My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Baby Dragon Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Skeleton Dragons Barbarians Hog Rider Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Barbarians Wizard Skeleton Army Witch
The Log
Barbarians Hog Rider Skeleton Army Witch
Earthquake
Barbarians Hog Rider Skeleton Army Witch
Arrows
Skeleton Dragons Skeleton Army Witch
Royal Delivery
Skeleton Dragons Barbarians Hog Rider Wizard Skeleton Army Baby Dragon Witch
Fireball
Skeleton Dragons Barbarians Hog Rider Wizard Skeleton Army Baby Dragon Witch
Poison
Skeleton Dragons Barbarians Wizard Skeleton Army Witch
Lightning
Skeleton Dragons Wizard Baby Dragon Witch Goblinstein
Rocket
Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Skeleton Dragons Hog Rider Baby Dragon Barbarians Wizard Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Skeleton Dragons Hog Rider Baby Dragon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Hog Rider Baby Dragon
Barbarians
Hog Rider
Hog Rider
Skeleton Dragons Barbarians Wizard Baby Dragon Witch
Wizard
Hog Rider
Skeleton Army
Baby Dragon
Skeleton Dragons Hog Rider Witch
Witch
Hog Rider Baby Dragon
Goblinstein

Defense Synergies 0 6

Skeleton Dragons
Barbarians Skeleton Army Baby Dragon
Barbarians
Skeleton Dragons Skeleton Army
Hog Rider
Wizard
Skeleton Army
Skeleton Army
Skeleton Dragons Barbarians Wizard
Baby Dragon
Skeleton Dragons Witch
Witch
Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Wizard Baby Dragon
Barbarians Skeleton Army Skeleton Dragons Witch
Barbarians Skeleton Army Witch Skeleton Dragons
Barbarians Skeleton Army Witch Skeleton Dragons
Barbarians Skeleton Army
Skeleton Army Skeleton Dragons Baby Dragon
Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Barbarians Baby Dragon
Barbarians Witch Skeleton Army
Skeleton Army Barbarians
Skeleton Dragons Barbarians Skeleton Army Witch Wizard Baby Dragon
Skeleton Dragons Wizard Baby Dragon Witch
Barbarians Skeleton Army Skeleton Dragons Wizard Witch
Wizard Skeleton Army Skeleton Dragons Barbarians Baby Dragon Witch
Barbarians Skeleton Army
Barbarians Skeleton Army
Barbarians Wizard Skeleton Dragons Skeleton Army Witch
Skeleton Dragons Barbarians Wizard Skeleton Army Baby Dragon Witch
Wizard Baby Dragon Witch Skeleton Dragons Barbarians
Barbarians
Skeleton Dragons Wizard Skeleton Army Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Witch
Skeleton Dragons Wizard Baby Dragon
Barbarians Skeleton Army Witch
Skeleton Army Barbarians
Barbarians Skeleton Army Witch
Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Army Barbarians Witch
Barbarians Skeleton Army
Skeleton Dragons Barbarians Skeleton Army Baby Dragon Witch
Witch Skeleton Dragons Barbarians Skeleton Army
Barbarians Witch
Skeleton Army Barbarians
Barbarians Skeleton Army Wizard Witch
Wizard Skeleton Dragons Barbarians Skeleton Army Baby Dragon Witch
Barbarians Skeleton Army Witch Skeleton Dragons Baby Dragon
Skeleton Dragons Barbarians Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Barbarians
Wizard Skeleton Dragons Baby Dragon
Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Baby Dragon
Skeleton Dragons Wizard
Skeleton Dragons Barbarians Baby Dragon
Skeleton Dragons Wizard Baby Dragon Witch
Witch
Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Baby Dragon
Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons
Wizard
Barbarians Skeleton Army Witch
Skeleton Dragons Wizard Baby Dragon Witch
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons
Skeleton Dragons Baby Dragon Witch
Skeleton Dragons Witch
Baby Dragon Witch
Skeleton Dragons Wizard

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