My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Giant Goblin Hut Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince
Giant Snowball
Skeleton Dragons Barbarians Goblin Hut
Zap
Royal Giant Goblin Hut Prince
Barbarian Barrel
Barbarians Goblin Hut Wizard
The Log
Barbarians Royal Giant Mini P.E.K.K.A Goblin Hut Prince
Earthquake
Barbarians Goblin Hut
Arrows
Skeleton Dragons Goblin Hut
Royal Delivery
Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Hut Wizard Prince
Fireball
Skeleton Dragons Barbarians Goblin Hut Wizard
Poison
Skeleton Dragons Barbarians Goblin Hut Wizard
Lightning
Skeleton Dragons Mini P.E.K.K.A Goblin Hut Wizard Prince
Rocket
Barbarians Goblin Hut Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Dragons Mini P.E.K.K.A Barbarians Goblin Hut Wizard Prince Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Skeleton Dragons Mini P.E.K.K.A Barbarians Goblin Hut

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Royal Giant Mini P.E.K.K.A Goblin Hut Prince
Barbarians
Royal Giant
Skeleton Dragons Goblin Hut Wizard Rocket
Mini P.E.K.K.A
Skeleton Dragons Goblin Hut Wizard
Goblin Hut
Skeleton Dragons Royal Giant Mini P.E.K.K.A Prince
Wizard
Royal Giant Mini P.E.K.K.A Prince
Rocket
Royal Giant
Prince
Skeleton Dragons Goblin Hut Wizard

Defense Synergies 0 8

Skeleton Dragons
Barbarians Mini P.E.K.K.A Goblin Hut Prince
Barbarians
Skeleton Dragons
Royal Giant
Mini P.E.K.K.A
Skeleton Dragons Goblin Hut Wizard
Goblin Hut
Skeleton Dragons Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Goblin Hut Prince
Rocket
Prince
Skeleton Dragons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Dragons Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Skeleton Dragons Goblin Hut Prince
Barbarians Mini P.E.K.K.A Goblin Hut Rocket Prince Skeleton Dragons
Barbarians Mini P.E.K.K.A Goblin Hut Prince Skeleton Dragons
Barbarians Mini P.E.K.K.A Rocket Prince
Skeleton Dragons
Skeleton Dragons Rocket Goblin Hut Wizard
Rocket Skeleton Dragons Barbarians
Barbarians Mini P.E.K.K.A Goblin Hut Prince
Barbarians Mini P.E.K.K.A Prince
Skeleton Dragons Barbarians Goblin Hut Wizard
Skeleton Dragons Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Goblin Hut Prince Skeleton Dragons Wizard Rocket
Wizard Rocket Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Hut Prince
Barbarians Mini P.E.K.K.A Goblin Hut Prince
Barbarians Rocket Mini P.E.K.K.A Goblin Hut Prince
Barbarians Wizard Skeleton Dragons Mini P.E.K.K.A Goblin Hut Prince
Skeleton Dragons Barbarians Goblin Hut Wizard Prince
Wizard Skeleton Dragons Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Prince
Skeleton Dragons Wizard Barbarians Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblin Hut Prince
Skeleton Dragons Mini P.E.K.K.A Wizard Rocket Prince
Barbarians Mini P.E.K.K.A Goblin Hut Rocket Prince
Mini P.E.K.K.A Rocket Prince Barbarians
Barbarians Mini P.E.K.K.A Goblin Hut Prince
Skeleton Dragons Wizard Rocket Goblin Hut
Mini P.E.K.K.A Rocket Prince Barbarians Goblin Hut
Mini P.E.K.K.A Barbarians Prince
Rocket Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Hut Prince
Skeleton Dragons Barbarians Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Prince
Rocket Barbarians Prince
Barbarians Mini P.E.K.K.A Rocket Prince Wizard
Wizard Skeleton Dragons Barbarians
Barbarians Goblin Hut Skeleton Dragons Mini P.E.K.K.A Rocket Prince
Skeleton Dragons Barbarians Mini P.E.K.K.A Goblin Hut Wizard
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Rocket
Skeleton Dragons
Rocket Skeleton Dragons Goblin Hut
Skeleton Dragons Barbarians Rocket Prince
Wizard Rocket Skeleton Dragons
Skeleton Dragons Wizard Rocket
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Rocket Mini P.E.K.K.A Prince
Rocket Skeleton Dragons Wizard Prince
Skeleton Dragons Wizard Rocket
Rocket Skeleton Dragons Goblin Hut
Skeleton Dragons Rocket
Skeleton Dragons Goblin Hut Prince
Rocket Skeleton Dragons Goblin Hut Wizard
Skeleton Dragons Goblin Hut Wizard Rocket
Rocket
Skeleton Dragons Mini P.E.K.K.A Rocket
Rocket Skeleton Dragons Mini P.E.K.K.A Wizard Prince
Rocket Skeleton Dragons Wizard
Rocket Skeleton Dragons Prince
Rocket Skeleton Dragons Wizard
Rocket Prince
Rocket Skeleton Dragons Barbarians
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard Prince
Rocket Skeleton Dragons
Skeleton Dragons Wizard
Rocket Skeleton Dragons Goblin Hut Wizard
Mini P.E.K.K.A
Skeleton Dragons Wizard Rocket
Rocket Skeleton Dragons
Prince
Rocket Wizard
Barbarians Goblin Hut Rocket Prince
Rocket Skeleton Dragons Wizard
Skeleton Dragons Mini P.E.K.K.A Wizard Rocket Prince
Skeleton Dragons Wizard
Rocket
Skeleton Dragons Prince
Skeleton Dragons Rocket
Skeleton Dragons Rocket
Rocket Prince
Prince
Skeleton Dragons Wizard Rocket

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