My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Valkyrie Electro Wizard Inferno Dragon Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Skeleton Dragons Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie Electro Wizard Magic Archer
The Log
Earthquake
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Valkyrie Electro Wizard Inferno Dragon Magic Archer
Fireball
Skeleton Dragons Electro Wizard Inferno Dragon Magic Archer
Poison
Skeleton Dragons Electro Wizard Magic Archer
Lightning
Skeleton Dragons Valkyrie Electro Wizard Inferno Dragon Magic Archer Goblinstein
Rocket
Valkyrie Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Valkyrie The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Dragons Fireball Valkyrie Electro Wizard Inferno Dragon Magic Archer Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Skeleton Dragons Fireball Valkyrie

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Valkyrie Inferno Dragon
Fireball
The Log Electro Wizard Magic Archer
Valkyrie
Skeleton Dragons Electro Wizard Magic Archer
The Log
Fireball Magic Archer
Electro Wizard
Fireball Valkyrie Magic Archer
Inferno Dragon
Skeleton Dragons
Magic Archer
Fireball Valkyrie The Log Electro Wizard
Goblinstein

Defense Synergies 2 14

Skeleton Dragons
The Log Fireball Valkyrie Electro Wizard Inferno Dragon
Fireball
The Log Skeleton Dragons Valkyrie Electro Wizard
Valkyrie
Skeleton Dragons Fireball The Log Electro Wizard Magic Archer
The Log
Skeleton Dragons Fireball Valkyrie Electro Wizard Inferno Dragon Magic Archer
Electro Wizard
Skeleton Dragons Fireball Valkyrie The Log Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Dragons The Log Electro Wizard
Magic Archer
Valkyrie The Log Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball Valkyrie The Log Electro Wizard Magic Archer
Inferno Dragon Skeleton Dragons Valkyrie The Log Electro Wizard
Skeleton Dragons Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Skeleton Dragons Valkyrie Electro Wizard
Fireball Valkyrie The Log
Fireball The Log Skeleton Dragons Valkyrie Electro Wizard Magic Archer
Skeleton Dragons Electro Wizard Inferno Dragon Fireball Magic Archer
Skeleton Dragons Fireball Valkyrie The Log Electro Wizard Magic Archer
Inferno Dragon
Valkyrie Electro Wizard
Skeleton Dragons Valkyrie Electro Wizard Fireball The Log Magic Archer
Skeleton Dragons Inferno Dragon Fireball Electro Wizard Magic Archer
Skeleton Dragons Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Skeleton Dragons The Log Electro Wizard Magic Archer
Inferno Dragon Electro Wizard
Fireball The Log Electro Wizard Inferno Dragon
Skeleton Dragons Fireball Valkyrie Electro Wizard
Fireball Valkyrie Skeleton Dragons The Log Electro Wizard Magic Archer
Valkyrie The Log Skeleton Dragons Fireball Electro Wizard Inferno Dragon Magic Archer
Electro Wizard Inferno Dragon
Skeleton Dragons Valkyrie Fireball The Log Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Skeleton Dragons Valkyrie The Log Inferno Dragon Magic Archer
Valkyrie The Log Electro Wizard
Valkyrie Fireball The Log Electro Wizard
Valkyrie Inferno Dragon
Skeleton Dragons Fireball Electro Wizard Magic Archer
Fireball Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Skeleton Dragons Fireball Valkyrie The Log Inferno Dragon Magic Archer
Skeleton Dragons Inferno Dragon
Inferno Dragon Valkyrie
Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie
Skeleton Dragons Fireball Valkyrie Magic Archer
Electro Wizard Skeleton Dragons Fireball Valkyrie The Log Inferno Dragon Magic Archer
Valkyrie Skeleton Dragons Fireball The Log Electro Wizard Inferno Dragon Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Skeleton Dragons Valkyrie The Log
Fireball Skeleton Dragons The Log Electro Wizard Magic Archer
Skeleton Dragons Fireball The Log Magic Archer
Skeleton Dragons Fireball Valkyrie The Log
Fireball Skeleton Dragons Valkyrie The Log Magic Archer
Skeleton Dragons Fireball Magic Archer
Skeleton Dragons The Log Magic Archer
Fireball The Log Skeleton Dragons Magic Archer
Fireball The Log Skeleton Dragons
Fireball Electro Wizard
Skeleton Dragons Fireball Valkyrie The Log Electro Wizard Magic Archer
Fireball Skeleton Dragons Magic Archer
Skeleton Dragons Fireball The Log Magic Archer
Skeleton Dragons Fireball Magic Archer
Skeleton Dragons Fireball The Log Magic Archer
Skeleton Dragons Fireball The Log Magic Archer
Magic Archer Skeleton Dragons Fireball The Log
Fireball
Skeleton Dragons
Skeleton Dragons Fireball The Log Electro Wizard Magic Archer
Skeleton Dragons Fireball Valkyrie The Log Magic Archer
Skeleton Dragons Fireball The Log Magic Archer
Skeleton Dragons Fireball
The Log
Skeleton Dragons Fireball The Log
The Log Skeleton Dragons Fireball Valkyrie Magic Archer
Inferno Dragon
Fireball The Log Skeleton Dragons Electro Wizard Magic Archer
Fireball Skeleton Dragons The Log Magic Archer
Fireball Skeleton Dragons The Log Magic Archer
Skeleton Dragons Fireball Electro Wizard Magic Archer
Electro Wizard Skeleton Dragons Fireball
Fireball
Skeleton Dragons Fireball The Log Magic Archer
Skeleton Dragons Fireball Electro Wizard Magic Archer
Fireball The Log Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Skeleton Dragons Electro Wizard Magic Archer
The Log Fireball
Fireball Skeleton Dragons Valkyrie Electro Wizard Magic Archer
The Log Skeleton Dragons Fireball Magic Archer
Fireball
Skeleton Dragons
Skeleton Dragons Fireball The Log Electro Wizard Magic Archer
Skeleton Dragons Fireball Electro Wizard Magic Archer
Fireball The Log Electro Wizard Magic Archer
Inferno Dragon
Fireball Skeleton Dragons

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