My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter P.E.K.K.A Phoenix Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Phoenix Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Phoenix Night Witch
Giant Snowball
Skeleton Army Night Witch
Zap
Skeleton Army Night Witch
Barbarian Barrel
Skeleton Army Hunter Night Witch
The Log
Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Skeleton Army Hunter P.E.K.K.A Night Witch
Fireball
Skeleton Army Hunter Night Witch
Poison
Skeleton Army Hunter Phoenix Night Witch
Lightning
Hunter Phoenix Night Witch
Rocket
Hunter Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Freeze P.E.K.K.A Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Freeze Hunter Phoenix Night Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Tornado Freeze Hunter

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Army
Tornado
P.E.K.K.A Freeze Hunter Night Witch Mega Knight
Freeze
Tornado Phoenix
Hunter
Tornado P.E.K.K.A Mega Knight
P.E.K.K.A
Tornado Hunter Night Witch
Phoenix
Freeze
Night Witch
Tornado P.E.K.K.A Mega Knight
Mega Knight
Tornado Hunter Night Witch

Defense Synergies 1 8

Skeleton Army
Freeze
Tornado
P.E.K.K.A Hunter Mega Knight
Freeze
Skeleton Army Hunter Mega Knight
Hunter
Tornado Freeze P.E.K.K.A Mega Knight
P.E.K.K.A
Tornado Hunter
Phoenix
Night Witch
Mega Knight
Mega Knight
Tornado Freeze Hunter Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Hunter P.E.K.K.A Phoenix Night Witch Mega Knight
Skeleton Army Tornado Hunter P.E.K.K.A Mega Knight Freeze Night Witch
Skeleton Army Hunter P.E.K.K.A Night Witch Phoenix Mega Knight
Skeleton Army Tornado P.E.K.K.A Mega Knight
Skeleton Army Tornado Freeze Hunter Night Witch Mega Knight
Tornado Hunter Freeze Phoenix Night Witch
P.E.K.K.A Phoenix Mega Knight
Hunter P.E.K.K.A Skeleton Army Tornado Phoenix Night Witch
Skeleton Army Tornado Hunter Phoenix Night Witch Mega Knight
Skeleton Army Tornado Freeze Hunter Night Witch Mega Knight
Hunter Tornado Phoenix Night Witch
Skeleton Army Hunter P.E.K.K.A Night Witch Mega Knight Freeze
Skeleton Army Mega Knight Tornado Freeze Hunter P.E.K.K.A Night Witch
Skeleton Army P.E.K.K.A Hunter Phoenix Mega Knight
Skeleton Army Tornado Freeze Hunter P.E.K.K.A Mega Knight
Mega Knight Skeleton Army Tornado Hunter P.E.K.K.A Night Witch
Mega Knight Skeleton Army Tornado Hunter Night Witch
Tornado Freeze Hunter Mega Knight
P.E.K.K.A Tornado Hunter Phoenix
Skeleton Army Mega Knight Hunter P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight P.E.K.K.A
Hunter Phoenix Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Hunter
Skeleton Army Hunter P.E.K.K.A Mega Knight Tornado Phoenix Night Witch
P.E.K.K.A Skeleton Army Hunter Phoenix Night Witch Mega Knight
Tornado Freeze Hunter
Skeleton Army P.E.K.K.A Hunter Phoenix Night Witch
P.E.K.K.A Mega Knight Skeleton Army Hunter Phoenix
Freeze P.E.K.K.A Mega Knight Skeleton Army Tornado Phoenix
P.E.K.K.A Skeleton Army Phoenix
P.E.K.K.A Mega Knight Hunter Phoenix
Skeleton Army P.E.K.K.A Mega Knight Tornado Phoenix
Skeleton Army P.E.K.K.A Mega Knight Hunter Night Witch
Skeleton Army Mega Knight
Skeleton Army Phoenix Tornado Freeze Hunter P.E.K.K.A Night Witch
Mega Knight Freeze Hunter P.E.K.K.A Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado
Freeze
Mega Knight
Tornado Freeze Hunter
Tornado
Tornado Freeze Hunter
Tornado
Tornado Night Witch
Tornado
Tornado
Hunter
Freeze
Hunter
Mega Knight
Tornado Freeze
Night Witch
Hunter Mega Knight
Tornado Mega Knight
Night Witch Mega Knight
Tornado
Tornado
Tornado Freeze Hunter Mega Knight
Tornado Hunter
Tornado Mega Knight
Tornado
Tornado Hunter Night Witch
Freeze
Night Witch
Hunter Night Witch Mega Knight
Freeze
P.E.K.K.A Mega Knight
Skeleton Army Freeze Night Witch
Tornado Hunter
Freeze
Hunter Mega Knight
Tornado
P.E.K.K.A Mega Knight
Tornado Freeze
Tornado
Tornado Freeze Mega Knight

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