My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Goblin Hut Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Skeleton Dragons Barbarians Battle Ram Goblin Hut Witch
Zap
Battle Ram Goblin Hut Witch
Barbarian Barrel
Barbarians Battle Ram Goblin Hut Wizard Witch
The Log
Barbarians Mini P.E.K.K.A Battle Ram Goblin Hut Witch
Earthquake
Barbarians Goblin Hut Witch
Arrows
Skeleton Dragons Goblin Hut Witch
Royal Delivery
Skeleton Dragons Barbarians Mini P.E.K.K.A Battle Ram Goblin Hut Wizard Witch P.E.K.K.A
Fireball
Skeleton Dragons Barbarians Battle Ram Goblin Hut Wizard Witch
Poison
Skeleton Dragons Barbarians Goblin Hut Wizard Witch
Lightning
Skeleton Dragons Mini P.E.K.K.A Battle Ram Goblin Hut Wizard Witch
Rocket
Barbarians Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Dragons Mini P.E.K.K.A Battle Ram Barbarians Goblin Hut Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Dragons Mini P.E.K.K.A Battle Ram Barbarians

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Skeleton Dragons Goblin Hut Wizard
Battle Ram
Goblin Hut Witch P.E.K.K.A
Goblin Hut
Skeleton Dragons Mini P.E.K.K.A Battle Ram
Wizard
Mini P.E.K.K.A P.E.K.K.A
Witch
Battle Ram P.E.K.K.A
P.E.K.K.A
Skeleton Dragons Battle Ram Wizard Witch

Defense Synergies 0 9

Skeleton Dragons
Barbarians Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Barbarians
Skeleton Dragons
Mini P.E.K.K.A
Skeleton Dragons Goblin Hut Wizard Witch
Battle Ram
Goblin Hut
Skeleton Dragons Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Witch
Mini P.E.K.K.A
P.E.K.K.A
Skeleton Dragons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Goblin Hut Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeleton Dragons Goblin Hut Witch
Barbarians Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A Skeleton Dragons
Barbarians Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A Skeleton Dragons
Barbarians Mini P.E.K.K.A P.E.K.K.A
Skeleton Dragons
Skeleton Dragons Goblin Hut Wizard Witch
Skeleton Dragons Barbarians P.E.K.K.A
Barbarians Mini P.E.K.K.A Witch P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A
Skeleton Dragons Barbarians Witch Goblin Hut Wizard
Skeleton Dragons Goblin Hut Wizard Witch
Barbarians Mini P.E.K.K.A Goblin Hut P.E.K.K.A Skeleton Dragons Wizard Witch
Wizard Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut P.E.K.K.A
Barbarians Wizard Skeleton Dragons Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A
Skeleton Dragons Barbarians Goblin Hut Wizard Witch
Wizard Witch Skeleton Dragons Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Hut
Skeleton Dragons Wizard Barbarians Mini P.E.K.K.A Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblin Hut Witch P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Wizard
Barbarians P.E.K.K.A Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Goblin Hut Witch
Skeleton Dragons Wizard Goblin Hut Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians Goblin Hut Witch
Mini P.E.K.K.A P.E.K.K.A Barbarians
P.E.K.K.A Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Hut Witch
Witch P.E.K.K.A Skeleton Dragons Barbarians Goblin Hut
P.E.K.K.A Barbarians Mini P.E.K.K.A Goblin Hut Witch
P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A Wizard Witch
Wizard Skeleton Dragons Barbarians Witch
Barbarians Goblin Hut Witch Skeleton Dragons Mini P.E.K.K.A P.E.K.K.A
Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Hut Wizard Witch P.E.K.K.A
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Goblin Hut
Skeleton Dragons Barbarians
Wizard Skeleton Dragons
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Mini P.E.K.K.A
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Goblin Hut
Skeleton Dragons
Skeleton Dragons Goblin Hut
Skeleton Dragons Goblin Hut Wizard Witch
Skeleton Dragons Goblin Hut Wizard
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Wizard
Skeleton Dragons Wizard Witch
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Barbarians
Skeleton Dragons Wizard Witch
Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons
Skeleton Dragons Wizard Witch
Skeleton Dragons Goblin Hut Wizard Witch
Mini P.E.K.K.A
Skeleton Dragons Wizard
Skeleton Dragons
P.E.K.K.A
Wizard
Barbarians Goblin Hut Witch
Skeleton Dragons Wizard Witch
Skeleton Dragons Mini P.E.K.K.A Wizard
Skeleton Dragons Wizard
Skeleton Dragons P.E.K.K.A
Skeleton Dragons Witch
Skeleton Dragons Witch
Witch
P.E.K.K.A
Skeleton Dragons Wizard

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