My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Valkyrie Battle Ram Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Skeleton Dragons Barbarians Battle Ram
Zap
Battle Ram Prince
Barbarian Barrel
Barbarians Valkyrie Battle Ram Wizard
The Log
Barbarians Mini P.E.K.K.A Battle Ram Prince
Earthquake
Barbarians
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Wizard Prince P.E.K.K.A
Fireball
Skeleton Dragons Barbarians Battle Ram Wizard
Poison
Skeleton Dragons Barbarians Wizard
Lightning
Skeleton Dragons Mini P.E.K.K.A Valkyrie Battle Ram Wizard Prince
Rocket
Barbarians Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Dragons Mini P.E.K.K.A Valkyrie Battle Ram Barbarians Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Dragons Mini P.E.K.K.A Valkyrie Battle Ram

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Skeleton Dragons Valkyrie Wizard
Valkyrie
Prince Skeleton Dragons Mini P.E.K.K.A Battle Ram Wizard P.E.K.K.A
Battle Ram
Valkyrie P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Prince
Valkyrie Skeleton Dragons Wizard
P.E.K.K.A
Skeleton Dragons Valkyrie Battle Ram Wizard

Defense Synergies 0 12

Skeleton Dragons
Barbarians Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Barbarians
Skeleton Dragons
Mini P.E.K.K.A
Skeleton Dragons Valkyrie Wizard
Valkyrie
Skeleton Dragons Mini P.E.K.K.A Wizard Prince P.E.K.K.A
Battle Ram
Wizard
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Prince
Skeleton Dragons Valkyrie Wizard
P.E.K.K.A
Skeleton Dragons Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Valkyrie Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeleton Dragons Valkyrie Prince
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Skeleton Dragons Valkyrie
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Skeleton Dragons Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Skeleton Dragons Valkyrie
Skeleton Dragons Wizard
Skeleton Dragons Barbarians Valkyrie P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Valkyrie Prince
Skeleton Dragons Barbarians Valkyrie Wizard
Skeleton Dragons Wizard
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Skeleton Dragons Valkyrie Wizard
Valkyrie Wizard Skeleton Dragons Barbarians Mini P.E.K.K.A Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A
Barbarians Wizard Skeleton Dragons Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Valkyrie Skeleton Dragons Barbarians Wizard Prince
Valkyrie Wizard Skeleton Dragons Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Skeleton Dragons Valkyrie Wizard Barbarians Mini P.E.K.K.A Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Valkyrie Wizard Prince
Barbarians P.E.K.K.A Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Valkyrie Prince
Skeleton Dragons Wizard
Mini P.E.K.K.A Prince P.E.K.K.A Barbarians Valkyrie
Mini P.E.K.K.A P.E.K.K.A Barbarians Valkyrie Prince
P.E.K.K.A Skeleton Dragons Barbarians Mini P.E.K.K.A Valkyrie Prince
P.E.K.K.A Skeleton Dragons Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A Valkyrie Prince
P.E.K.K.A Barbarians Valkyrie Prince
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Valkyrie Wizard
Wizard Skeleton Dragons Barbarians Valkyrie
Barbarians Skeleton Dragons Mini P.E.K.K.A Valkyrie Prince P.E.K.K.A
Valkyrie Skeleton Dragons Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Barbarians Valkyrie Prince
Wizard Skeleton Dragons Valkyrie
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Mini P.E.K.K.A Prince
Skeleton Dragons Valkyrie Wizard Prince
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Prince
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A Wizard Prince
Skeleton Dragons Valkyrie Wizard
Skeleton Dragons Prince
Skeleton Dragons Wizard
Prince
Skeleton Dragons Barbarians
Skeleton Dragons Valkyrie Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard Prince
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Mini P.E.K.K.A
Skeleton Dragons Wizard
Skeleton Dragons
P.E.K.K.A Prince
Wizard
Barbarians Prince
Skeleton Dragons Wizard
Skeleton Dragons Mini P.E.K.K.A Valkyrie Wizard Prince
Skeleton Dragons Wizard
Skeleton Dragons Prince P.E.K.K.A
Skeleton Dragons
Skeleton Dragons
Prince
Prince P.E.K.K.A
Skeleton Dragons Wizard

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