My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers Guards Skeleton Army
Giant Snowball
Skeleton Dragons Royal Hogs Wall Breakers Guards Skeleton Army Witch Lumberjack
Zap
Inferno Tower Royal Hogs Wall Breakers Guards Skeleton Army Witch
Barbarian Barrel
Inferno Tower Royal Hogs Wall Breakers Guards Skeleton Army Witch Lumberjack
The Log
Royal Hogs Wall Breakers Guards Skeleton Army Witch Lumberjack
Earthquake
Inferno Tower Royal Hogs Guards Skeleton Army Witch
Arrows
Skeleton Dragons Royal Hogs Wall Breakers Guards Skeleton Army Witch
Royal Delivery
Skeleton Dragons Royal Hogs Wall Breakers Guards Skeleton Army Witch Lumberjack
Fireball
Skeleton Dragons Inferno Tower Royal Hogs Wall Breakers Skeleton Army Witch Lumberjack
Poison
Skeleton Dragons Inferno Tower Royal Hogs Guards Skeleton Army Witch
Lightning
Skeleton Dragons Inferno Tower Witch Lumberjack
Rocket
Inferno Tower Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Guards Skeleton Army Skeleton Dragons Lumberjack Inferno Tower Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Guards Skeleton Army Skeleton Dragons

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Royal Hogs Lumberjack
Inferno Tower
Royal Hogs
Skeleton Dragons Guards Lumberjack
Wall Breakers
Guards
Royal Hogs Lumberjack
Skeleton Army
Witch
Lumberjack
Lumberjack
Skeleton Dragons Royal Hogs Guards Witch

Defense Synergies 2 10

Skeleton Dragons
Inferno Tower Guards Skeleton Army Lumberjack
Inferno Tower
Guards Skeleton Army Skeleton Dragons Lumberjack
Royal Hogs
Wall Breakers
Guards
Inferno Tower Skeleton Dragons Skeleton Army Witch Lumberjack
Skeleton Army
Inferno Tower Skeleton Dragons Guards Lumberjack
Witch
Guards Lumberjack
Lumberjack
Skeleton Dragons Inferno Tower Guards Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Inferno Tower
Inferno Tower Skeleton Army Lumberjack Skeleton Dragons Witch
Inferno Tower Skeleton Army Witch Lumberjack Skeleton Dragons
Inferno Tower Skeleton Army Witch Lumberjack Skeleton Dragons Guards
Skeleton Army Lumberjack
Skeleton Army Skeleton Dragons Guards Lumberjack
Skeleton Dragons Inferno Tower Witch
Skeleton Dragons Inferno Tower
Inferno Tower Witch Skeleton Army Lumberjack
Guards Skeleton Army Inferno Tower Lumberjack
Skeleton Dragons Guards Skeleton Army Witch Lumberjack
Skeleton Dragons Inferno Tower Witch
Inferno Tower Skeleton Army Lumberjack Skeleton Dragons Guards Witch
Skeleton Army Skeleton Dragons Guards Witch Lumberjack
Inferno Tower Skeleton Army Lumberjack
Inferno Tower Skeleton Army Lumberjack
Skeleton Dragons Inferno Tower Skeleton Army Witch Lumberjack
Skeleton Dragons Guards Skeleton Army Witch Lumberjack
Witch Skeleton Dragons Guards Lumberjack
Inferno Tower Lumberjack
Skeleton Dragons Skeleton Army Guards Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Lumberjack Inferno Tower Witch
Skeleton Dragons Lumberjack
Guards Skeleton Army Lumberjack Inferno Tower Witch
Guards Skeleton Army Lumberjack Inferno Tower
Inferno Tower Guards Skeleton Army Witch Lumberjack
Skeleton Dragons Witch
Guards Skeleton Army Inferno Tower Witch Lumberjack
Inferno Tower Skeleton Army Lumberjack
Skeleton Dragons Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Dragons Guards Skeleton Army
Inferno Tower Guards Witch Lumberjack
Skeleton Army Guards
Skeleton Army Inferno Tower Guards Witch Lumberjack
Skeleton Dragons Skeleton Army Witch
Inferno Tower Guards Skeleton Army Witch Skeleton Dragons Lumberjack
Skeleton Dragons Inferno Tower Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Guards
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Guards
Skeleton Dragons
Skeleton Dragons Witch
Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Guards Lumberjack
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Witch
Witch
Skeleton Dragons Witch
Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons Witch
Skeleton Dragons Guards Witch
Skeleton Dragons
Skeleton Dragons
Guards Skeleton Army Witch
Skeleton Dragons Witch
Skeleton Dragons Lumberjack
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Guards Witch
Skeleton Dragons Witch
Witch
Skeleton Dragons

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