My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Giant Bandit Electro Wizard Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Electro Giant Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Electro Wizard Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Bandit Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Bandit Ram Rider
Barbarian Barrel
Skeleton Army Giant Skeleton Bandit Electro Wizard
The Log
Skeleton Army Giant Skeleton Bandit Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Giant Skeleton Bandit Electro Wizard Ram Rider
Fireball
Skeleton Army Bandit Electro Wizard Ram Rider
Poison
Skeleton Army Electro Wizard
Lightning
Bandit Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Bandit Electro Wizard Golden Knight Ram Rider Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Bandit Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Army
Giant Skeleton
The Log Bandit Electro Wizard
Electro Giant
Golden Knight
The Log
Giant Skeleton Bandit Ram Rider
Bandit
Giant Skeleton The Log Electro Wizard Ram Rider Golden Knight
Electro Wizard
Giant Skeleton Bandit Ram Rider
Ram Rider
The Log Bandit Electro Wizard Golden Knight
Golden Knight
Electro Giant Bandit Ram Rider

Defense Synergies 0 14

Skeleton Army
Giant Skeleton The Log Bandit Electro Wizard
Giant Skeleton
Skeleton Army The Log Electro Wizard
Electro Giant
Golden Knight
The Log
Skeleton Army Giant Skeleton Bandit Electro Wizard Ram Rider Golden Knight
Bandit
Skeleton Army The Log Electro Wizard Ram Rider
Electro Wizard
Skeleton Army Giant Skeleton The Log Bandit Ram Rider
Ram Rider
The Log Bandit Electro Wizard
Golden Knight
Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Ram Rider Golden Knight
Skeleton Army The Log Bandit Electro Wizard Ram Rider
Skeleton Army Ram Rider Giant Skeleton Bandit Electro Wizard
Skeleton Army Bandit Electro Wizard Ram Rider
Skeleton Army Giant Skeleton The Log
Skeleton Army The Log Bandit Electro Wizard
Electro Wizard Ram Rider
Giant Skeleton Electro Giant The Log Bandit Electro Wizard Ram Rider Golden Knight
Skeleton Army
Skeleton Army Giant Skeleton Bandit Electro Wizard
Skeleton Army Electro Wizard Giant Skeleton Electro Giant The Log Bandit Ram Rider
Electro Wizard Ram Rider
Skeleton Army Giant Skeleton The Log Bandit Electro Wizard Ram Rider
Skeleton Army The Log Electro Wizard Golden Knight
Skeleton Army Bandit Electro Wizard Ram Rider
Skeleton Army Electro Giant The Log Bandit Electro Wizard Ram Rider
Skeleton Army Electro Wizard
Skeleton Army The Log Bandit Electro Wizard Ram Rider Golden Knight
The Log Giant Skeleton Bandit Electro Wizard Ram Rider
Electro Wizard Ram Rider
Skeleton Army Giant Skeleton Electro Giant The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Electro Giant Bandit Electro Wizard
Bandit Electro Wizard The Log
Skeleton Army Giant Skeleton Bandit The Log Electro Wizard Ram Rider Golden Knight
Skeleton Army Giant Skeleton The Log Bandit Electro Wizard Ram Rider
Giant Skeleton Skeleton Army Bandit Ram Rider
Electro Giant Electro Wizard Ram Rider
Skeleton Army Giant Skeleton Bandit Electro Wizard Ram Rider
Giant Skeleton Skeleton Army
Giant Skeleton Electro Wizard Skeleton Army The Log Bandit
Skeleton Army
Giant Skeleton Golden Knight
Skeleton Army Giant Skeleton Electro Giant The Log Electro Wizard
Skeleton Army Giant Skeleton Bandit Ram Rider Golden Knight
Skeleton Army Electro Giant
Skeleton Army Electro Giant Electro Wizard Giant Skeleton The Log Golden Knight
Giant Skeleton Electro Giant The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log Bandit Golden Knight
The Log Bandit Electro Wizard Ram Rider Golden Knight
Giant Skeleton The Log Bandit
Giant Skeleton The Log
The Log
Electro Giant Ram Rider
The Log
The Log Ram Rider
The Log Bandit Ram Rider Golden Knight
Electro Wizard
The Log Bandit Electro Wizard Ram Rider Golden Knight
The Log Bandit Golden Knight
Bandit
The Log
The Log Bandit Golden Knight
The Log Bandit
The Log Bandit Electro Wizard
Electro Giant The Log Golden Knight
Giant Skeleton The Log
The Log
The Log
Electro Giant The Log
The Log Bandit Electro Wizard Ram Rider Golden Knight
The Log Bandit Ram Rider Golden Knight
The Log Bandit Golden Knight
Electro Giant Electro Wizard
Electro Wizard Electro Giant
The Log Bandit
Electro Wizard
Giant Skeleton
The Log
Electro Wizard Skeleton Army Bandit
Electro Wizard Ram Rider
The Log
Electro Wizard
The Log
Giant Skeleton Electro Giant
Electro Giant Giant Skeleton The Log Electro Wizard Golden Knight
Electro Wizard
Giant Skeleton Electro Giant The Log Bandit Electro Wizard Golden Knight

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