunter Lumberjack Mega Knight Freeze
Skeleton Army Mega Knight Freeze Poison Hunter Lumberjack
Skeleton Army Inferno Dragon Hunter Lumberjack Mega Knight
Skeleton Army Freeze Hunter Inferno Dragon Lumberjack Mega Knight
Mega Knight Skeleton Army Poison Hunter Lumberjack
Mega Knight Skeleton Army Hunter Lumberjack
Freeze Poison Hunter Inferno Dragon Lumberjack Mega Knight
Hunter Inferno Dragon Lumberjack
Skeleton Army Mega Knight Poison Hunter Lumberjack
Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight
Poison Hunter Inferno Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Hunter
Skeleton Army Hunter Lumberjack Mega Knight
Skeleton Army Hunter Inferno Dragon Lumberjack Mega Knight
Poison Freeze Hunter
Skeleton Army Hunter Lumberjack
Mega Knight Skeleton Army Hunter Inferno Dragon Lumberjack
Freeze Mega Knight Skeleton Army Poison Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Hunter Lumberjack
Skeleton Army Mega Knight Poison
Skeleton Army Mega Knight Hunter Lumberjack
Skeleton Army Mega Knight
Skeleton Army Freeze Poison Hunter Inferno Dragon Lumberjack
Poison Mega Knight Freeze Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze
Poison
Poison
Freeze Poison
Poison Mega Knight
Poison Freeze Hunter
Poison
Poison Freeze Hunter
Poison
Poison Lumberjack
Poison
Poison
Poison Hunter
Freeze Poison
Poison
Poison Hunter
Poison Mega Knight
Freeze Poison
Poison Hunter Mega Knight
Poison Mega Knight
Poison Mega Knight
Poison
Poison
Freeze Poison Hunter Mega Knight
Inferno Dragon
Poison Hunter
Poison Mega Knight
Poison
Poison Hunter
Freeze Poison
Poison Hunter Mega Knight
Freeze Poison
Mega Knight
Poison
Skeleton Army Freeze
Poison Hunter
Freeze
Poison Hunter Lumberjack Mega Knight
Poison
Poison
Mega Knight
Freeze Poison
Poison
Poison Freeze Mega Knight
Inferno Dragon
Mega Knight

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