My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Valkyrie Battle Ram Giant Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram Giant P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Skeleton Dragons Barbarians Battle Ram
Zap
Battle Ram
Barbarian Barrel
Barbarians Valkyrie Battle Ram Wizard
The Log
Barbarians Battle Ram
Earthquake
Barbarians
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Barbarians Valkyrie Battle Ram Wizard P.E.K.K.A
Fireball
Skeleton Dragons Barbarians Battle Ram Wizard
Poison
Skeleton Dragons Barbarians Wizard
Lightning
Skeleton Dragons Valkyrie Battle Ram Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Dragons Valkyrie Battle Ram Barbarians Giant Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Dragons Valkyrie Battle Ram Barbarians

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Valkyrie Giant P.E.K.K.A Mega Knight
Barbarians
Valkyrie
Skeleton Dragons Battle Ram Giant Wizard P.E.K.K.A
Battle Ram
Valkyrie P.E.K.K.A
Giant
Skeleton Dragons Valkyrie Wizard
Wizard
Valkyrie Giant P.E.K.K.A Mega Knight
P.E.K.K.A
Skeleton Dragons Valkyrie Battle Ram Wizard
Mega Knight
Skeleton Dragons Wizard

Defense Synergies 0 8

Skeleton Dragons
Barbarians Valkyrie P.E.K.K.A Mega Knight
Barbarians
Skeleton Dragons
Valkyrie
Skeleton Dragons Wizard P.E.K.K.A
Battle Ram
Giant
Wizard
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Skeleton Dragons Valkyrie Wizard
Mega Knight
Skeleton Dragons Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Valkyrie Wizard
Barbarians P.E.K.K.A Skeleton Dragons Valkyrie Mega Knight
Barbarians P.E.K.K.A Mega Knight Skeleton Dragons Valkyrie
Barbarians P.E.K.K.A Skeleton Dragons Valkyrie Mega Knight
Barbarians Valkyrie P.E.K.K.A Mega Knight
Skeleton Dragons Valkyrie Mega Knight
Skeleton Dragons Wizard
Skeleton Dragons Barbarians Valkyrie P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A
Barbarians Valkyrie Mega Knight
Skeleton Dragons Barbarians Valkyrie Wizard Mega Knight
Skeleton Dragons Wizard
Barbarians P.E.K.K.A Mega Knight Skeleton Dragons Valkyrie Wizard
Valkyrie Wizard Mega Knight Skeleton Dragons Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Skeleton Dragons Valkyrie P.E.K.K.A
Mega Knight Skeleton Dragons Barbarians Valkyrie Wizard
Valkyrie Wizard Skeleton Dragons Barbarians Mega Knight
Barbarians P.E.K.K.A
Skeleton Dragons Valkyrie Wizard Mega Knight Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight P.E.K.K.A
Skeleton Dragons Valkyrie Wizard Mega Knight
Barbarians P.E.K.K.A Mega Knight Valkyrie
Valkyrie P.E.K.K.A Mega Knight Barbarians
Barbarians P.E.K.K.A Valkyrie Mega Knight
Skeleton Dragons Wizard
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Mega Knight Barbarians Valkyrie
P.E.K.K.A Mega Knight Skeleton Dragons Barbarians Valkyrie
P.E.K.K.A Skeleton Dragons Barbarians
P.E.K.K.A Mega Knight Barbarians Valkyrie
P.E.K.K.A Mega Knight Barbarians Valkyrie
Barbarians P.E.K.K.A Mega Knight Valkyrie Wizard
Wizard Skeleton Dragons Barbarians Valkyrie Mega Knight
Barbarians Skeleton Dragons Valkyrie P.E.K.K.A
Valkyrie Mega Knight Skeleton Dragons Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Valkyrie
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Barbarians Valkyrie
Wizard Skeleton Dragons Valkyrie Mega Knight
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Valkyrie Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Wizard Mega Knight
Skeleton Dragons
Skeleton Dragons Wizard Mega Knight
Skeleton Dragons Valkyrie Wizard Mega Knight
Skeleton Dragons Mega Knight
Skeleton Dragons Wizard
Skeleton Dragons Barbarians
Skeleton Dragons Valkyrie Wizard Mega Knight
Skeleton Dragons Wizard
Skeleton Dragons Wizard Mega Knight
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard Mega Knight
Skeleton Dragons
P.E.K.K.A Mega Knight
Wizard
Barbarians
Skeleton Dragons Wizard
Skeleton Dragons Valkyrie Wizard Mega Knight
Skeleton Dragons Wizard
Skeleton Dragons P.E.K.K.A Mega Knight
Skeleton Dragons
Skeleton Dragons
Mega Knight
P.E.K.K.A
Skeleton Dragons Wizard Mega Knight

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